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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #731
    Trainee
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    How much star bonus can we expect? Is it just a set amount once we hit 5 stars? Is there more bonus for getting more days throughout the day?

    I hope it's not a measly 10-15K bonus, it should be $50K minimum.

  2. #732
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    Quote Originally Posted by TheJudgedClan View Post
    That's not even close to being truthful.
    I will admit that I have th sniped less than 5 times during my 2 years in clash. I have however raided a great deal and anytime raiding above gold 1 there were very few bases with the th out.

  3. #733
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    Join me congratulating SCELL

    I congratulate scell for being super as it stands in their name. They are bringing a new system to fix the actual one and this will go like this forever since people never stop whining as its the human nature. They will bring the new system and we will see new posts from the haters asking for a change then it will end to have another system which ridicolously will increase the complexity of the game but change very little think at the end . Anyway im thanking to scell since they are at least listening the crowd and trying to do something to please people which is the hardest thing imo.

  4. #734
    Senior Member loveless2213's Avatar
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    More loot? yay! But I'm already rolling in too much loot...
    It has come to my attention that certain people don't react well to neutral opinions that aren't sugarcoated, and as an effort to avoid wasting forum space to deal with these individuals, my posts may be more caring and understanding than my real thoughts.

  5. #735
    Centennial Club
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    I am sad to see them give in under the constant pressure of complainers.

    The game already got easier now that u dont need to search hours for loot anymore. And we are getting lootcarts on top of it?

    I like the extra loot, but I feel it is unneccessary. but maybe thats just me.

    (ducks and runs for cover lol)
    I maxed everything. (walls too? No ofcourse not lol)

  6. #736
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    Quote Originally Posted by WarHammerRocks View Post
    Finding loot isn't a problem, if you aren't finding loot, you aren't raiding. The ultimate problem is keeping the loot that you raided. Understanding that this is a game of gains and losses is essential. You will lose loot. However, losing 2 hours of raiding time every day in terms of loot losses is not OK. It has been taking an average of 3 attacks on my base every night to get a shield. One attack kills my hero's, one attack my clan castle troops and the third takes all of my loot. Typically 400 - 800k gold and elixir and 2700 de, a day. That is unacceptable. Getting a little bit back, or getting a little bonus for attacking is trivial and quite frankly insulting.

    The only way to try and save this game is to give a shield for destroying the town hall.

    That will satisfy 95% of all the current problems with farmers, trophy pushers, casual players and hardcore war players. Argue if you will, but it is the only logical solution. Before the changes, 90% of the bases had their town hall inside anyway and if it was outside you still had the option to attack the base and steal the loot.

    It seems that the only ones dissatisfied before were the game dev's, and they don't count as they obviously don't play their own game.




    ^this right here.

  7. #737
    Senior Member loveless2213's Avatar
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    the removal of cheap shields is the best change ever, hog nerf a close second.

    Quote Originally Posted by X11blaasbak View Post
    I am sad to see them give in under the constant pressure of complainers.

    The game already got easier now that u dont need to search hours for loot anymore. And we are getting lootcarts on top of it?

    I like the extra loot, but I feel it is unneccessary. but maybe thats just me.

    (ducks and runs for cover lol)
    Who doesn't like more free loot? Are you saying you click next immediately when you see an inactive base with 400k/400k in queue? lol
    Last edited by loveless2213; January 12th, 2016 at 08:30 PM.
    It has come to my attention that certain people don't react well to neutral opinions that aren't sugarcoated, and as an effort to avoid wasting forum space to deal with these individuals, my posts may be more caring and understanding than my real thoughts.

  8. #738
    Millennial Club Bluntdawg's Avatar
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    What good is a defensive bonus when everyone uses gowipe to farm now which 99% of the time is good for at least 1 or 2 stars?
    What is a southern teaser?
    She takes drinks from you all night but then gets her own taxi
    TH 11,HEROES 50/48/20 GG 2BIL,EE 2BIL,HH 16mil STARS 2106, iVORY 125,MAGMA 175
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  9. #739
    Crab Claw
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    Quote Originally Posted by WarHammerRocks View Post
    I will admit that I have th sniped less than 5 times during my 2 years in clash. I have however raided a great deal and anytime raiding above gold 1 there were very few bases with the th out.
    That's because as you go higher the loot bonus makes it worthwhile to tag those bases whenever you see them. You saw very few exposed TH because they were all behind shields within 30 seconds of logging off.
    Leader - Night's Watch #2Q9GJPG9
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  10. #740
    Pro Member darkedgex's Avatar
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    Quote Originally Posted by IndyPhil View Post
    With the current changes even with collector boosts its extremely hard for th11 to make profit on elix and de. I'm a fully max th10 inc walls and heroes via farming who upgraded to th11 and I actually agree with the patch of doom changes for the health of the game. The new system forces me to use strong expensive armies that honestly are very difficult to make a profit on elix and de. I'm in champ 1 so it's not like I'm trying to farm in low bonus leagues. Gold gains are fine but army costs are just nuts. I feel there needs to be a troop wide reduction in cost. Please give us help with elix and de gains.
    Couldn't agree more. Troop costs need to come down or, alternatively, the league bonus for elixir and dark elixir need to go up. Or, better still, a "troop cost refund" that can be raised via a clan perk.

    All of those would both encourage attacking and help solve the elixir/dark elixir drought.
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