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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #1431

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    Quote Originally Posted by PDawg View Post
    Why do they always reward for a poor base ? Here is the description for loot cart:

    Last but not least, we’ll introduce the Loot Cart. After your village has been attacked, a percentage of the stolen resources will be added to a Loot Cart in your Village. Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.
    You are not being rewarded for a poor base.

    You are just being prvented from losing quite as much as you would without this change.

    You will still lose more with a poor base than with a good one, unless the percentage is greater than 100.

    Yes, the more you lose, the more you get back in numerical amount, but you have still finished up overall losing more.

  2. #1432
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    Quote Originally Posted by TGA View Post
    I'm not certain I understand your comment. I assume you thought that I didn't calculate that the loot cart would go in the Treasury? I did caculate that the loot cart would go in the Treasury, so my numbers would be (as far as this is concerned) correct. You might have been confused as to why I compare the Treasury with the CC? That was because OP said that the Treasury will be housed in the CC.

    Correct me if I didn't understand you correctly. If there's a flaw in my projections, I would like to correct them.
    Did you get the 4 million ish figure from the CC and Treasury both having 1.8 mil capacity? If so, what loot is going into the CC as the bonus currently going into the CC is going to the treasury instead.

  3. #1433
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    Quote Originally Posted by Rogalian View Post
    Been mulling over how this will all work, had some suggestions I've already ruled out (transfer from storages into treasury - nope, that nerfs attacking activity).

    Genuinely exciting additions to the game to encourage attacks, league play and village progression.

    I'd still like to see a CC sleep option. That'd really help out.

    Also, I'd like to be able to boost everything and attack. I'd like to spend gems in one hit rather than be reminded I'm doing so every raid. My current army takes about an hour to cook with spells (balanced across elixir and dark barracks and factory). My heroes take an hour and a half to regenerate. If I cook my army, queue everything, hit boost and go for a raid I could get 5 solid wins in per boost - except I'm waiting on my heroes. Cap hero regeneration at an hour. I have zero desire to hit the heal button each time, and have had zero desire to boost everything and raid since my heroes have tipped over an hour to heal.
    This kind of plays into the problem the true casual players are having. As you said you are able to get 5 solid attacks in with boosted barracks and spell factory. You're still having to gem hero recovery. The true casual wants nothing more then to be able to get in 5 solid attacks, however they do not want to gem to get those attacks. Doesn't matter really what army they are using spells and heroes still take around an hour or more. Now from what I've been reading it seems people are using a heavier army these days and regardless of whether that is what they "need" or not the fact is people who are not able to invest hours per day into this game are getting in one maybe (and that's a big maybe) attack per day. Then they watch what they have gained be taken away from them throughout work and or wrangling the kids.. They log back in to find negative progress. While I am eager to see how this loot cart and treasury pans out I do think recovery times, training times, and brewing times need to be evaluated. If not that then the tier 1 troops should be looked at and made to pose more of a threat to these heavily fortified villages we see now. the barch army of the past would raid collectors snag the star from a th or maybe get the 50%. It was cheap and fast, perfect for the casual. With this update the casual has abandoned the barch army because for a time the dead bases were just not there, and while we are starting to see more it's still difficult to get your star from the 50% because the dead bases I've been seeing mostly have the th on the inside so no easy star there. I am talking about the players who don't spend hours playing so they may not have as much skill as some of us who think that task is easy. Remember not everyone is an "expert" so they try to adapt and "play as intended" they build a heavy army and you see what happens.. Most of their game experience is reloading their barracks, a 3 min attack, and watching their village be torn apart throughout the day. Rinse and repeat, there should be some options for them to enjoy the game as they did in the past. Perhaps shorter training time, perhaps more effective tier 1 troops, perhaps more single player options like seasonal maps or something of the sort. And I do like the CC sleep option idea. Just offering my opinion on this aspect of the update. While I understand some may disagree with one or all of my suggestions, remember they are just that merely suggestions.. I just don't want to lose any segment of our community.. That's what makes this game great.
    Last edited by BazJoe; January 14th, 2016 at 03:47 PM.

  4.   Click here to go to the next staff post in this thread.   #1434
    Quote Originally Posted by Saleh47 View Post
    So will we get more details today? Hope we do
    We're still working on the update, so probably not much news until early next week The concepts are pretty solid already, and now we're finalising numbers, testing everything and fixing bugs. There are still a few bugs left, even though we fixed some big ones last week, like the matchmaking bug that caused inactive villages to appear very rarely in matchmaking (it's fixed now).

  5. #1435
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    Quote Originally Posted by Marika[Supercell] View Post
    We're still working on the update, so probably not much news until early next week The concepts are pretty solid already, and now we're finalising numbers, testing everything and fixing bugs. There are still a few bugs left, even though we fixed some big ones last week, like the matchmaking bug that caused inactive villages to appear very rarely in matchmaking (it's fixed now).
    so yer not hiding dead base and it's actually a bug?! hmm

    anyway thanks for bringing dead base again
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  6. #1436
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    Quote Originally Posted by xMaught View Post
    so yer not hiding dead base and it's actually a bug?! hmm

    anyway thanks for bringing dead base again
    Yeah, that's kind of a lot to swallow... It was a bug, not a decision that fell in line with all the other changes from the update... and I've got some land in Florida for sale too...

  7. #1437
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    Quote Originally Posted by Marika[Supercell] View Post
    We're still working on the update, so probably not much news until early next week The concepts are pretty solid already, and now we're finalising numbers, testing everything and fixing bugs. There are still a few bugs left, even though we fixed some big ones last week, like the matchmaking bug that caused inactive villages to appear very rarely in matchmaking (it's fixed now).

    Just bring back our cool game....

  8. #1438
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    Quote Originally Posted by Marika[Supercell] View Post
    We're still working on the update, so probably not much news until early next week The concepts are pretty solid already, and now we're finalising numbers, testing everything and fixing bugs. There are still a few bugs left, even though we fixed some big ones last week, like the matchmaking bug that caused inactive villages to appear very rarely in matchmaking (it's fixed now).
    Thanks for the update Marika! Much appreciated!!
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  9. #1439
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    Whilst you are fixing bugs

    Are you fixing the 30 second added to upgrade time every time you log in bug?

  10. #1440

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    Quote Originally Posted by 55ffpw View Post
    Yeah, that's kind of a lot to swallow... It was a bug, not a decision that fell in line with all the other changes from the update... and I've got some land in Florida for sale too...
    I always said it was probably a bug.

    Whatever some people here seem to think, they are not stupid, and it would have been very stupid indeed to deliberately exacerbate the negative effects of the change by doing that.

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