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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #931
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    Quote Originally Posted by GeneralMayhem View Post
    Actually several people asked for some kind of loot refund (bonus) for defending. Well apparently whether you defend or not you'll get some kind of bonus.

    People have been asking for some kind of daily bonus since forever and that is finally getting implemented in teh form of the 5 star bonus loot.

    As for the treasury, plenty of people have also asked for a "bank" to protect a certain amount of loot for a long time as well. And lo and behold SC is going to implement it.

    .
    loot cart lol lets face it these are quick ♥♥♥♥s and do not address the real problem.
    Your mines and collectors are already LOOT CARTS and daily 5 STAR bonuses.

    we all ready have a treasury in the CC all we needed was a way to transfer loot into it.


    If the core problems were addressed there would be NO need for these workarounds.
    (and the game would be way more fun and fast paced)

  2. #932
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    Not if they make it league dependant

    Quote Originally Posted by TheSixthBuilder View Post
    I see tons of people slumming it in bronze and attacking TH5s over and over...
    Also... You can only do it once a day.
    People calm down! The update haves a silver lining:

    http://forum.supercell.net/showthrea...07#post5877007

  3. #933
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Groovy View Post
    loot cart lol lets face it these are quick ♥♥♥♥s and do not address the real problem.
    Your mines and collectors are already LOOT CARTS and daily 5 STAR bonuses.

    we all ready have a treasury in the CC all we needed was a way to transfer loot into it.


    If the core problems were addressed there would be NO need for these workarounds.
    (and the game would be way more fun and fast paced)
    What is your proposed better fix? This is not a workaround imo. As mentioned earlier, this is SC's way of changing machmaking from being active vs. inactive to active vs. active. That IS fixing the big problem, or at least fixing my biggest complaint from the past few years. Can't wait for the update : )

  4. #934
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    Quote Originally Posted by Groovy View Post
    loot cart lol lets face it these are quick ♥♥♥♥s and do not address the real problem.
    Your mines and collectors are already LOOT CARTS and daily 5 STAR bonuses.

    we all ready have a treasury in the CC all we needed was a way to transfer loot into it.


    If the core problems were addressed there would be NO need for these workarounds.
    (and the game would be way more fun and fast paced)
    Except the way of getting those are different. Lootcarts are a way of helping you if you are losing lots of defenses, daily star bonus are a way of rewarding you for attacking a little a day...while collectors are just rewards for...doing nothing? They dont intend on giving you easy stuff, they will make your life easier...if you earn it by doing a little instead of soing nothing.
    People calm down! The update haves a silver lining:

    http://forum.supercell.net/showthrea...07#post5877007

  5. #935
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    Look, they are trying to address some of our concerns. After I took a few deep breaths and tried to wrap my head around the concept I think it's encouraging they are at least trying to get something in place to help people save loot. I understand that the old th snipe system was basically an easy button reducing losses to 1k each and allowing people to save nearly all their resources, unfortunately we are never going back. Looking forward this will at least make things a little more tolerable for the casuals to hold on to a bit more and maybe actually advance now. It's still more difficult but not impossible for people with time constraints due to life obligations. All the people claiming they are doing great and everyone who isn't has a bad base or is doing bad attacks or whatever are arrogant and not helpful, granted there are an equal number of people who will complain for the sake of complaining. Personally I am doing ok, especially the last couple days since they have opened up a few more dead bases. However I can still see some of the drawbacks, especially for the casuals who can only attack once or twice a day due to real life, and I am glad SC is at least trying to improve the situation. Until we find out more, like what %'s we are dealing with and what the 5-star bonus will be, all the complaints or victory dances are a bit premature. I think, at best, we can be hopeful, discouraged, or indifferent. Good luck to all of you I will keep checking back for more details.

  6. #936
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    Quote Originally Posted by NioTheDreamer View Post
    Okay the announcement is literally we plan to do something about loot

    Here are fun names, the general concept, and no specifics

    Judging them yet is pointless

    Like if your loot cart held 50% - awesome!

    Holds 10% meh

    Daily bonus is 1 million gold + elixir plus 4,000 - awesome!

    Bonus is 20,000 and no de / belch

    So we know slightly more then zilch
    Judging them is not pointless. We have good reason to be cynical. Just look at their last update and the word "significant"........ I would say that the community can't really trust them anymore, and with good reason. They made their bed, they need to lye in it.

