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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #871
    Senior Member Tucsy's Avatar
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    I've been against the update myself, but this has to be the most useless and pointless post I've seen so far.
    Quote Originally Posted by TheDevilsLuck View Post
    I really think it has to do with sniping. They said sniping was unintended, so people are telling them that being a top iOS game was also unintended.

  2. #872
    Super Member NateH's Avatar
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    Quote Originally Posted by Anoushka[Supercell] View Post
    Hello Clashers,

    As mentioned in our latest posts, we’re currently working on an update that we intend to roll out as soon as possible. In the meantime here is a preview of what’s coming:

    Introducing the new Star Bonus! Win five stars in Multiplayer attacks in order to win a daily resource bonus!

    Housed in your Clan Castle, the Treasury is the safest place to store resources. Your daily Star Bonus and War Loot Bonus are automatically stored in the Treasury for safeguarding and only a very small percentage can be stolen.

    Last but not least, we’ll introduce the Loot Cart. After your village has been attacked, a percentage of the stolen resources will be added to a Loot Cart in your Village. Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.

    Besides these new features, the update will also include a few bug fixes and battle balancing tweaks.

    We’ll provide more details soon, stay tuned, and let us know what you think!


    - Clash of Clans Dev Team ​
    any chance this daily star bonus and loot cart bonus scales up by league? We need more incentives to play in the higher leagues, and if they scale up it would provide some....

    IGN (stillness) : Bad Rabbits 42 Leader : Town Hall 11 : Level 151

  3. #873
    New Guy
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    Anyone else thinking this "fix" wont work?

    From what i've read it will just make preserving loot easier but complicated, not fixing the initial problem of lack of available loot. There has been thousands of much more practical solutions to solve the loot drought and balance the ratio of loot lost to attack gains but supercell seems to have completely overlooked these.

    It just looks like they really cannot accept their changes screwed up the game and do not need some form of "reversing".

  4. #874
    Trainee
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    Give them a chance

    It seems like they are trying to fix the game. Lets give them a chance!

  5. #875
    ★★★ Champion
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    Quote Originally Posted by KhalWarAngels View Post
    The loot cart is just pandering to the whiny carebears anyways.


    The problem isn't retention, its acquisition.
    Indeed. We'll lose less resources but we aren't seeing any new resources added. The league bonuses still suck and everything else that sucked will still be in the game. What this update does tell me though is that players are playing less and camping more by trying to encourage players to attack. I'm sure they are surprised at how devastating all the drastic changes they made in one foul swoop was to the game... players are surviving on these one gem boosts, but once that is over, so is the game...

  6. #876
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    Hahahahahahahahah

    Quote Originally Posted by Jokerclash View Post
    I showed your post to a friend of mine who is a physician who also plays COC, he said you are an idiot...
    thx, you make my day hahahahahahhaha

  7. #877
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    Wow. Can't wait to see how this works in game!

  8. #878
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    Quote Originally Posted by Adelfa View Post
    The game is broken not bc of loosing many resources twice a day but bc of the impossibility of getting quite loot nor bonus enough times a day with a reasonable effort.

    It will be useless to guarantee savings on the lost resources nor configuring a safe place to store part of resources. That will only leed to enter the game few minutes a day to collect and sometimes update. That won't leed to enter and play.

    Why entering to play if heavy armor, slow to train, is required and no fun loot is available to raid? Players wanna raid 5 or 6 times in one or two hours, so no problem being raided for 400K after that, there was fun raiding and raided. No matter raiding snipping nor 100% destroying nor superqueening, each one finded its own fun... Now the way it should be played is no longer fun for most people.

    You got nothing SC devs and CxO's, you understood nothing. It is not about the economy, it is not about the lost of resources nor 5 attacks one each 3 hours to get a daily bonus, it is not about gems to boost anything. It is, it was, about fun raiding others.
    so you focus on this,

    instead of this, which is far more important to the future of the game.
    Last edited by DeadClanLeader; January 12th, 2016 at 10:30 PM.

  9. #879
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    they changed the game to increase the gem buying. They ♥♥♥♥ed up, but dont want to loose the chance of more gem buying so they try to improve the game without loosing more gem buying, .... but they still loose more gem buying.

  10. #880
    Super Member chajado67's Avatar
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    Quote Originally Posted by TheSixthBuilder View Post
    I see tons of people slumming it in bronze and attacking TH5s over and over...
    Only ones attacking TH 5's are TH 7's and below.



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