I don't know you. I disagree with some of what you say.. I believe that your "so what?" Type questions re my response to OP are disingenuous. It's clear at this stage that you're not interested either way.. You're just looking for some way to transform the discussion into another "most of us hate SC, how dare they change our (lol) game" thread. Glwt.
Highlander | KarlsruheUnited #2VR2CRCQ | TH 14 | BK 75 | AQ 75 | GW 50 | RC 20 | BH 9 | BM 30
Just don't hold it that way. (Steve Jobs)
Just play the game like it was intended to be played. (Supercell)
Ceterum censeo navem deurendam.
I made a similar suggestion in another thread. Keep the loot gained by the attacker the same, but reduce the loot lost by the defender (not eliminate it). For example, 200/200/1000k gain for the attacker, but only a 100/100/500k loss to the defender. I think people would be more likely to leave higher amounts in storage since they will lose less, which would also create higher wins for the attacker. And increase the loot bonus by at least 50%!
There's so much entrenched anger on these forums these days it can be hard to look through a post or view...
I'm not trying to promote one idea over another, I just look at the pros and cons of all concepts win the context of the whole game. The OPs suggestion is not ridiculous in any way if you accept that trophies > loot.
If you hold a contrary view of loot > trophies then it is a nonsense.
unfortunatly I have seen many businesses make big strategic decisions but then implement changes in such a poorly considered and risk-averse way that it inevitably costs them money and alienates their customer base.
Either change nothing and keep milking the cow or go buy some chickens. SC seem to think they can keep the cow and make it start laying eggs.
This is very true.
Perhaps introducing this concept when the forums aren't too up in arms over the recent update may produce a more productive response which doesn't circle around the "easy mode" discussion.
That was the original assertion.
You still raid for loot, loot is not determined by what is in the defender's storage. You have to WIN to get loot. This is not a free loot for everyone post. You guys must have missed out this part in my original post.
Stop Harassing and Stalking in Clans: http://forum.supercell.net/showthrea...g-within-clans
Actually... that's my problem with your post... I don't really know if you are proposing something or just trying to describe what you see as the problem.
Attacking with higher level armies on higher level bases is more fun... PROVIDED I can maintain the pre-update level of net profit on loot and if it took the same amount of time to build those armies.
I don't require the free shield, it was clearly a ♥♥♥♥ that users took advantage of (as they always will).
I simply want the ability to progress through the game at the rate I was pre-update - however that is accomplished.
Even if I could farm higher amounts of resources from higher level bases [arguable] it is still a net loss with the build times and army cost.
And for those who would argue they are making more [net] than before... I suggest that you are either mistaken or one of a very exclusive club.
Stop Harassing and Stalking in Clans: http://forum.supercell.net/showthrea...g-within-clans
Asking "Do we really need to lose resources on defence" is like asking Do we really need to gain resources on offense, since that is where the loot comes from, people you attack.
If you want to win generated resources, I suggest look into warring 3 times per week.
Last edited by chalovskii; January 8th, 2016 at 08:53 PM.