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  Click here to go to the first staff post in this thread.   Thread: Star Bonus, Treasury, Loot Cart and more!

  1. #1051
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    Quote Originally Posted by coinmagic45 View Post
    Agreed. Every update lately has turned a relatively simple, easy to understand game, more and more complicated. If we get back a % of what is stolen, why not just reduce the % available to steal? The net result is the same...

    I hope they don't screw up the quest thing by giving like 10k gold for 5 stars, but I have no confidence it won't be an insignificant amount. And it's still just a 1-time bonus, so it's really just like collecting a little more resources. It won't help much unless it's a bonus for EVERY 5 stars.
    They should spend more time improving the actual gameplay. Rather than making the loot and shield system even more convoluted in the name of "balancing" the loot. End of the day, players just need more loot.

  2. #1052
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    Quote Originally Posted by OhhSoKazual View Post
    In response to MrXP and Orcaman3000's contributions to this thread...

    You guys are cold. Clearly just hardcore Supercell haters. Why are you even here? Why not go away and spend time doing something that you don't hate like you do Supercell and this game?

    The world doesn't go backwards guys. It's always moving forward, humans as a race are always progressing, out with the old, in with the new, constantly building, changing, evolving. That's really what you guys should be focusing on with this game. As it evolved and grows, so should you be. You guys are only going to fall behind wasting so much time flaming Supercell.

    It's bizarre for me to be reading so much constant flame and hate when I'm playing the same game as you guys (and I'm only playing maybe a few hours a day currently at most), however, I'm enjoying it as I always have.

    People in both the clans I have accounts in have been posting replay after replay of dead bases worth over 1 million available loot / 2500+ DE, left and right. Literally and in many different leagues starting as low as gold1! These bases are being found and pillaged frequently as of late. Perhaps if you guys stopped the whining, hating and complaining long enough to search a tad, you might start stumbling on to these monstrous bases to hit as well. These are bases with 4-5-600K gold AND elixir each! And a healthy amount of DE to boot!

    But NOOOOOOOOOO.... you're on the forums relentlessly bashing Supercell like it's your job or passion or something.

    Shape up or ship out, for the love of GOD.
    You are definitely low leveled or low TH.
    in the previous 48 hours it's been harder to get high loot bases, they just stopped boosting even with the 1gem boost.

  3. #1053
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    I predict 5,000 Gold And Elixer as the "Stars Bonus"



    I have no doubt it will be a pathetic amount and if it isnt I will be pleasantly surprised and will even admit I was wrong.

  4. #1054
    Senior Member StevenPlays's Avatar
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    Curious

    How do any of these new suggestions let casuals profit AT ALL.

    The update made it so casual players who only attacked once a day would lose double what they could possibly get.

    I was personally holding out hope when they said fixes to get something that actually let these players break even.

    Even if the casual gets 400k combined loot from a well thought out attack when he can do this once a day, he's still 2-3 stars away from star bonus.

    Then when he gets attacked he will most likely get 400k combined stolen for the first attack in that 24hr period. Let's say 1/4(this is a VERY generous guess on percentage loot cart will return) of that goes into loot cart so he gets 100k combined back. Then 12hrs after that when the shield runs out because he couldn't be online to rearm traps he gets wiped for another 600k combined, from loot cart he gets back 150k combined.

    After all that, this casual has lost 1million combined and has only gained back, 650k combined. Therefore even in this best case scenario(it would've been worse had he been 29% a few times) he loses an average of 350k EACH DAY.

    SC said they wanted to help people save loot but how is losing more loot then you gain helping?

    Btw yes this is really based on real facts, this is on average what I lose and gain under the current system. SC's new suggestions only make this VERY slightly better but not enough to actually help.
    Last edited by StevenPlays; January 13th, 2016 at 03:30 AM.

  5. #1055
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    Kinda wondering if this game is meant for 1 attack per day people. That might be a bit too casual.

  6. #1056
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    My guess

    Quote Originally Posted by Nitecrawller View Post
    So I was thinking if everyone could share how much they expect/want/feel is the right amount or percentage. It would be interesting to see how close the forums will be to the actual numbers when they release. Maybe they might even influence the numbers. Below are my thoughts.

    Loot Cart - 25% of the loot lost to raids.

    Star Bonus - somewhat like or a bit more
    TH7 - 75k
    TH8 - 100k
    TH9 - 200k
    TH10 - 300k
    TH11 - 400k
    Star bonus will probably be a sliding scale based on th of attacker, league and th lvl of defenders.

    Magical loot cart will probably magically require loot to access like gem boxes, cauldrons, xmass trees.

  7. #1057
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    I think its clear that the Filthy Casuals (I say in jest) are not really what SC are looking for anymore.


    Casuals rarely spend real money.

  8. #1058
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    too proud to admit to be wrong.

    SC is following a path a lot of companies tend to follow that become succesful fast.
    They have a Product that works and sells good. Then somebody sees a need to make a name for himself and convices everybody that "profits are stagnating" "we need a change" "lets try something new"
    Very few times this works , most it doesnt.
    Then there are two ways to react.
    1. Admit you were wrong and restore the old product and be succesful again (New Coke / Coke classic)
    2. Beat a dead horse until your company is dead.
    I am afrait we are seeing a classic numer two here.
    SC, please swollow your pride and admit that nobody wants to play "the way it was ment to be played" and restore the way that made COC succesful.

  9. #1059
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    Working numbers

    I get the need for this. Their levers before this to create loot out of thin air were collectors and loot bonus. I think there would be a revolt again if they amped loot bonus more which would encourage more trophy pushing to fix loot mostly and narrow more styles of play.

    Collectors are a very passive but boring way to add some loot.

    So these options of basically giving the attacker free loot (reducing losses on defense) with giving active players an incentive to attack no matter where they are make sense. They can tweak both of these a lot more precisely.

    Defense bonus is going to be more important because defenses happen more frequently, but, because you still don't want to have to defend will not be something people pursue for loot while still putting loot into the economy. Daily bonus is the positive giving of loot and since they are one shot awards anyone can get, they can tweak this very easily because it will be responsible for front loading resources for daily attacks while loot cart handles the back end of losing less.

    These ideas sound thoughtful but we still need numbers. We saw the loot bonus increase which amounted to a neutral/insignificant amount more. I imagine it might scale by TH but we need to wait and see. Cautiously optimistic.

  10. #1060
    Senior Member StevenPlays's Avatar
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    Quote Originally Posted by trippindaily View Post
    Kinda wondering if this game is meant for 1 attack per day people. That might be a bit too casual.
    Before the update I could maintain this 1 attack a day trend easily.

    Progressed very slowly but the game was fun, enjoyable and rewarding.
    Quote Originally Posted by Selina90 View Post
    I feel like i just clicked a porn ad... lots of promises, but no real juicy stuff ...
    Quote Originally Posted by DamageCorpGuy View Post
    Your kidding right, that would be like a cc full of barbs against an army of drags, all they would need is some lawn chairs and tub of popcorn.
    If you add a cup of wine to a barrel of sewage, you get a barrel of sewage. If you add a cup of sewage to a barrel of wine, you get a barrel of sewage.

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