When I first started this game, I thought the idea of putting a town hall outside was really strange? It made no sense to me that the game would reward players for losing on defense. After three years, SC figured that out, and decided that was not how they intended the game to be played. Unfortunately, they didn't realize that they had balanced the game around that mistake, and they totally screwed up the balance by fixing that absurdity.
Now, to fix their fix, they have decided to reward defenders for losing resources. This is just bizarre. Why not reward defenders for having a good defense? This still leaves open the possibility of someone defending several times while sleeping, winning their defenses, and feeling terrible because they lost so much by winning.
It seems to me that winning should be a good thing, and losing a bad thing. If you want to encourage people to win, then reward it. And on defense, that would mean rewarding people for beating back an army. The bigger the attacking army, the higher the reward. For defending against a cup dropper, you would get basically nothing. It would not be complicated, it would be intuitive, and it would be good for that.
So please, rethink the loot cart. Daily star bonus sounds good. The idea of battle tweaks really scares me. What will you be nerfing this time?
What is the more you speak of? I see nothing beyond the title points.
While the changes took some getting used to, I think they are good for the game. PBT was broken out of the box but they fixed it. As for TH sniping, good riddance. I get attacked now! My defenses that I spent so much time upgrading actually have a purpose. Looking forward to see what they do with loot as that seems to be the only issue left.
I don't get how people are saying this looks promising holding resources isn't the problem it's finding good bases to raid loot is terrible now people are gonna have loot u can't raid ridiculous
So in addition to protecting our TH, we now have to better protect our CC and possibly a loot cart. In order to do that, you're going to have to expose some defenses unless they also add more walls. With exposed defense, you're probably going to lose more loot even with the Treasury.
I seems like every tweak to fix the previous tweaks just calls for more tweaks, and all to tweak something that didn't need to be tweaked in the first place. Enough of the tweaks. Bring back Clash Classic!!
GOT EEM!
Well, if they revert the shield system, then we can no longer attack through shields. That means the shield pops every attack, so unless you have the time to sit there and babysit your village until your troops build, you're only getting one attack for every defense. This means, as a casual player, you pretty much have no choice but to put your TH outside and pray for a quick shield in order to have any hope of advancement (and even then, as a TH8 you're as likely to get steamrolled anyway). If they revert the changes, we'll be right back to only two attacks a day, to which I say, "No, thank you!" XP
It all seems needlessly complicated. It was simple before and it worked.
But I'll give it a chance. So long as there is decent loot and I can grind out and progress in decent time I'm okay with it. Loot has been better for me the last few days, and yesterday, I boosted for 3 hrs straight cause the loot was so good and with tons of dead bases everywhere. I filled my storage's and was happy.
I'm seeing a lot more dead bases now but i combine having some decent troops with barching. Sometimes i use barch sometimes i use golavaloonions as its faster and more efficient to farm for me. Takes an hour to create the troops. I hope this new system helps us though. I just don't like the shield system. I believe i should be able to play a game anytime I want.