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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #171
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    Quote Originally Posted by KazieL View Post
    People like u are what complicates things 😂 Just wait for it to come and then state ur opinion.
    u cant understand something that still doesn't exist.
    I don't think that he/she is complicating things.

    SC offered a brief explanation of a future update for our understanding in the Announcement section of the forum. It's fair to say that they are attempting to create new features to fix the new features of their previous update. From reading that explanation it feels that the solution they propose is rather convoluted.

    They are going to create a new set of functions that the user has to keep track of (daily star bonus to keep in the treasury and a loot cart?), where it was simple and straightforward before the update. Like others said, we'll have to wait and see what the proposed "solution" will be like in-game, but it's better to voice our opinion ("complain") before SC puts too much effort on yet another set of flawed features. Don't you agree?

  2. #172
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    Quote Originally Posted by NCSU44 View Post
    While I am happy to see they are preparing an update...

    These changes will not bring back the SOCIAL game we love since they do not include cheaper faster troop training and spell generation. There is NO SOCIAL aspect to a game where you only raid 3-6 times per day. IMO boosting barracks and spell factory is not a solution for this as you should not be required to boost to attack and have fun. It's no fun to wait 1.5+ hours to attack.

    Nor does this allow you to play when you want to play and shield when you want to shield and protect your cc troops if needed for war... nor use heroes while upgrading for war ... nor ...

    #SupercellDoesntGetIt

    This. Faster training armies and spells are needed. The pace is way too slow right now. Raiding once every two hours isn't very fun. Please find a way to make it possible to raid at least 3 times an hour. I want to play Clash more, not less. Someone in another thread had a great idea...League Perks. The higher the league, the faster the training time for your troops and spells. I'd definitely move up in leagues if it meant I could play your game more often.

  3. #173
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    Quote Originally Posted by Schah View Post
    Being able to hold on to resources better makes it also more difficult to raid for loot, since your enemies have the same benefit to hold on to resources better. Hence, this impacts also the raiding for all of us, i.e. also for those who are good at raiding.

    I think SC is over complicating things. It would have been effective to make troops and spells a bit cheaper to produce so that raids bring more net loot.

    I like the daily quest, though, and hope the bonus from it is plenty!
    This isn't the case as war loot was already only available to loot at a low percentage.

    Further, the daily bonus loot and loot available from the cart are newly injected loot into the the game not currently in the game.

  4. #174
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    Quote Originally Posted by ManaDork View Post
    I agree with both of you. I just feel like SuperCell is getting away from their foundation, this is not World of Warcraft or Fallout 4; it is a game for a phone.

    You made a simple game that made millions! Now your just getting too complicated for your own good.

    As I said, I hope it helps for the masses. For myself, I'm fine. I am a max th10 farming in Silver, sniping more Townhalls than I ever have and I can tell you it is extremely profitable.
    exactly, a game for a phone that people want to play as if it's a console continuous game

    the foundation of CoC is similar to almost all mobile games made around that time, playing little and often throughout the day...like a little time waster on lunch breaks

    As phones have come on, expectations have too

  5. #175
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    I hope even with this update, the dead bases are still here to stay (and not too hard to find).
    R.I.P Phone
    January 2015-December 2015

  6. #176
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    I hate being negative without seeing the fix, it it nice that supercell is finally doing something.

    The loot cart sounds kind of ridiculous, so I'm getting rewarded for losing loot? Now after after ever failed defence I got to log on and transfer the loot to my cc to protect it.

    Normally over night while sleeping I win two or three raids giving up loot but not 30 percent, then my heros/cc/traps r down I'll get steamrolled and get a shield. If I don't move the loot into my cc how does it help?

    As others said its a very circuitous and convoluted way to Inject more loot back into the economy. I am sure the clash fan boys will be happy with whatever bone they are tossed. However, my crystal ball tells me that this fix is way over complicates the game to be well received by the masses.

    The logical solution would be to buff mine/pump production, league bonuses, and defences ove win bonus, also leage bonus for revenge.

    Given that supercell is gravity to cazy schemes to make the game better, I firmly believe the game will die by the way of over complication.

  7. #177
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    Quote Originally Posted by CorduroyNinja View Post
    This. Faster training armies and spells are needed. The pace is way too slow right now. Raiding once every two hours isn't very fun. Please find a way to make it possible to raid at least 3 times an hour. I want to play Clash more, not less. Someone in another thread had a great idea...League Perks. The higher the league, the faster the training time for your troops and spells. I'd definitely move up in leagues if it meant I could play your game more often.
    It's a fantastic idea. I'd say more around 2 raids per hour though.

    Let the 3-4 raids per hour happen to those who gem, so there's a reason to gem.

  8. #178
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    Quote Originally Posted by CaNuCk23 View Post
    Complexity? What? You get 5 stars and you get a reward.

    You defend you get a reward.

    How on earth is this complex......
    The simplest solution is to provide enough dead-bases to all. SC can implement whatever they fancy.

  9. #179
    Pro Member kakatolvaj's Avatar
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    Great additions, I'm really looking forward to see them in the game!
    But what about the new dark troop Jonas mentioned in the interview with Pat?
    ~ TH 11 | lvl 174 | Highest Trophy: 5031 [Legend] | Was born in: 1991 | Playing since May 2013
    ~ Heroes: AQ: lvl 50| BK: lvl 35 | GW: lvl 20 | BM: 20

  10. #180
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    Hope the amounts you are talking about are significant.
    I hope you are also going to reduce spell cooking time & Hero regen time, Regen is what stops me from boosting barracks & even with long hero wait time, if I use 4 spells they can take longer than heroes.
    I'd love to do a few boosts a day but spending that much time waiting for spells & heroes when everything is boosted is just a waste.
    you *do* want us to attack, right? And stay boosted & online & keeping our clan chats busy?

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