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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #1841
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    Seriously not looking forward to this. The last bug fix claiming to make dead bases available was utter rubbish. Since then I haven't found a single one on my very near maxed th11.

    This is just going to mess things up even more

  2. #1842
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    Quote Originally Posted by Marika[Supercell] View Post
    "Sneak Peeks" are coming soon!

    I don't know if they can be called Sneak Peeks this time because we already posted about what's coming: Treasury, Loot Cart and Star Bonus.

    But you know what I mean

    EDIT: And yes, also the update is coming soon! We're aiming at early next week, but it's not entirely in our hands (Apple review process) and we're still testing it for bugs (let's hope that there are no surprises).
    Tnxs for the info

    A serious tip; little things like that help the community a lot. 'Aiming at early next week' tells us enough and probably gives you guys enough space for a (little) delay.

  3. #1843
    Centennial Club Erland's Avatar
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    loot still broken
    A real diplomat is one who can cut his neighbor's throat without having his neighbor notice it.”
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    Trygve Lie -



  4. #1844
    Senior Member StupidMonkey's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    "Sneak Peeks" are coming soon!

    I don't know if they can be called Sneak Peeks this time because we already posted about what's coming: Treasury, Loot Cart and Star Bonus.

    But you know what I mean

    EDIT: And yes, also the update is coming soon! We're aiming at early next week, but it's not entirely in our hands (Apple review process) and we're still testing it for bugs (let's hope that there are no surprises).
    Great! Can't wait

    Also a part of me hopes for a surprise

  5.   Click here to go to the next staff post in this thread.   #1845
    Quote Originally Posted by StupidMonkey View Post
    Great! Can't wait

    Also a part of me hopes for a surprise
    Let's have one update with no surprises, please?

    Ok, some balancing will happen, but we decided to keep this one VERY lean to get it out as soon as possible. Trust me, sometimes it's super difficult to stop adding more and more, but it's very important to us to get this out soon.

  6. #1846
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    I like your ideas, but if you want this read by anyone you should put it in the new ideas section. In here it will get buried within a few minutes and no one will ever see it because they won't wade through the 100+ pages of trash to get to it.

    Quote Originally Posted by AeroCloud View Post
    Let me first say, I have played clash for about 2 years now, ran a very successful war clan and my family in total played 7 accounts. The December update has made me put this game down and break my massive addiction. I have been reading the forums everyday and trying to follow what SC is planning to do to fix mostly the social issues as this thread is about. I believe the Social issues come from Boredom, the boredom comes from the lack of ability to play this game on our schedules and forces us to plan our days around the game.

    However, I know TH sniping had to be removed as other posters have stated, it was going to cause the game to implode over time and there must have been a huge increase in the amount of TH Snipers to warrant them to want to take such a huge risk with this terrible update. However the TH Snipe allowed for people to play the game constantly and that is why it was such a huge success, coupled with the fact you didn't always wake up to more resources lost than you could gain if you could not attack that day.

    I have ideas on what can help fix this game back to the point it is fun to play again for everyone including extremely casuals, but I doubt SC would implement any of them, however I'll list my ideas below because if its never said, it will never have a chance. It will take multiple of the ideas below to fully balance the game, as its not just 1 issue, there are many.

    Lets first start with the parts that must change:

    Problem: Attacking through Shields
    Reason: This feature must be removed, it is a terrible idea and is causing massive clouding issues for the higher leagues.
    Solution: We need to have the ability to be hit while we are online, we need to make it so after X amount of time, your base is able to be attacked again. (Other fixes need to counter the losses which will be listed below)

    Problem: Terrible Loot
    Reason: Why should people hold loot so others can steal it from them?
    Solution: Offer X Amount of loot based on the Strength of the Base, kinda like war strength formulas, reduce the amount stolen from players to be a very low % maybe 3-5% and the rewards from winning are mostly paid from the game.

