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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #1361
    Centennial Club
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    Better ways to fix this.

    First, let me say I'm not having as difficult a time as others seem to be. Elixir is a little slow to accumulate due to having to pretty much use a full compliment of spells on every attack.

    The treasury and the 5 star bonus sound OK, but please, this loot cart just seems hokey. It is actually going to generate loot, but there are better ways.

    More daily achievements, these would generate loot and encourage attacking.

    More single player stuff. Here you could generate loot while not effecting the shield at all. And make it interesting, give us parameters like certain troops and spells to use. This could help players get better with different styles of attacks.

    For those that are saying "I don't have the time to do s sell this attacking for achievements", I don't know what to tell you. I can tell you the loot cart probably isn't going to solve your problem either. Even if you get 20% back that's not gonna help, and I think 20% would be very generous of Supercell.

  2. #1362

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    Quote Originally Posted by Radiating View Post
    I'm beginning to wonder just how much this bonus is going to be. Any ideas?
    I think we are all wondering that (apart from those who have already dismissed it)

  3. #1363
    Senior Member
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    All this seems like such effort when all you needed to do was increase the loot bonus.
    A|dam, leader of SunDown Revolt!

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  4. #1364
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    Will wait for the update before I decide. I certainly hope that it brings back all the players that have left us because of the th11 update.

  5. #1365
    Forum Legend Lloopy14's Avatar
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    Sooo.. a question.....

    Quote Originally Posted by Anoushka[Supercell] View Post
    Housed in your Clan Castle, the Treasury is the safest place to store resources. Your daily Star Bonus and War Loot Bonus are automatically stored in the Treasury for safeguarding and only a very small percentage can be stolen.

    . Once you collect the resources from the Loot Cart, these will be transferred to your Treasury for safeguarding.

    Two questions...

    1) does a very small percentage mean that it is less than the current 5% for the CC
    2) does this mean that until the resources are collected from the loot cart they are not available to attackers? Or can it be looted as normal and is only protected once transferred.
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    "High level players" isn't an elite cult, it's a stage in the game that people reach, high vp, high ops, any of those or more.




  6. #1366
    Trainee
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    Dear Supercell...

    I am astonished at your newly proposed 'improvements'. It sounds like a long list of poor fixes to solve a problem that should not be there in the first place.

    Your changes were very successful... You now need pretty strong armies to win battles and you have a limited window to do them... So, if you want to make enough progress a player has to use gems. And he has to play. A lot.

    What you failed to realise, or do not want to understand is that a vast majority of players, who do not pay for gems and use little gems, do not want to play several hours every day. And then they do not use the game, they do not want to feel worried or know they are actually going backwards...

    Exposed TH was the answer to this normal human emotion. Players could choose if they wanted to attack or not, play it safe, play it slow and if they wanted to accelerate their progression, then they would buy gems.

    You have made the decision for them and if they do not play they go backwards. My little son, who is 10, used to love your game. But he mainly (used to) play at weekends. Now he looses too much loot during the week to make it fun.

    So you have looked us with resources thanks to the 1-gem boost. Great, loads of great targets. But the game still remains for hard core players only.

    So you are now proposing to secure some of daily bonus... Great, another incentive to play more.... How do you do so with a limited time window ? Ah, you have to use gems....

    So you are now offering to secure some of the loot and gave some of the stolen loot back (what ?? The game looses track with realism...). That will only reduce available loot gained during attacks. So in the end it will be break even.

    If you want to answer the criticism, you have to offer the possibility to player to chose at what rate they progress: slow if they do not buy gems. Fast is they purchase gems. But you cannot hit them and kick them out if they do not give you money... You will be left with a very peculiar player base with no mass players to do all your marketing and attract more players. You are suffocating yourself very quickly...

    How many times will you have to be told and I am sure you can see it from your server tests. Players are moving away. Wait too long and they will not come back. 90% of my clan is all gone. All the kids and teenagers are gone.

    Is that really what you want ?

  7. #1367
    Centennial Club
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    My walls cost 3 million each and hero upgrades are 100k DE.

    If your loot cart and treasury don't even come close to these numbers, I will consider it another EPIC FAIL for supercell.

    The problem is when you get to 50% of these numbers you become a whale and bring max attacks that steal tons of loot.

    If you have a job, family, life, do war attacks, etc. then you can't get 4 max raids in every single day, so its 1 step forward 2 steps back.

  8. #1368
    Centennial Club kmr's Avatar
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    This comes under the "too good to be true" category, seriously where is the trick?

    Can't you just give us a shield based on the stolen loot percentage not destruction, like 30% of available loot get a shield, easy!

  9. #1369
    Furry Bunny
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    Quote Originally Posted by alexheney View Post
    I think we are all wondering that (apart from those who have already dismissed it)
    Indeed. Making the amount is very difficult though.


  10. #1370
    Fresh Spawn
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    wow awesome.

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