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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #681
    Senior Member Psideresider's Avatar
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    Quote Originally Posted by Vman2612 View Post
    I don't get how people are saying this looks promising holding resources isn't the problem it's finding good bases to raid loot is terrible now people are gonna have loot u can't raid ridiculous
    I can't speak for everyone, but I'm not having any issues finding loot in champion 2. Upgraded queen 2 levels, King 1 level, jump spell to 3, drags to max, have my 5th arch tower going to 12, 3rd wiz tower going to 8, lavas currently going to max, and several walls, all post update. And I only raid 3-4 times a day. Boost has helped of course, but most of it is from raids. If I'm raiding dark, I make an purp heavy army. If I'm looking for purp, I make dark heavy army. Not as much progress as pre update, but progress nonetheless.


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  2. #682
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    Quote Originally Posted by JJ48 View Post
    Well, if they revert the shield system, then we can no longer attack through shields. That means the shield pops every attack, so unless you have the time to sit there and babysit your village until your troops build, you're only getting one attack for every defense. This means, as a casual player, you pretty much have no choice but to put your TH outside and pray for a quick shield in order to have any hope of advancement (and even then, as a TH8 you're as likely to get steamrolled anyway). If they revert the changes, we'll be right back to only two attacks a day, to which I say, "No, thank you!" XP
    This post represents the greatest part of this game pre-update. My reality as a maxed TH8 was completely different pre-update than this players. That is why so many people disagree in this forum. They are all passionate about this game but the game had a different reality for all of them pre and post update. It is all perception of where you were as a player and how you played the game pre/post update.

  3. #683
    Forum Veteran playitlikegabo's Avatar
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    Significant loot bonus increase... We still remember
    Royals 45/45/20
    Walls 250/50

  4. #684
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    It'll be a complete waste of time. They've basically realised how much money they're losing because of the th11 update. So this is damage limitation.

    But it's too late. They've killed thousands of clans, driven millions away from the game and now are adding stupid additions to the game we DIDN'T NEED IN THE FIRST PLACE.

    why don't they just turn coc back into the game it was before the th11 update BUT include th11 ???

  5. #685

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    First you posted still believing that the snipes was hurting the loot. I'm not sure how anyone could still think that having seen the situation post update.

    Quote Originally Posted by m4thw1z View Post
    High pushing has always been broken. The only way to fix it is to get more people up there. There is not an incentive to go up there so people do not unless they really like that type of gameplay. I think you should be able to attack through shield because I know a lot of players that would just turn the game off for 15 hours if they got a shield.
    And then this... please explain how having more people searching for the targets means that you (as a hypothetical Legend league player) would have more things to attack?
    If you double the number of people in Legends league, then there will, on average, be twice as many of them going on defence each hour. But there's also twice as many people sitting in clouds waiting for something to happen. Result: twice as many targets divided amongst twice as many people exactly the same number of targets per hour for each player. Exactly the same time clouding. Double the size of a pie and double the number of slices and each slice is the same size. It's not rocket science.

    The only thing that affects clouds is the average amount of time each player spends searching per defence that they suffer. It went from 6 hours per defence (the old PBT) to 6 hours (4 hours + 2 hours extension) plus several hours searching under shield before the PBT starts counting. I've no idea what the average is, but it could well be 10 hours or so now. The obvious result: less targets, longer clouds.

    What's scary is that from the little SC have said, and the mere fact they introduced a feature that would so obviously make the clouds much worse, it seems like they maybe don't understand it.

  6. #686
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    Quote Originally Posted by danielealy View Post
    I think your problem is that you just haven't found the right league.

    ......

    Members of my clan are at th7 - th11. This has been a similar experience for them. Just find the right league and buff you troop mix just a little.
    I doubt that this is the only problem for everyone. The whole looting system is very imbalance.

    One of my friend and i are in the same league and same th... We both raid at the same time and this is the results.

    He found dead base in every of his raid... Only nexting for about 3/4 Times or in the first place and gain about 700k-800k of both gold and elixer with barch. But me? I can't find any of dead base and all the base i found holds only about 70/80k or even less of hold and elixer, the one which holds more than 100k are always too strong for me even with my war troops... Sometimes i can't gain the nexting cost. This really annoy me and whenever he send me the screenshot of his raid, i always get even more irritated then ever before...

    This never happen before this big changes December update...

    (sorry for bad english)

  7. #687
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    This seems like it's so much more confusing than it has to be. Now there is ANOTHER mechanic in the game that will probably require that you go to the wiki/forums to understand. I understand that to balance a game does require some nuance and there will be some slightly complicated things, but this is making it MORE complicated, and thats one of the things I like about clash is it's (relative) simplicity. There are advanced and complicated tactics as you get higher in the game, but the basics were simple before the December update.

    I would have preferred something more simple like increased loot bonus and/or a full loot bonus not dependent on % of the attack.

    I hope it helps, but it seems like they are too focused on loot retention, when it's acquiring the loot in the first place that is what scares the community.

    It may be a coincidence, but I have personally experienced more dead bases recently, and for that I have been grateful. It's been really nice to raid like before the update with some storage and some dead base raids instead of ONLY storage raids. Even if I get wiped for 100% after a good raiding session that has storage and dead bases, I made money and get the satisfaction from the game I loved

  8. #688
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    Quote Originally Posted by Psideresider View Post
    I can't speak for everyone, but I'm not having any issues finding loot in champion 2. Upgraded queen 2 levels, King 1 level, jump spell to 3, drags to max, have my 5th arch tower going to 12, 3rd wiz tower going to 8, lavas currently going to max, and several walls, all post update. And I only raid 3-4 times a day. Boost has helped of course, but most of it is from raids. If I'm raiding dark, I make an purp heavy army. If I'm looking for purp, I make dark heavy army. Not as much progress as pre update, but progress nonetheless.
    Surely not making as much progress as before is an issue?

  9. #689
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    Quote Originally Posted by Bigjonpt View Post
    I have not read every thread that has been posted since the update, but don't recall anybody suggesting the new changes, so SC please tell me who it is that you have been listening to. From my perspective the "fix" seems to be adding another layer of complications.
    This hits the nail right on the head... every update, the game gets more and more complicated, to the point where it's difficult to explain a new update to my daughter, let alone try and explain the game to someone who's completely new... whatever happened to the KISS principle?

    p.s. reward for winning stars sounds good in theory, but given how poor the league bonuses are (unless you are around titan, in which case you don't actually need them so much), I truly do fear that SC's risk aversion towards adding "too much" loot, will mean that it's another token gesture instead of a meaningful contribution to the "economy" that will actually get people excited about attacking live bases instead of just pillaging corpses.

  10. #690
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    Just to make it worthwhile, knowing supercell both the new buildings will probably cos 8.5m gold to buy each and have to be upgraded to level 13 to be worthwhile having.

    Oh and only make it available to th11 guys.

    Yeah thats supercells style !

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