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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #561
    Senior Member Megalomania's Avatar
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    Quote Originally Posted by Sticksman View Post
    What a load of old complicated tosh this will be. They have had another blue sky thinking session and this is the best from the flip chart! Keep bolting things on to overcome the mistakes you make Supercell, will there will be no end to these silly correction devices? And to think you had a good, simple game with a loyal following of mainly contented customers......you blew it.
    ^^This^^

    Just bring back Clash Classic already.
    GOT EEM!

  2. #562
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    Quote Originally Posted by Skrags View Post
    The Casual player needs to have fun and progress –Star Bonus helps!

    My experience post update, and opinion on the key factor for the long term success of Clash of Clans.
    My own clan began in 2012, and is largely made up of Adults with jobs and families. For most of us, Clash of Clans is a recreational game that we enjoy and try and fit in, around our daily lives. We may gem our barracks a couple of times a week, but mostly you will see us loading up Clash in our lunch hour, our coffee break, or in front of the TV after our evening meal.
    Some of us may be more active than others, but essentially we help define the Casual player.
    I am however, sympathetic to the Clash community as a whole, and am always interested in the experience of others, namely :-

    1. The trophy pushers, I can’t even imagine how annoying those clouds and cup offers must be.
    2. The hardcore war community, arranged match ups, the eradication of bunnies, and balancing of TH’s (all I think) are extremely important.
    3. The hardcore farmers, the PBT system is/was a mess, and the availability of loot.

    Add to this 4) the assumption that Supercell wants to maintain long term the success and profitability of Clash.
    Taking all the above 4 stakeholders into consideration, the key factor for the long term success of Clash, in my opinion, is that the Casual player needs to have fun and progress. Without this, the game will die. There will be nobody to farm, and nobody to challenge the pushers or war guys.
    So what is having fun and progression?
    Fun and progression are not mutually exclusive. They are ultimately linked. Some casual players may aspire to trophy pushing, having wars, or just farming, while still enjoying the social interaction within the game. Whatever their aspirations, a basic need to be able to progress is absolutely essential to maintaining their interest in wanting to ‘Pick up and Play’ Clash.
    Therefore the ability to progress, and the belief that progression is achievable is actually the most important factor for the casual player, as having fun, logging on, and therefore social interactment , all stems from individual progression goals.
    To progress, the casual player needs to be able to find loot, and keep it.
    I think that the ‘potential’ new Star Bonus (5 stars per day in Multiplayer) shows that Supercell acknowledge this, and I like the idea of the treasury.
    Time will tell, we can only hope!

    Agreed. Well stated.

  3. #563
    Centennial Club BerZDogSoldier's Avatar
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    There is more DE now than ever before ... Dark elixir is definitely not an issue if your in crystal or above

  4. #564
    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by SLEEKYx16 View Post
    Lol what happened in this thread? There have been such big problems with elixir lately. Even with the boost there have been numerous people quitting and it seems like a large percentage are because of the inability to progress with these two resources.
    too many people believe the forum nay-sayers and think they have to "farm" with 6 golem gowipes and the like. Without thinking, they're throwing their elixir away.

    People having a moderate amount of trouble with elixir I can empathize with. People having trouble with DE are doing something wrong, DE has never been more plentiful.

  5. #565
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    Head to masters or champs. Big loot and nice win bonus. Problem solved.

  6. #566
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    Quote Originally Posted by NitroBlast View Post
    It sounds like money moved to The Treasury will be "safe" so does that mean there will be less net loot in the economy?

    The only method of getting loot into Treasury is War and Loot Cart, and I'm okay with that...

    I gem boost Collectors, so with the new update it really hurts when I get hit really big all the time and to see that taken away... but if a portion of it goes into the loot cart, that'll lessen the blow...

    *As long as it lessen the NET amount stolen per raid enough that I can on average earn it back in my own raids.

  7. #567
    Forum Champion Smolson's Avatar
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    I wish I could spend DE on walls that's how fast I'm getting it.

  8. #568
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    Supercell, This is all we get??
    I'am very disappointed.

    We neet more loot and faster training times.

  9. #569
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    Hey guys, rather than slam the OP with useless comments, instead share where and what army you are having the most luck with.


    OP, I'm using a lavaloonion army (2 hounds, 28 loons, 20 minions) and with casual play and no collector boosting besides de drills I seem to be making out ok with de and even elixir (despite using 5 spells). I'm sitting around 3300-3400.
    *********************
    Camja11
    Max TH13

  10. #570
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    I agree the loot is great as it is now. I'm just hoping it stays this way! These people just don't know how to farm properly. I'm using 8 healers 78 archers 6 giants and I always get the full bonus.

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