    Problem: Attacks are forever between & Donating to clan only makes this worse
    Reason: Training times are ridiculous for a game that is supposed to be fun and try to hold your attention instead of creating Boredom
    Solution: Reduce training times, my estimation would be no longer than 15 minutes between attacks

    Problem: Hard to profit with your attacks
    Reason: Troop costs are crazy high, with the lack of loot, clan donations drop and people are not willing to risk attacks.
    Solution: Reduce costs of Troops/Spells, my estimation would be around 10-25% of what they currently are. Now you say you would profit too much, while the above fixes offering less loot from the player and more from the game would balance the % you should earn from the challenge of the attack you would be fighting. Troops should almost be FREE, this encourages more attacks, more donations and more people donating in clan.

    Problem: Tons of Clouds for the top players
    Reason: This issue is causing the top players to get bored waiting for sometimes multiple hours just for a target to attack
    Solution: Instead of basing the Top players on Trophies and League, Implement a system where the top lets say 2000 unshielded players are available to each other regardless of League and Base the Trophies on a Flat system, maybe 6 trophies for 3 stars. If you are in the Top 2000 unshielded players, you can at max lose 6 trophies from a defense. This will always give the top players a target.

    Problem: Bunny users in war
    Reason: This creates what most players deem as an unfair advantage and rightfully so, this should be your #1 issue you try to fix SuperCell, WAR is the "BEST" part of this game IMO. If there was no WAR in this game, I would have never even stuck around for 2 years.
    Solution: New Mode/Style of WAR, you could have 2 modes for war and what your clan prefers, the normal mode and the hardcore. Normal mode is what we currently have, it allows for bunny users to practice etc. Hardcore mode would not reveal any of the bases and you only get 1 chance at each base. For this mode to work, you would have to show the TH levels which you can see already, and when you go to attack, you get up to 2 minutes of viewing time before you must make your attack. You cannot cancel your attack, and each base can only be attacked once. You could still allow for 2 attacks per person, but that is only in case there is an inactive player, or a player quits, drops etc.

    Problem: Personal Break Time
    Reason: It is never a good idea to force someone off your game, it can only cause loss of players because they feel they are punished for playing your game.
    Solution: With the above idea under shields, where someone can attack you while your online, you can effectively remove PBT. The only reason for it was so that people could not hide 24/7 without being attacked.

    Problem: War Match Making
    Reason: Sometimes this is very lopsided and the engineered accounts are causing your formulas to give them easier matches overall. I have engineered accounts as it makes the most sense to give yourself an advantage, so why not do it. However its not best for the game overall.
    Solution: You need to adjust how the bases formulas are created with offense vs defense. There must be a "Minimum" War Weight for EACH TH level, and would go to the MAXIMUM only if fully maxed out. This means if there is a rushed or engineered TH10 with only TH7 defenses, it would still rank as a Minimum TH10, and possibly higher if they have any TH10 upgrades. Anything below the TH level does not reduce your war weight. This will cause engineered accounts to have no advantages in war.

    Problem: Revenge
    Reason: This rarely works and you lose your league bonus when you do it
    Solution: Based on the above with being able to be attacked while online, You could make revenge attacks ALWAYS WORK. This could act like its working to the original attacker, but the game funds the loss to the revenger and the attack would not show on their base, kinda like an emulated attack. You could also work on a reward system for revenging players. The more revenges, the better the possible rewards.

    Problem: Losing War Troops before making a war attack
    Reason: You ask for a golem or expensive troop from your clan, they spend the 45 minutes making you one, then you are raided before you were able to get enough time to attack.
    Solution 1: Clan Castle Toggle on/off for defending
    Solution 2: Separate donation place for war troops, so you have your normal clan castle troops and then war troops as well

    Problem: Hero Regeneration Times
    Reason: This is counter productive as the higher you level your hero up, the more bored you must get by waiting for them to regenerate.
    Solution: Reduce your Hero regen times. This should be in line with the average time it takes to make a good attacking army. Otherwise you end up bored waiting on the game. I also feel a hero that is on base defense should auto regen without any time. This should be instant, this reduces the 29%'ers and killing hero's to make the base easier for the next attacker.


