
Originally Posted by
randerthall
Sorry for the paragraphs. I'm on mobile device lately so its kinda hard to layout my replies. I will make it brief man:
-For farming in Champs 3, Valkyrie Tornado is not a "heavy" farming army and I'm only using 5 valks so de use is minimal. I was in a push event when I was hitting mid to max 10s with goviz. DE heavy and not good for farming. I raid max 9s for now until I can get my campsites and units to 10 max.
Almost all TH10s have infernos and they are the real pain here. They cut down efficient farming so badly that it isn't even funny. Infernos warrant excessive spell and hero usage, causing stupid long waiting times between raids.
-As for defense, max 9 def and walls do work with level 1 infernos against max attacks from 10s and 11s. It all depends on the layout but compact multiple compartment bases will protect the wipe. I usually end up with 3 storages left but my TH and CC usually remain intact. The difference in farming in Champs vs Crystal to Silver is the league and daily bonus. I can attack less and earn just the same with less effort. As I said, because of work and life in general I can only raid 4-5 times a day. I cant earn that amount with that number of raids in a lower league. My xbow is now being upgraded to 2, my cannon to 10 and my AT to 9. If my base and farming is bad can I have saved that much and protected that much in 2 weeks after hitting 10. Rushers cant farm in Champs. Only people with max def and walls can.
Of course you earn more per raid higher up, the main drawbacks is getting hit and long training times, if those work well then by all means stay up. But efficient farming can only be done in lower leagues (high gold-crystal), where only loot per hour is important. Loot per raid is not a matrix for calculation good farming, only loot per hour and some extent loot per day. Keeping builders busy isn't a sign of good farming, that's a sign of minimal farming (max you'll ever need is 3-4mil gold per day). Walls done per day/week is the main criteria here (6-12mil gold per day).
Personally, I'm staying in higher leagues because I have nothing to farm for. But when lvl 12 walls are introduced, I'll get back to crystal in a heartbeat and crank out 10mil gold per day
-As I've stated in the past, I'm not against rushing but to say that having max walls and def doesnt matter.... Well that is not exactly true. If you rushed your TH 8, 9 or 10 you can only farm in lower leagues. If you have max walls and def like me, you can farm in higher leagues at less effort if you cant attack alot. Maxing def and walls helps you.
Again, you think that rushers save much less than maxers. Again, I must tell you to see how much you actually
saved? Are you losing 200-300k per raid as a TH10? Then maxing makes no sense, because you spent so much time and effort to max defenses yet lose 1-2 storages less than a rusher. A rusher is encouraged to stay in lower leagues or very high leagues, because you'll get thrashed anyway in middle leagues (crystal). In crystal, you already can lose all your loot as a rusher, so I actually encourage rushers to move higher up, because defensive losses are the same whether you're high or low.
For a maxer, it makes almost no sense to stay in higher leagues because you're actually protected in lower leagues. You say you're in champs? Move to crystal one day and you'll find your current argument of staying high as a maxer crumbling, because a decently defended account can stay for days without being attacked in middle leagues (see, I'm actually giving an argument for maxers because I understand my topic and both sides of the coin)
TH8 maxed defenses are not very much weaker than TH9 maxed. Go check all the values yourself, and you'll find the best protecting factor of TH9 is the amount of new defenses, not the additional level. Extra WT,AT,tesla,AD and xbows at TH8 level (lvl1 xbow) actually increases your base dps and hp as much as all new TH9 levels combined. But all those additional levels lose to maxed infernos. Try it one day, full maxed TH9 and rushed TH10 (TH8 defenses+infernos), raid one of each base and tell me which is harder to take down, using a moderate army with <3 spells. Of course going all out would result in both getting wrecked, but all out isn't really farming anymore
This is why I always say, get infernos and look weak. A maxed TH9 going to TH10 won't get hit much, but those that hit you know what they're doing and would certainly thrash you (esp TH11s). A rushed TH10 with infernos would attract weaker attackers hitting you with giants, and you probably won't lose much.
My near maxed TH11 is exclusively hit by >80 combined hero levels with 12 spells (at least 4 eq) and generally lose 60-80% of my loot. My mid TH9 (maxed TH8+some new levels) is usually hit with >30 combined hero levels, 8-10 spells and lose 40-70% of my loot. My rushed TH9 (mid TH8) is hit with <20 combined hero levels, 2-8 spells and generally lose 40-60% loot. All these statistics are from observations in C2 region. Intimidation and defenses don't work well in this new CoC, because weak defenses attract weaker attackers and strong defenses deter weaker attackers, to be hit by stronger/best attackers
PS- I don't gem in farming or building structures. I'm saving up for when I need it to gem royals.