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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1.   Click here to go to the next staff post in this thread.   #1451
    Quote Originally Posted by alexheney View Post
    I always said it was probably a bug.

    Whatever some people here seem to think, they are not stupid, and it would have been very stupid indeed to deliberately exacerbate the negative effects of the change by doing that.
    Thank you for your trust and understanding! It was because of your reports that we were able to identify it, find it and fix it, so huge thanks to everyone who has reported this or any other bug or glitch!!!! It really helps a lot The update changed quite a bit how and when a village is taken into matchmaking (when does Village Guard start and end, what happens if shield or guard is dismissed and how everything works in different situations when people are logging in and out, if they get a shield or not). I've been in Clash team for 3,5 years, and I have to admit that this was the most complex feature we've ever developed (at least for me it was, luckily I'm not a programmer ). Even Clan Wars was an easier concept, even though it started out super complex and needed to be re-designed many times before we got wars as we know them. Anyway, thanks again for your patience and understanding, I'm really sorry for the inconvenience!

  2. #1452
    Forum Master Saleh47's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    We're still working on the update, so probably not much news until early next week The concepts are pretty solid already, and now we're finalising numbers, testing everything and fixing bugs. There are still a few bugs left, even though we fixed some big ones last week, like the matchmaking bug that caused inactive villages to appear very rarely in matchmaking (it's fixed now).
    Thank Marika for keeping us updated
    Another thanks for fixing the bug related to inactive bases

    Hope other issues get resloved as well. I'm happy now to see more activity from SC on forums from you & Anoushka. Your communication is always welcomed and beneficial especially when problems arise
    Last edited by Saleh47; January 14th, 2016 at 04:45 PM.
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  3. #1453
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    Quote Originally Posted by BazJoe View Post
    I think your idea of casual and my idea of casual are entirely different. I'm glad you are having success with the new system, I do think your idea of league bonuses being dependent upon opponents league is an interesting idea. Would have to think about that a little more but sounds good at first glance.
    Well what i was trying to say is, now a casual CoC player can actualy play in Titan 3. Since its now just 5-6 mins every 2 hours. Offcourse you still need to be a decent player in atacking and a maxed out village (or close to it)...
    So when your in the bus or train you can do an atack, when your at the Coffee vending machine, when your boss is on the toilet... etc. When it's the commercial break on your tv... etc. Unlike how it was before....

  4. #1454
    Forum Champion Micker99's Avatar
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    How about the bug that is taking max or upper TH11s and not adding their weights properly in war. Seeing top bases that are 20k+ heavier than opponents VERY VERY often, from many clans. Seems to be a bug with higher weight TH11s. Thinking there is some cap in place that is not adding their additional war weight. Would love someone to look at this.
    Last edited by Micker99; January 14th, 2016 at 04:46 PM.

  5. #1455
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    Lol, another overly complicated fix guaranteed to be buggy!

    It's truly impossible for them to really test things with the multitude of phone types and operating systems and updates...Yada Yada.

    Lots of of people are very mad, few are happy, and most like me were already seeing the signs of things tapering off anyway and none of the new content has fixed that.

    The he best chance of an honest fix that will integrate smoothly would be to adjust numbers on code already in place and functional. I.E. Collector rate increase or league bonus increase. Not for everyone mind you. Most of the game is funded appropriately. The original game, I could be wrong here I think when I started TH 10 was new) that TH 9 was end game content. Two lvls of walls to complete and lots of grinding so that people would bog down and not reach the complete end. Now with the extra two TH lvls above that with even larger upgrades there's never been any adjustment to keep people moving until closer to the new end. TH 8 was a slow but fun TH, below that you basically fly through the levels.

    Meh, they read our ideas sure. But they look at it all like Daddy saying us kids don't know what we really want or understand the ramifications of changing code on a global digital economy with your spam "double collector" stuff.

    what clash needs is collectors TH 8&9 need a boost. This will move people thru the lower ranks like they should but still limit players when they get 2 TH away from end game content. Like the game was originally made. Course they would say they didn't intended that as well...

    to to be honest I don't trust SC anymore, and none of this new overly complicated nonsense makes me feel like it's the fix we've been waiting for...and still waiting for. It will just be another nail in the coffin of confusion/self destruction path SC seems to be trying to push everyone down

    people will do the easiest thing they can to lvl their bases. Most humans this is par for the course. Some of us like to challenge ourselves. Instead of nonsense a league loot bonus would be a veeery easy way to make people care about leagues

    whatever I don't know why I bother...I suppose I just wish Clash was a happy environment again.

  6. #1456
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    Good ideas

    i cant judge it till i know exactly the percentage nd how much is 5star worth ?!

  7. #1457
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    Quote Originally Posted by PDawg View Post
    Why do they always reward for a poor base ? Here is the description for loot cart:

    Last but not least, we’ll introduce the Loot Cart. After your village has been attacked, a percentage of the stolen resources will be added to a Loot Cart in your Village. Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.

    OK they are going to give a loot bonus for all resources stolen into the loot cart will say 5%, why not reward good defense by also adding 10% of all loot not taken into the loot cart providing at least 50% of the attacking army is deployed. This would reward those bases that have good defenses.
    The answer is quiet simple, good bases would get too much easy loot so there will be less reason for buying gems

  8. #1458
    Forum Elder danielealy's Avatar
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    Quote Originally Posted by 55ffpw View Post
    Yeah, that's kind of a lot to swallow... It was a bug, not a decision that fell in line with all the other changes from the update... and I've got some land in Florida for sale too...
    Why not focus on the changes themselves rather that quibbling over the choice of words.

    Quidquid latine dictum sit, altum videtur


  9. #1459
    Centennial Club RoboBoomByYahh's Avatar
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    Same as TH11 Update notes.

    As with reading the TH11 updates, this will not be the fix to the Economy that we need. #DoBetter

  10. #1460
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    Sooo, dunno if I missed it but is the swag wagon going to require a builder to collect?

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