    I have other ideas, however this post is already pretty lengthy and these are some of the most important issues.

    I hope people share this around if they agree and lets hope for a change in clash, or we will be left with a player base about the size of StarCraft instead of what this game used to have. There are very limited amounts of hardcore players, this is what WAR mode is for. There are also many X-Hardcore players that are now super casual because they had kids, got married etc. This includes me.

  7. #1847
    Banned
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    Jul 2014
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    216

    Thumbs Up Very well Constructed

    Quote Originally Posted by AeroCloud View Post
    Let me first say, I have played clash for about 2 years now, ran a very successful war clan and my family in total played 7 accounts. The December update has made me put this game down and break my massive addiction. I have been reading the forums everyday and trying to follow what SC is planning to do to fix mostly the social issues as this thread is about. I believe the Social issues come from Boredom, the boredom comes from the lack of ability to play this game on our schedules and forces us to plan our days around the game.

    However, I know TH sniping had to be removed as other posters have stated, it was going to cause the game to implode over time and there must have been a huge increase in the amount of TH Snipers to warrant them to want to take such a huge risk with this terrible update. However the TH Snipe allowed for people to play the game constantly and that is why it was such a huge success, coupled with the fact you didn't always wake up to more resources lost than you could gain if you could not attack that day.

    I have ideas on what can help fix this game back to the point it is fun to play again for everyone including extremely casuals, but I doubt SC would implement any of them, however I'll list my ideas below because if its never said, it will never have a chance. It will take multiple of the ideas below to fully balance the game, as its not just 1 issue, there are many.

    Lets first start with the parts that must change:

    Problem: Attacking through Shields
    Reason: This feature must be removed, it is a terrible idea and is causing massive clouding issues for the higher leagues.
    Solution: We need to have the ability to be hit while we are online, we need to make it so after X amount of time, your base is able to be attacked again. (Other fixes need to counter the losses which will be listed below)

    Problem: Terrible Loot
    Reason: Why should people hold loot so others can steal it from them?
    Solution: Offer X Amount of loot based on the Strength of the Base, kinda like war strength formulas, reduce the amount stolen from players to be a very low % maybe 3-5% and the rewards from winning are mostly paid from the game.

    Problem: Attacks are forever between & Donating to clan only makes this worse
    Reason: Training times are ridiculous for a game that is supposed to be fun and try to hold your attention instead of creating Boredom
    Solution: Reduce training times, my estimation would be no longer than 15 minutes between attacks

    Problem: Hard to profit with your attacks
    Reason: Troop costs are crazy high, with the lack of loot, clan donations drop and people are not willing to risk attacks.
    Solution: Reduce costs of Troops/Spells, my estimation would be around 10-25% of what they currently are. Now you say you would profit too much, while the above fixes offering less loot from the player and more from the game would balance the % you should earn from the challenge of the attack you would be fighting. Troops should almost be FREE, this encourages more attacks, more donations and more people donating in clan.

    Problem: Tons of Clouds for the top players
    Reason: This issue is causing the top players to get bored waiting for sometimes multiple hours just for a target to attack
    Solution: Instead of basing the Top players on Trophies and League, Implement a system where the top lets say 2000 unshielded players are available to each other regardless of League and Base the Trophies on a Flat system, maybe 6 trophies for 3 stars. If you are in the Top 2000 unshielded players, you can at max lose 6 trophies from a defense. This will always give the top players a target.

    Problem: Bunny users in war
    Reason: This creates what most players deem as an unfair advantage and rightfully so, this should be your #1 issue you try to fix SuperCell, WAR is the "BEST" part of this game IMO. If there was no WAR in this game, I would have never even stuck around for 2 years.
    Solution: New Mode/Style of WAR, you could have 2 modes for war and what your clan prefers, the normal mode and the hardcore. Normal mode is what we currently have, it allows for bunny users to practice etc. Hardcore mode would not reveal any of the bases and you only get 1 chance at each base. For this mode to work, you would have to show the TH levels which you can see already, and when you go to attack, you get up to 2 minutes of viewing time before you must make your attack. You cannot cancel your attack, and each base can only be attacked once. You could still allow for 2 attacks per person, but that is only in case there is an inactive player, or a player quits, drops etc.

    Problem: Personal Break Time
    Reason: It is never a good idea to force someone off your game, it can only cause loss of players because they feel they are punished for playing your game.
    Solution: With the above idea under shields, where someone can attack you while your online, you can effectively remove PBT. The only reason for it was so that people could not hide 24/7 without being attacked.

    Problem: War Match Making
    Reason: Sometimes this is very lopsided and the engineered accounts are causing your formulas to give them easier matches overall. I have engineered accounts as it makes the most sense to give yourself an advantage, so why not do it. However its not best for the game overall.
    Solution: You need to adjust how the bases formulas are created with offense vs defense. There must be a "Minimum" War Weight for EACH TH level, and would go to the MAXIMUM only if fully maxed out. This means if there is a rushed or engineered TH10 with only TH7 defenses, it would still rank as a Minimum TH10, and possibly higher if they have any TH10 upgrades. Anything below the TH level does not reduce your war weight. This will cause engineered accounts to have no advantages in war.

    Problem: Revenge
    Reason: This rarely works and you lose your league bonus when you do it
    Solution: Based on the above with being able to be attacked while online, You could make revenge attacks ALWAYS WORK. This could act like its working to the original attacker, but the game funds the loss to the revenger and the attack would not show on their base, kinda like an emulated attack. You could also work on a reward system for revenging players. The more revenges, the better the possible rewards.

    Problem: Losing War Troops before making a war attack
    Reason: You ask for a golem or expensive troop from your clan, they spend the 45 minutes making you one, then you are raided before you were able to get enough time to attack.
    Solution 1: Clan Castle Toggle on/off for defending
    Solution 2: Separate donation place for war troops, so you have your normal clan castle troops and then war troops as well

    Problem: Hero Regeneration Times
    Reason: This is counter productive as the higher you level your hero up, the more bored you must get by waiting for them to regenerate.
    Solution: Reduce your Hero regen times. This should be in line with the average time it takes to make a good attacking army. Otherwise you end up bored waiting on the game. I also feel a hero that is on base defense should auto regen without any time. This should be instant, this reduces the 29%'ers and killing hero's to make the base easier for the next attacker.


    I have other ideas, however this post is already pretty lengthy and these are some of the most important issues.

    I hope people share this around if they agree and lets hope for a change in clash, or we will be left with a player base about the size of StarCraft instead of what this game used to have. There are very limited amounts of hardcore players, this is what WAR mode is for. There are also many X-Hardcore players that are now super casual because they had kids, got married etc. This includes me.
    I read the whole thing and am too hoping for SC to do something about everything you addressed.

    unfortunately, its as if SC completely ignores the community and came up with Loot Cart and a treasury? Seriously?! What planet is SC on??
    Last edited by 1stMammal2wearPants; January 20th, 2016 at 04:22 PM.

  8. #1848
    Senior Member
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    Quote Originally Posted by BobSpills View Post
    Seriously not looking forward to this. The last bug fix claiming to make dead bases available was utter rubbish. Since then I haven't found a single one on my very near maxed th11.

    This is just going to mess things up even more
    i suppose that they didnt implement it but that it will be included in the update itself
    People calm down! The update haves a silver lining:

    http://forum.supercell.net/showthrea...07#post5877007

  9. #1849
    Centennial Club SICEND's Avatar
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    Quote Originally Posted by 1stMammal2wearPants View Post
    I read the whole thing and am too hoping for SC to do something about everything you addressed.

    unfortunately, its as if SC completely ignores the community and came up with Loot Cart and a treasury? Seriously?! What planet is SC on??
    I completely agree and am tired of being ignored and just given bot answers from their customer help/support.

  10. #1850
    Senior Member Liwa's Avatar
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    we r getting a new dark troop i think


    CR-Lvl10

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