Page 66 of 199 FirstFirst ... 1656646566676876116166 ... LastLast
Results 651 to 660 of 1989

  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #651
    Junior Member
    Join Date
    Nov 2014
    Posts
    70

    Still nothing on training time

    I haven't attacked out of war in 8 days now. Useless.

  2. #652
    Forum Veteran pmhausen's Avatar
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    1,632
    Quote Originally Posted by ayih View Post
    I guess this is what Clash has been reduced to. I noticed a shift in the forums. It's like the IQ of the forums dropped 20 points in the last few days. I guess I understand who this game caters to now.
    I wrote "enjoyed" - past tense. This was before that insane update.

    Patrick
    Highlander | KarlsruheUnited #2VR2CRCQ | TH 14 | BK 75 | AQ 75 | GW 50 | RC 20 | BH 9 | BM 30
    Just don't hold it that way. (Steve Jobs)
    Just play the game like it was intended to be played. (Supercell)
    Ceterum censeo navem deurendam.

  3. #653
    Junior Member
    Join Date
    May 2015
    Posts
    79
    Good idea Supercell, my faith in you is restored.

  4. #654
    Senior Member
    Join Date
    Dec 2015
    Posts
    230
    Quote Originally Posted by Vman2612 View Post
    I don't get how people are saying this looks promising holding resources isn't the problem it's finding good bases to raid loot is terrible now people are gonna have loot u can't raid ridiculous
    The two problems are related. No one wants to hold resources if they know they're gonna be flattened, and people figured out that they couldn't advance past a soft cap that's dictated by their low collector/mine/drill output and their loss ratio at whatever TH they are at. This is what I've been calling the receding horizons problem. People faced with this will just hide or burn resources and are frustrated that they can't advance. This fix would allow them to advance, though perhaps a bit more slowly, therefore they would be more willing to hold resources which would then be visible to attackers. People stating that weaker players should just lose their resources and don't deserve to advance if their defense loses aren't seeing the big picture. This isn't sports where players of different skill levels and age levels are separated into leagues, everyone is playing against everyone else so if you have a system where only the strongest will get anything, then most people won't want to play.

  5. #655
    Banned
    Join Date
    Dec 2015
    Posts
    12

    Exactly. It will never be the same.

    Quote Originally Posted by Spavel View Post
    I prefer the old way of "getting" loot, not a new way of "protecting" loot...
    Right on the money. It will never be the same. The messed with it. Now all this extra ♥♥♥♥. Simplify it a bit. Put more loot out there to grab so it's possible to advance. I don't think they quite get it and they need to fail at this game to learn the lesson. I can't seem to get loot in the first place so looks like this loot cart will be empty either way. Since I can't find loot no one attacks me so again I won't benefit from another update.

  6. #656
    Super Member MiniMustachee's Avatar
    Join Date
    Dec 2015
    Location
    Playing games with Mute Taunt options
    Posts
    974
    Quote Originally Posted by JJ48 View Post
    Well, if they revert the shield system, then we can no longer attack through shields. That means the shield pops every attack, so unless you have the time to sit there and babysit your village until your troops build, you're only getting one attack for every defense. This means, as a casual player, you pretty much have no choice but to put your TH outside and pray for a quick shield in order to have any hope of advancement (and even then, as a TH8 you're as likely to get steamrolled anyway). If they revert the changes, we'll be right back to only two attacks a day, to which I say, "No, thank you!" XP
    We'll you took out of context. I like the new shield system. Don't get me wrong, but what the other guys was saying was completely misplaced and ill-represented
    Also like i said above, the new shield system is giving problems to the higher cup guys with not being able to find anyone to attack because everyone is behind a shield anyways.
    Also just because you didnt break your shield to attack more times a day doesn't mean everyone else didnt. I had upwards of 2000 attacks per season preupdate. Im at 25 or so now. 90% decrease in activity from me
    Last edited by MiniMustachee; January 12th, 2016 at 07:40 PM.

    Clash of Clans
    -
    Th Lvl: 10 GG: 1.6bil EE: 1.6bil HH: 4.6mil Retired
    Clash Royale - Lvl: 10 Cards Found: 49 Favorite Card: Golem Retired
    Playing hearthstone. I don't need taunts there because I know Im playing a human.
    Disable Taunt Option | GFX Shop and Showcase | Royale Revamp


  7. #657
    Trainee
    Join Date
    Jun 2013
    Posts
    20
    Honestly people that say they are raiding in 3400+ champs with a giant army and are going up and farming against good quality TH10/11 base's are either gods or complete liars. I NEVER have been 50% or more by a giant army using full spells/cc/heroes. Now if there is loot in crystal vs premature th10's / 11's then I can see that. I was in Crystal1 when the update came out there was a comical lack of loot. If there are a few of you who say thats changed then ill gladly drop cups and give it a shot.

  8. #658
    Centennial Club jmmy's Avatar
    Join Date
    Dec 2015
    Posts
    197
    Quote Originally Posted by JJ48 View Post
    Well, if they revert the shield system, then we can no longer attack through shields. That means the shield pops every attack, so unless you have the time to sit there and babysit your village until your troops build, you're only getting one attack for every defense. This means, as a casual player, you pretty much have no choice but to put your TH outside and pray for a quick shield in order to have any hope of advancement (and even then, as a TH8 you're as likely to get steamrolled anyway). If they revert the changes, we'll be right back to only two attacks a day, to which I say, "No, thank you!" XP
    I attacked through shields all the time because there was about an 80% chance I would get sniped after doing so. If I was holding a lot of loot and/or major defenses upgrading, then maybe a 60% chance I would get sniped. Odds were still in my favor most of the time so breaking a shield was no issue.
    Last edited by jmmy; January 12th, 2016 at 07:39 PM.

  9. #659
    Pro Member ShaolinPunk's Avatar
    Join Date
    Sep 2015
    Location
    Outside your awareness, Inside striking distance
    Posts
    547
    Quote Originally Posted by BolshoiToo View Post
    Now, to fix their fix, they have decided to reward defenders for losing resources. This is just bizarre.
    Based on psychological findings by casino kings around the world. Because it works.

  10. #660
    Senior Member
    Join Date
    May 2015
    Posts
    410
    Quote Originally Posted by mkbarry View Post
    Supercell, This is all we get??
    I'am very disappointed.

    We neet more loot and faster training times.
    The star bonus and the cart injects loot into the economy, this results into more loot in the game... The cart means that attacker earns as much as always while the defender loses less, this reeults into more loot entering the economy.
    People calm down! The update haves a silver lining:

    http://forum.supercell.net/showthrea...07#post5877007

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •