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Thread: Not 30%..... NO loot

  1. #11
    OzAudi
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    Quote Originally Posted by gorrek View Post
    nah just be a ♥♥♥♥ like everyone else. Stop attack once you hit 29%. That way everyone gets a go at a base to take some DE or gold / elixir
    A 29%er won't profit from my base and Revenge comes in many forms.

  2. #12
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    Quote Originally Posted by OzAudi View Post
    A 29%er won't profit from my base and Revenge comes in many forms.
    Yep it does, and I have taken to destroying anyone that I think has intentionally 29% me. The revenge system (that now works a lot better) really does give you an avenue to vent frustrations.

  3. #13
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    Quote Originally Posted by Djgizz View Post
    OK so how does SC tell the difference between a bad attack and someone ending it at 29% without having to spend thousands / tens of thousands on implementing a system to analyse every attack that is done, which would still not be accurate due to not being able to predict human nature?

    You may not be a bad attacker, but I can tell you from my defence logs there are a lot (and I do mean a lot) of people out there who are especially when you only get a few seconds to size up a base before attacking it.
    A few seconds to size up a base? You have 30 seconds to start with and than you have another 3 minutes to do the attack. Most attacks take about 1 1/2 to 2 1/2 minutes, so you have like 1 minute to study...

    Implementing is very simple, no 30% damage is no loot...

  4. #14
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    Quote Originally Posted by Djgizz View Post
    Wasn't it the same issue before with 40% shields,.
    Exactly, in reality, the mechanic hasn't changed much at all, in fact its benefited many. I've had plenty of post update defences at 35% etc, where now I get a shield, whereas I didn't pre update.

    I understand the issue of attackers deliberately going for 29%, but I see this as a short term issue, that will eventually go away for the most part, once SC appeases the masses with loot.
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  5. #15
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    Stop blaming supercell for everything

    This update has been tested for over a year before being rolled out and the devs know their game the best.I don't think this problem is affecting the majority cause nobody raises the issue except in the forums (small part of clash population ).So just ignore it or adapt✌

  6. #16
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    Quote Originally Posted by Skrags View Post
    Exactly, in reality, the mechanic hasn't changed much at all, in fact its benefited many. I've had plenty of post update defences at 35% etc, where now I get a shield, whereas I didn't pre update.

    I understand the issue of attackers deliberately going for 29%, but I see this as a short term issue, that will eventually go away for the most part, once SC appeases the masses with loot.
    If you were hit once for 39% the next attack will mostly be a sniper. Now it is the opposite. You can hit by people doing 29% in row. I've seen 3 defences in row non gave shield. Before you will be hit once then most probably a shield. So it is not the same. I do it sometimes to save my heroes. Once one of them gets hit to a point I might need some healing time I will activate abilities & end attack regardless what the % is
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  7. #17
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    Quote Originally Posted by ashu012 View Post
    This update has been tested for over a year before being rolled out and the devs know their game the best.I don't think this problem is affecting the majority cause nobody raises the issue except in the forums (small part of clash population ).So just ignore it or adapt✌
    Looks like it hasen't been tested enough since Anoushka announced they have to fix the whole loot thing...
    I wont blame players, if the system allows things than you have a choice.
    It's the devs that have to prevent such idiotic behaviour by not rewarding it 😀

  8. #18
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    Quote Originally Posted by ErwinB View Post
    Looks like it hasen't been tested enough since Anoushka announced they have to fix the whole loot thing...
    I wont blame players, if the system allows things than you have a choice.
    It's the devs that have to prevent such idiotic behaviour by not rewarding it 😀
    I get what you are saying and I completely agree with you.But the significant increase in league bonus allows us to cover the loss incurred from 29ers and even make a profit by attacking 2 or 3 times in those 30 mins of village gaurd by gemming our troops (yes! You have to buy gems).
    Last edited by ashu012; January 6th, 2016 at 11:02 AM.

  9. #19
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    Quote Originally Posted by Skrags View Post
    I understand the issue of attackers deliberately going for 29%, but I see this as a short term issue, that will eventually go away for the most part, once SC appeases the masses with loot.
    You won't get rid of players with a vicious attitude completely. That's in the nature of multiplayer games. Games have been dying failing to address bad player behavior. Imagine all of a sudden everyone would do 29% attacks because other players are doing this to them. How much fun would that be? One simple rule "No shield - no loot" would put an end to this kind of attacks without affecting legit attackers too much (bad luck 29% is exactly that - bad luck).

  10. #20
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    Quote Originally Posted by gorrek View Post
    nah just be a ♥♥♥♥ like everyone else. Stop attack once you hit 29%. That way everyone gets a go at a base to take some DE or gold / elixir
    id be more than happy to 29% your base then leave it defenceless for others to bleed you dry

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