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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #1311
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    Loot vault!

    Is this not what Dominations has? And carts? Or is it like Dominations daily gem quests? I think Supercell are playing Dominations now, lol.

    lets hope it brings back some of the fun we used to have. Hopefully the bug fix will sort war matchmaking which is utter pish at the moment.
    Badboybubbie //level 124//Allies @ War //Only a doofus could get his name wrong on sign up..

  2. #1312
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    I just use Giants an wizards

    Quote Originally Posted by heisenberg42 View Post
    Lets hope the update adds enough loot for cases like this. Enough daily reward from the 5* bonus and % back from defense that you come out ahead.

    You might also try some other attack combos that work better for certain type of loot. I switch to air attacks to build dark elixir. And use golem usually only 4 being effective enough to build elixir up without losing DE. Ash posted some examples with giants that also worked pretty well for me against maxed TH10 and one thing helped is skipping multi inferno for a single target inferno.
    Giants around twenty, 15 wizards, few wall breakers mix of archer barb an gobs in rest, few spells. Then I pray. Still not cheap, but golems are costly beasts. Normally does job around 22-2300.
    Badboybubbie //level 124//Allies @ War //Only a doofus could get his name wrong on sign up..

  3. #1313
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    Quote Originally Posted by drogbauk View Post
    Why you add too many features like loot cart or whatever?? Just increase league bonus 50% and remove 30% troop and 70% damage, or you can rollback old coc system and everyone will be happy! More time more many people quit!! Not everyone check forum or facebook too see whats going on!
    This.

    Why does SC make things so complicated? The beauty of the original game was its simplicity. Now, with the update then the update to the update, it's getting very convoluted.

    They should revert back to the original game idea, make it so sniping THs doesn't give a shield and just increase loot bonuses. I don't know anything about c h e a t ing, but I've read some posts saying it still happens, so the update didn't fix that. If someone's been online for 4-6 hours, kick them for 15 minutes straight so their base gets attacked. If it doesn't, let them back on for 4-6 more hours.

    No more of this PBT on/off/on/off stuff and confusing loot storages.

    Supercell, make the game simple again!

  4. #1314
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    Quote Originally Posted by Rogalian View Post
    Early TH10, sitting just below Masters and working my way up. Offering max storage loot to anyone that wants to take it. Using a variation of Matty's Arcanum base, so straightforward enough to grab a few stores and the TH. All collectors boosted.

    Not been attacked in 2 days. No trophy drops, no milking, no 29%. It's like I'm invisible.
    Push up to champs, I'll help you out

  5. #1315
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    Quote Originally Posted by saxxonraider View Post
    I've said this in other threads, but I'll add it again here: Th out did not remove bases from matchmaking permanently.
    They came up to be attacked every 12 hours.

    If they were full of loot (stores, mines&collects, or both) they got flattened. If not full then they were either nexted over, or hit for just the TH & league bonus. The time between the hits allowed them to fill up.

    Now they don't get the time needed to fill up by being removed from the matchmaking cue, so there's less loot in the overall game, and bases without loot stay in the cue longer as well.

    You are wrong. If you don't log into your account for 48 hours it is removed from the cycle. This has been confirmed by many people(including myself) that have dead accounts. You won't find a dead base in search that hasn't seen any activity for 48 hours.

  6. #1316
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    Quote Originally Posted by Beee007 View Post
    Before up date you could use a hero so no cost to earn loot bonus & keep doing this until you find anther snipe because no cooking time for troops ppl you raided got free shield you got loot every one happy. Now after update you have to use best troops to win raids with two stars & get enough percentage for max loot bonus then wait to cook troops to raid again. You have taken away form us a way we could get lots of loot & cups & give us a shield that we can hide behind and get a few raids behind.
    Fair description of how broken it really was, pre-update, yep.

  7. #1317
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    Quote Originally Posted by billman71 View Post
    I must disagree with your disagree here. I think the most painful point is different among players based on
    a) what th/progression level they are
    b) the league they are in
    c) do they have a well defended base to begin with.

    Gaining loot via raids was a major issue just after the update. recently loot available in raids is MUCH improved. many of my clanmates are hitting bases with loot totals that look like pre-upgrade. I'm mid-th9 in crystal 1 and loot is decent.

    My own issue is still that once I hit >1.5 mil of a resource, and especially if I gain that in gold AND elixer -- or with 40k+ DE, I get hit by a stronger player (usually th10 or max th9) and lose 200k+/400k+/2k+. There is very little I can tweak to stop these overpowered attacks against me, and those lost resources takes quite a while (several raids for the elixer at least) to rebuild. So I can't really save for more than one upgrade/type at a time and four of my FIVE builders are now always sleeping. All the gold I get goes straight to my walls. once elixer upgrades are done it will go the same place. Dark Elixer I need TONS of for remaining troop/hero upgrades.

    This update explanation sounds goofy, but will wait and see and hope for the best.
    This happened pre update wether your town hall was out or not. If you had loot you were flattened. The snipe had no negative impact I the game, it was removed because the deva didn't like it.

  8. #1318
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    Quote Originally Posted by NCSU44 View Post
    The things mentioned will not rebalance and will not make it easy to play without waiting 1.5 to 2.5 hours for spells, troops, heroes, etc... It is strange to me they put the game in a position where you are encouraged NOT to play.
    If you wanna play back to back games, pay up and boost. If you're casual, and just wanna play occasionally, you're fodder for the paying customers, and you have to wait.

    Welcome to the freemium software publishing model.

  9. #1319
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    Quote Originally Posted by Anoushka[Supercell] View Post
    ... the Loot Cart. After your village has been attacked, a percentage of the stolen resources will be added to a Loot Cart in your Village. Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.
    Quote Originally Posted by QueenBeeq View Post
    These solutions are fine additions but we need defensive loot bonus,
    IMO This was addressed in the OP via the Loot Cart.


    Quote Originally Posted by QueenBeeq View Post
    shield based on % of army used & loot taken, increased collector output, increased league bonuses.
    I agree something needs to be done about the shields - nothing mentioned in the OP addresses this.


    Quote Originally Posted by QueenBeeq View Post
    increased collector output
    For folks taking advantage of the one gem boost this is already doubled and it does not seem to be helping the overall economy IMO


    Quote Originally Posted by QueenBeeq View Post
    increased league bonuses.
    IF SC truly SIGNIFICANTLY INCREASED the league bonuses and offered other perks (e.g. reduced training times for troops, spells and heroes and elixir for troops) then everyone would have a real incentive to move up leagues rather than drop cups. Alas SC is only interested in forcing us to play the game they way they meant for it to be played rather than have fun clashing our way...

    As part of their apology for the terrible TH 11 update they could let us use heroes in war even when upgrading... #WishinHopinPrayin

    level 65; Maxed everything, around 850 VP; GBE 42, 17, 17. PSC 75
    TH 34, 14 TD 30, 10 BH 29 BD 32

  10. #1320
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    Quote Originally Posted by QueenBeeq View Post
    I am not against these ideas but none will fix the problems we face. These are overly complicated new features that don't address the problem. So many wonderful suggestions out there and the fact that the gem boost has improved the economy proves we need a much higher output.

    These solutions are fine additions but we need defensive loot bonus, shield based on % of army used & loot taken, increased collector output, increased league bonuses.
    Why is it so hard for Supercell to see this? They seem to be missing the most obvious things.

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