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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #711
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    Quote Originally Posted by MICTYSON187 View Post
    Im sorry but this whole, village guard, treasury, loot cart stuff is too much...

    just bring it back to the basics.. its frustrating how much im starting to not care about something i used to care so much about... its like every update is an eye roll.
    Totally agree !

  2. #712
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    Quote Originally Posted by MiniMustachee View Post
    All they need to do is say "We messed, Here's 500 gems and a rollback" but that's too difficult.
    Yeah and roll back the whole th11 content as well, because farming at th11 is completely impossible with the old system if every league above crystal 3 is dry as hell because everyone is cheap shielded.

    Yes Supercell messed up a lot by continuing th sniping for 3 years and it was really time to fix that. The same applies to barching inactive bases. We dont have a loot problem in the game. We have a skill problem that even high th10 player often cant attack a base at all because all they have ever done was barch. And we have an activity problem that most players dont attack at all and only live from their collectors. They did a lot in the last update to correct these problems.

  3. #713
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    Quote Originally Posted by danielealy View Post
    I really don't think customer approval is as low as it used to be.
    if loot remains how it is after they tweaked in early january I would have no remaining discontent regarding teh update.

  4. #714
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    Seems to me the community has been pretty spot on with their analysis of sneak peaks lately...

    Leader of CLANx16 (9QUCCY8U) and CLANx16 JV (Q0RQ00Y)

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  5. #715
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    Sounds like it will certainly help.

  6. #716
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    Quote Originally Posted by raidingisfun View Post
    While the changes took some getting used to, I think they are good for the game. PBT was broken out of the box but they fixed it. As for TH sniping, good riddance. I get attacked now! My defenses that I spent so much time upgrading actually have a purpose. Looking forward to see what they do with loot as that seems to be the only issue left.
    Hahaha exactly. Why bother upgrading your base to advance if you aren't using it? Not everyone wants to only showcase it in war.

  7. #717
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    Star bonus is a bad idea unless the bonus is large enough to cover the troop costs. Other wise, it is another loot sink.


    Treasury is neutral. not changing anything.


    loot cart is a good idea. It adds loot to the system.

  8. #718
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    Buried and UnHeard

    Finding loot isn't a problem, if you aren't finding loot, you aren't raiding. The ultimate problem is keeping the loot that you raided. Understanding that this is a game of gains and losses is essential. You will lose loot. However, losing 2 hours of raiding time every day in terms of loot losses is not OK. It has been taking an average of 3 attacks on my base every night to get a shield. One attack kills my hero's, one attack my clan castle troops and the third takes all of my loot. Typically 400 - 800k gold and elixir and 2700 de, a day. That is unacceptable. Getting a little bit back, or getting a little bonus for attacking is trivial and quite frankly insulting.

    The only way to try and save this game is to give a shield for destroying the town hall.

    That will satisfy 95% of all the current problems with farmers, trophy pushers, casual players and hardcore war players. Argue if you will, but it is the only logical solution. Before the changes, 90% of the bases had their town hall inside anyway and if it was outside you still had the option to attack the base and steal the loot.

    It seems that the only ones dissatisfied before were the game dev's, and they don't count as they obviously don't play their own game.

  9. #719
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    Agree 100%... unfortunately the dev team has always thought that the only way to progress the game was to add more things to it, never take anything away, hence it just gets needlessly more complicated every update. Can't see them changing that, unfortunately. Nice to dream though...

  10. #720
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    Quote Originally Posted by IndyPhil View Post
    With the current changes even with collector boosts its extremely hard for th11 to make profit on elix and de. I'm a fully max th10 inc walls and heroes via farming who upgraded to th11 and I actually agree with the patch of doom changes for the health of the game. The new system forces me to use strong expensive armies that honestly are very difficult to make a profit on elix and de. I'm in champ 1 so it's not like I'm trying to farm in low bonus leagues. Gold gains are fine but army costs are just nuts. I feel there needs to be a troop wide reduction in cost. Please give us help with elix and de gains.
    1.) You are too high. Go back to champion 3.

    2.) The update does not have anything to do with your loot problem. It is going to a new th level without offensive upgrades yet.

    3.) What army are you using that costs more than 200K? Just use GiBarch against lower th10s. League bonus in champion should easily pay your army, everything else is a bonus.

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