It seems to me, and I'm sure many others, that more and more people are attacking with a single troop so that they lose the battle and lose trophies. This is not what the game is about and waking up with 400 more trophies than I went to bed with detracts from the fun. My suggestion is that if a player attacks and does not make a significant effort to make it a worthwhile attack, they win a very large number of trophies as a penalty. Looking at the attack log and seeing attack after attack by one troop with 0 resources lost is unnerving. You can determine the level of destruction needed, but any attack with no more than one troop is an automatic win. That will restore the trophies to what the game designers originally intended by bringing the more powerful players with a low trophy count back to having a higher trophy count so that they are attacked by other powerful players with high trophies. Multiplayer battles should be between two relatively even matched forces. Thank you for your consideration.