  7. #937
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    Quote Originally Posted by zeroxxx View Post
    Everybody keeps saying 'build a better base' like a pro.

    That's the stupidest statement I've ever seen.

    People are smashed even when as mature TH9 with best layout. It's not about better base.
    One thing is getting smashed by a pro from time to time...another to be 29%ed contantly... While many players complain of this i have never confronted this... The difference is in the kind of base... Also since i started using an base designed for protecting DE its funny bow most of the time they fail to take my DE storage even after doing a very elevated percentage of destruction.... So yes, base designs influence results.
    People calm down! The update haves a silver lining:

    http://forum.supercell.net/showthrea...07#post5877007

  8. #938
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    Hah... cute

    Quote Originally Posted by Viperaus View Post
    I hope this placates the whiners.
    Says the whiner whining about whiners....

  9. #939
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    Quote Originally Posted by Anoushka[Supercell] View Post
    Hello Clashers,

    As mentioned in our latest posts, we’re currently working on an update that we intend to roll out as soon as possible. In the meantime here is a preview of what’s coming:

    Introducing the new Star Bonus! Win five stars in Multiplayer attacks in order to win a daily resource bonus!

    Housed in your Clan Castle, the Treasury is the safest place to store resources. Your daily Star Bonus and War Loot Bonus are automatically stored in the Treasury for safeguarding and only a very small percentage can be stolen.

    Last but not least, we’ll introduce the Loot Cart. After your village has been attacked, a percentage of the stolen resources will be added to a Loot Cart in your Village. Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.

    Besides these new features, the update will also include a few bug fixes and battle balancing tweaks.

    We’ll provide more details soon, stay tuned, and let us know what you think!


    - Clash of Clans Dev Team ​
    forum clashers have pointed out a lot of ideas regarding some issues of the new update.
    1. Defense bonus. When an attacker deploys at least half its troops and doesn't manage to get a star, then the defender gets a bonus just like when he would attack and get atleast 1 star. I think this is a great idea, and bring a new thril to the game as well as fix some of the elixir shortage. People cannot exploid this as half of their troops need to be deployed. Attackers will not stop attacking since the defensive loot will not be removed from their resources but it will be "free resources" for the defender.
    2. Fix the long dead periods between attacks. Since the game is meant to be played by building strong troops and attacking a lot, this means that the higher Heroes you have, the more time you need to built your army. My level25 heroes need a bit more than 1 hour. My spells at minimum need 45-1 hour. Thus, for a minimum of 1 hour I need to wait between my attacks. This is what I call "dead time". I believe this times, need to be reduced for spells or heroes or both.
    3. Try to bring more elixir in the economy, which I believe what you are proposing might be a good start but perhaps not enough. Many people proposed of bringing back dead bases.
    4. Allow clashers to attack 1 level lower th's but with no penalties. This was proposed by th11 clashers.
    5. Help premature th's to get back in the correct track and not punish them to the extend of forcing them to leave the game. I haven't read any ideas on how to fix this issue regarding the premature th population.
    6. Bring solution to the deliberate 29% attack, when it is intentional. Some ideas I remember were to be impossible to stop an attack by pressing the stop button unless it reaches at least 30%.
    7. Updating heroes be included in clan wars.
    8. Increase back, war loot and decrease penalties on attacking lower th's.
    9. Fix matchmaking issues.

    These are just the ones I can remember. Which of these issues do you as SC believe that need to be addressed and which do not need to be addressed?

    thank you.
    Last edited by Melittto; January 12th, 2016 at 11:32 PM.

  10. #940
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    Quote Originally Posted by DeputyDonkey View Post
    One of the problems is the rate at which you can raid is annoyingly slow. Makes for a boring game when armies take so long. Wish they would change that.
    As opposed to what army and league you were raiding in before? My raids and my clans raiding habits mostly the same as before and still depend mostly on their TH level, which league and what resource they were targeting. Can still do quick barch and other common quick army perimeter or coring raids up into masters. Higher leagues usually required more of a big army raid, hero regen times to get into core or get league win bonuses.

    I keep seeing this being said and cant help but wonder if their only raid style pre update was to skip and attack corner TH.

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