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Thread: I must admit, I'm confused

  1. #31
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    Smashing others but don't like being smashed back. Of course. Just in our nature but more so here because for all we know, each of the bases we hit are computer generated bases not belonging to real people. But we certainly know Our base is real.

    Issue becomes, as stated, a zero sum for us.

    Eg. My queen is upgrading. I'm in Masters so I am going to get hit. Usually by idiotic armies that cost way way more than they get. Such as 4 golems and 6 witches when I have 1k dex available ♥♥♥. Or full level 4 dragon attack with full spells when my total available lix is 100k. It makes no sense whatsoever, to me. And yes, I might get a shield. But it's a negative investment in attacking I am not willing to make to attack others.

    And so... I get attacked by such a force and lose 350k gold as I am only a couple hundred away from a wall piece. And the thing is, I am not finding bases as flush as that. And when I do... sorry for not being willing to have an army that costs 300k lix. And so... I raid a few times to try to recover my loss. With the stupid league bonus now being percentage based no-one ever gets the full amount so they are getting less than before. Result, say four raids to recover what I lost, maybe three. Lot of time and effort with spells etc., for three raids just to get back to square one.

    I log off and BAM! lose it all again!

    Oh ffs... all that effort for nothing. And if I don't attack to try to recover, then in 12 hours I will lose a bulk load again. And now I am going backwards simply because I have a job and work and cannot attack every 3 hours.

    THAT is what makes people angry. THAT is what drives people away from the game. Because THAT is not enjoyable and it is not fun.

    With TH sniping I had a choice (and I am not advocating its return, just making a point). New system has removed that choice - and - placed me, FORCED me, into a Helpless situation. One where, I know, with 100% certainty, I AM going to get attacked and there isn't a darn thing I can do about it. And with idiotic super expensive war armies being used all I can do is HOPE because we all know no base is unbeatable. Cross my fingers he is useless enough to only do superficial loot damage, but good enough to give me a 30% shield. But up here, that doesn't happen very often.

    If people made 1 million and lost 200k, they could handle that. The disheartening comes from the helplessness of the situation in the game now, the wasted effort and inability to get ahead unless played more and more and more. Yes losing 200k hurts. Not as much when I barch five bases in an hour for a mil, but a Lot when it took an hour of troop cooking and spells to get it to do one raid and so on.

  2. #32
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    Well i always looted dead bases. So if the user doesnt mind what is the problem.

  3. #33
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    Quote Originally Posted by fette View Post
    You are talking about a tablet game marketed at children, yes? Just checking

    No, I am talking about a tablet game with "in app purchases" targeted at people with disposable income. The average age of people playing games is a lot higher than you seem to think in fact.. before 2005, the average gamer age was 37 years old! The wider spread of smart phones have lowered that age by a significant number to the current around 30.

    Still not exactly "children".


    /Affront
    TH13-75/75/50/20|BH9| Farm with US | full stats

  4. #34
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    Quote Originally Posted by bandtx View Post
    Because 10 people can fail to get 30% on your base before someone finally comes along and gives you a 12 hour shield. This system punishes you for having a good defense instead of rewarding it. If there was some reward for a successful defense I'm sure people wouldn't mind this new system as much.
    Move up will you. It is hard to believe that your base is so awesome that people will always fail if you are in master and above.

  5. #35
    Goonerwinone
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    Quote Originally Posted by fette View Post
    You are talking about a tablet game marketed at children, yes? Just checking
    Do love this reply and is spot on to what you quoted.
    But have you played MW1-3 or COD 1-50 against them bloody rascals, bjz them there same children smash / destroy the living daylights out of me.
    Hard bunch I'm a going to say nowadays.

    OT ..
    I do frown<insert sad face of desire here> sometimes(normally when sitting on 5 mill of either just needing that last 500k for lab or WIZ Tower) and open in the morning seeing I already had a notification that xyz has raided.But as long as I've got the shield I get over the resource loss in 2 attacks..

  6. #36
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    Quote Originally Posted by danielealy View Post
    Why is it that so many people want to be able to loot someone else's base but they some how think that their own base shouldn't be at risk?

    If looting is going to be part of the game, you have to face up to the tradeoff.

    The only alternative is to just do away with looting altogether. Just give rewards for smashing stuff.
    If you look at the popularity of PvE versus PvP servers in most games you will find that people prefer to attack computer monsters rather than other players in part because they don't want to have their own progress hindered by other players.

    One of the biggest problems with CoC is that it is such a simplistic game that there isn't even a PvE option. It's not that the players don't want it. It's that SC refuses to offer it. People would like the goblin maps to respawn their loot, but they don't. Many players would like to be permanently shielded and live off their collectors, but they can't. The huge numbers of people that had their town halls in the corner was not because people wanted to avoid the unbreakable achievement. It was because they wanted to avoid being attacked. Many of these players, given a way to raid computer bases, would gladly take a permanent shield in exchange for never attacking another player again.

