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Thread: RANT: Titan Trophy Nonsense

  1. #21
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    Quote Originally Posted by rangermerah View Post
    No, this happen since long before update. before update we can see more variety bases, but now most of them dropping to silver, so the remaining opponent is small.
    I think the problem is those dropper, now we have less easy-opponent thanks to them. Only high level players survive in titan/legend, sadly they are TH10/11.
    so coc did an update for whales & pushers & ppl said forget it.
    now whales have no easy pickings & aren't having "fun" either.
    cant have a game just full of whales.
    in the meantime, do what coc is telling the rest of us to do, hit your own th lvl with big armies
    or drop
    hahaha

  2. #22
    Forum Veteran rangermerah's Avatar
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    Quote Originally Posted by Freyja1 View Post
    so coc did an update for whales & pushers & ppl said forget it.
    now whales have no easy pickings & aren't having "fun" either.
    cant have a game just full of whales.
    in the meantime, do what coc is telling the rest of us to do, hit your own th lvl with big armies
    or drop
    hahaha
    whale have no easy picking is happen even before the update, but now it's getting more harder to find them due to people dropping (meaning less target in the cloud). Unfortunately we don't have the data, how many titan/legend player at this moment to compare pre-update.
    #2L20RC99Y

  3. #23
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    Pure frustration, same story here...hours of clouds and when you do get an opponent you gain almost no thropies.

    Since the start of the new season I've been putting in at least 8 hours/day and managed to get 10 raids in...

    Now if I look to the leaderboard... I see players with over 50 raids, how is that possible?!

    You can get lucky, and not everyone is searching in the same pool but the difference is HUGE!!!

    I started my morning session 3 hours ago, not a single offer has been given. This isn't gaming or maybe it is: playing sitting duck 😁

  4. #24
    Senior Member JJCarlos69's Avatar
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    Quote Originally Posted by vman6t9 View Post
    Where are the players gonna be when you do "the next big thing?" Not investing in your games that's where. Once bitten, twice shy. Who wants to take ANOTHER chance spending any money on a company who doesn't care about the players....

  5. #25
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    Quote Originally Posted by CaNuCk23 View Post

    The catch is though, all of these bases that I am hitting are just as good if not better than my base. I hit them with a 2 star and get 3-5 trophies. They hit me and can take 26 trophies from a 2 star. ♥♥♥?
    Thats why the whole trophy system is flop and makes no sense. instead, it should count stars earned in a month and give rewards for that. And have a separate winner per town hall. Also, subtract the stars you loose when you get attacked and take total score.

    This will also get rid of the problem of waiting in clouds. match will be based on town hall level or may be based on defenses like war match up (not as a whole but individual). The whole army of bases at your town hall will be up for attack (except shielded and under guard).

    Isn't that look better system ? It values stars which is skill based.
    Motorclan (#P220VL0J)

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  6. #26
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    Quote Originally Posted by MandarDeodhar View Post
    Thats why the whole trophy system is flop and makes no sense. instead, it should count stars earned in a month and give rewards for that. And have a separate winner per town hall. Also, subtract the stars you loose when you get attacked and take total score.

    This will also get rid of the problem of waiting in clouds. match will be based on town hall level or may be based on defenses like war match up (not as a whole but individual). The whole army of bases at your town hall will be up for attack (except shielded and under guard).

    Isn't that look better system ? It values stars which is skill based.
    How can you earn stars if you don't get offers? How does your system get rid of waiting in clouds?

    I must addmit I loved the idea of being able to raid under shield, put in 2 or 3 raids than 4 hours guard... GREAT!!!
    Than reality kicked in... It has never been this bad!!

  7. #27
    Senior Member KazieL's Avatar
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    There are easy fixes available supercell is just stuck up about getting a whole lotta money 😂🐿
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  8. #28
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    Quote Originally Posted by ErwinB View Post
    How can you earn stars if you don't get offers? How does your system get rid of waiting in clouds?

    I must addmit I loved the idea of being able to raid under shield, put in 2 or 3 raids than 4 hours guard... GREAT!!!
    Than reality kicked in... It has never been this bad!!
    right now you wait in cloud because there are no suitable bases for you to attack in your leage or in nearby leagues. As per my suggestion, there is no league concept and you can be offered any base with same th level (or war match like params) .. there are plenty to offer in that case right ? that is how it will get rid of cloud waiting and will give a better measure to evaluate how good player is based on number of stars he / she gets.
    Motorclan (#P220VL0J)

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  9. #29
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    Quote Originally Posted by CaNuCk23 View Post
    First off, the amount of clouds I go through everyday I could swear I was a pilot..that needs to be fixed.

    Second off, when I DO find a base it is some champion player that gives me 4-5 trophies on the regular. If I get lucky I might find one that has 15 but this is a very rare occasion and would take so long that it would be more logical to use my time to hit small bases repeatedly.

    The catch is though, all of these bases that I am hitting are just as good if not better than my base. I hit them with a 2 star and get 3-5 trophies. They hit me and can take 26 trophies from a 2 star. ♥♥♥?

    Seriously though, we can't all be boosting our barracks for our whole shield and guard time to overcome these huge trophy losses. It is nonsense, this needs to be fixed.

    Why not make it so 3600+ is fair trophy game? Most of the bases are the same at that level anyways so why not make the trophy sharing a bit more fair?




    You have just hit the truth of trophy pushing. Unless you are willing to dedicate hundreds and thousands of dollars to the game, pushing simply doesn't last
    20/2/16 | Level 135 | Maxed out TH10 | BK: 30| AQ: 32 | 275 Lavas

    Quote Originally Posted by Biotec View Post
    Strongly recommend TH 1.5. Don't build your cannon.


  10. #30
    Millennial Club NewDamage's Avatar
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    Quote Originally Posted by CaNuCk23 View Post
    First off, the amount of clouds I go through everyday I could swear I was a pilot..that needs to be fixed.

    Second off, when I DO find a base it is some champion player that gives me 4-5 trophies on the regular. If I get lucky I might find one that has 15 but this is a very rare occasion and would take so long that it would be more logical to use my time to hit small bases repeatedly.

    The catch is though, all of these bases that I am hitting are just as good if not better than my base. I hit them with a 2 star and get 3-5 trophies. They hit me and can take 26 trophies from a 2 star. ♥♥♥?

    Seriously though, we can't all be boosting our barracks for our whole shield and guard time to overcome these huge trophy losses. It is nonsense, this needs to be fixed.

    Why not make it so 3600+ is fair trophy game? Most of the bases are the same at that level anyways so why not make the trophy sharing a bit more fair?




    I have no idea what you are going on about...look at your rushed base and you should get a pretty good idea why you get smashed for cups up in Titans. The last thread you started a few days back said you were in Champs. You can't be going too bad if you jumped to Titans so fast (you are still lucky to break even in loot by the way after telling us how great loot was for you).

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