The worst case scenario is that it would cost gems to gather the loot cart bonuses.
The worst case scenario is that it would cost gems to gather the loot cart bonuses.
Clash of Clans - Th Lvl: 10 GG: 1.6bil EE: 1.6bil HH: 4.6mil Retired
Clash Royale - Lvl: 10 Cards Found: 49 Favorite Card: Golem Retired
Playing hearthstone. I don't need taunts there because I know Im playing a human.
Disable Taunt Option | GFX Shop and Showcase | Royale Revamp
Awesome! I have been wanting a daily reward (other than trees) for a long time!
TH12
PB 6149 trophies
GG 2.0 B+
Clan: Reddit Arcane
Clash on!
It will add some loot to the game, which is nice esp. for the lower leagues and town halls.
The gameplay problem isn't solved though, which mostly affects higher leagues:
Logging in several times a day to play is just not a good option for many players.
Sniping wasn't just easy loot and shields, it was a way to play for an hour or so in a stretch and get your loot for the day.
In the new system, to make progress we still need kick and run attacking at various points during the day because of the shield system and heavy troops required. It has a negative effect on clan life.
Solve it by reducing troop building time in higher leagues, or introduce some barrack carts whatever
My god. What more do you want. This is helping and i like the idea. Saves me loot then woohoo. Quit whining pls.
is everybody looking past the point that you have to LOOSE loot in order to get some of it back? See it as a bandaid for bad players / rushed bases.
its not you're gonna get rich loosing as much as you can....
I maxed everything. (walls too? No ofcourse not lol)
What would the old system have to do with th snipes ? Who used to loot by th sniping ♥♥♥♥. I'm talking about league bonuses and the inactive pool. My opinion doesn't matter though as your first response was to me agreeing with someone elses point of view. I don't know how this became about me lol.
Last edited by elijahkvrdash; January 12th, 2016 at 03:29 PM.
i see this as injecting more loot.
5 star quest = more loot
loot cart = attacker gets the same loot from the raid as they currently do. defender gets a % back from the loot cart so they don't lose as much. that % back to the defender = more loot
treasury = better able to save loot
it's a small step, and i'm not sure it's enough to fix the economy, but it is creating more loot out of thin air. that's what the game needed to help balance things. we'll see if it works.
Reserved for future flame spraying. Right now, it reads like really bad stereo instructions from the 70's