    People complain about having their own base at risk because they don't want to play a PvP game. Sadly, SC is not even trying to make that an option. Plenty of online games manage to make it possible to play with other people without attacking other players, but SC doesn't make that a priority. Honestly, attacking other players is so impersonal in this game that SC could easily have us attack bases exactly as we do that are just copies of other people's bases without ever taking loot from anyone and our raiding experience would be no different. The fact that the bases we attack belong to other real people adds nothing of value to the game. The only benefit to being attacked is it makes you care about your defenses more.

  7. #37
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    Quote Originally Posted by danielealy View Post
    I don't think that answers the question. People are perfectly fine with take loot from other players but object when someone does it to them.
    Pain is a bigger motivator than pleasure. It always has been. That is basic psychology.

    And not everyone is perfectly fine with taking loot from other players. We are given no other options. Give me a way to raid non-player bases and I will do that all day long. I have no interest in stealing from others, but this game goes out of its way to make it unavoidable. Unless I want to average 1 attack per day by being in a non-stop war clan I have no way to do any raiding (after the goblin maps are drained) without attacking real people. I have no desire to ruin anyone else's day. I don't want to attack real people. But no matter how many times I have requested another option (specifically repopulating the loot in the goblin maps) it is never even considered seriously, much less implemented.

    We attack other players because we have no other options if we want to progress faster than collectors and war can allow us, not because we are perfectly fine with it.

  8. #38
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    Quote Originally Posted by danielealy View Post
    Why is it that so many people want to be able to loot someone else's base but they some how think that their own base shouldn't be at risk?

    If looting is going to be part of the game, you have to face up to the tradeoff.

    The only alternative is to just do away with looting altogether. Just give rewards for smashing stuff.
    For me pre update looting was great. I could grind out what I needed for a wall troop defensive structure whatever. I would get raided heavy some times but what resources I lost I was always able to replace pretty easily and and loss and gain always balanced each other out. I could farm with cheap armies or go OP with 3 star war armies. I never cared if I got hit hard I knew I could always get what I lost back.
    Now post update the dead bases are gone the inactive bases are so far back in the que who wants to hit the next button for 30 minutes. I spend hours farming now only to lose more resources than I can replace and that wouldn't be that bad but I get hit and hit and hit for no net improvement in resources. Losing 600K combined gold and elixir and 2k to 3k DE every time. Frustrating is a mild word to express how I feel when that happens. The point of this ramble is I like to farm and upgrade my defenses and army troops as I go. Technical offensive attacking skills will come later. I like fast and easy brain dead framing. That's how I play the game... Right or wrong that's how I play the game. I would rather walk in a straight line to get where I need to go than take 10,000 extra steps. Update now takes 10,000 extra steps to get from point a to b.

  9. #39
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    Quote Originally Posted by Tman389 View Post
    So here's the problem with that. If you are good at defending your loot you will spread out your storages. At TH9 you have 4 sets of storages. Therefore in order to get that loot your attacker will only need to take out 25% of the base. You might say, move them closer so that it takes more, but for every % that you add that just increases the chances of another storage being taken. That's why storages in the middle are no good, they require 50-60% damage but yield 100% of the resources. People are getting desperate. They launch an all out attack on one set of your juicy storages and hop out with a loss and 100k Gold, 100k Elixir. Spreading out your storages is still the best option at TH9 but you will still lose quite a bit of loot due to people only going for the one set of storages over and over and over.
    That only happens in the baby leagues. No one, no matter how high in town hall level nor how good their defenses are, ever gets attacked for less than 30% when in a decent league for their town hall level. I am a TH10. My defenses are almost done. And I have been attacked without getting a shield exactly zero times since the update. I am in champs league (where TH10's belong). A TH9 in masters will have the same experience and I imagine a TH8 in crystal will also have the same experience. Getting attacked without getting a shield is pretty much only a problem for people that are hiding in leagues well below where their town hall should be found.

  10. #40
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    Quote Originally Posted by Affront View Post
    1. You can look at your attack/defense log .. got hit for an amount .. your attack log should show that you broke even after a few attacks. A year over year tally will depress you, so don't look further back than a few days. Agreed, but I more like something in my Profile rather than me have to work at it...
    2. Not everybody in the food chain SHOULD thrive .. this is not a 2nd grade competition where everybody gets the same medal for participation. Survival of the fittest .. play aggressively or don't play at all. Agreed again except for that wasn't the point of my post...


    /Affront
    The point was that if you think that this game is sustainable long-term with only aggressive people like you and me, then we will just have to disagree...

    Absent the statistics for game play and population demographics, we can never know for sure but I think that there are more causal players than hardcore...

    YMMV and GL

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