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Thread: Most reliable strategy to 2 stars th10 for a th9

  1. #1
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    Most reliable strategy to 2 stars th10 for a th9

    Hello

    After update, I was wondering what is the most reliable strategy to 2 stars a th10 for a th9?

    What's your suggestions?

    Thanks

  2. #2
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    Govalk with multi infernos, then maybe go wipe or gowiwi

  3. #3
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    how many valks, golem, and wiz? and what are the spells?
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  4. #4
    Forum Superstar jlam2's Avatar
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    Mass drags

    I like to use mass drags (lvl 4) for TH9 vs TH10 attacks. I do a queen walk to take care of all the surrounding structures and two air defenses, and then send my drags in which have a straight funnel to the town hall. Easy 2 star.
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  5. #5
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    Would be nice with TH10 vs TH10 with max drag! Thanks for the idea!

    Quote Originally Posted by jlam2 View Post
    I like to use mass drags (lvl 4) for TH9 vs TH10 attacks. I do a queen walk to take care of all the surrounding structures and two air defenses, and then send my drags in which have a straight funnel to the town hall. Easy 2 star.

  6. #6
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    Really depends on the base. I use multiple strategies vs TH10s on my TH9 account for the 2 star


  7. #7
    Forum Veteran Unfettered's Avatar
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    Quote Originally Posted by sojiro49 View Post
    Hello

    After update, I was wondering what is the most reliable strategy to 2 stars a th10 for a th9?

    What's your suggestions?

    Thanks
    I also would be interested in a generally viable attack strategy for a TH9 against a TH10 with Queen walk; preferably moderate cost in DE, though that may not be possible. One or two stars ok - just wish to get at the lucrative gold storages.
    Last edited by Unfettered; January 6th, 2016 at 04:42 PM.
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  8. #8
    Senior Member Rudeboyz's Avatar
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    my usual for war when I was a th 9 - 3 golums, 6 witches, 8 giants, rest wiz and wb as required, spells, 2 rage, 1 heal, and 4 eq. heal either before in range of infernos(lets say giants about to be kaput from wiz tower), or the second it goes down, rage on way in and rage in center.
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  9. #9
    Forum Veteran Unfettered's Avatar
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    Quote Originally Posted by Rudeboyz View Post
    my usual for war when I was a th 9 - 3 golums, 6 witches, 8 giants, rest wiz and wb as required, spells, 2 rage, 1 heal, and 4 eq. heal either before in range of infernos(lets say giants about to be kaput from wiz tower), or the second it goes down, rage on way in and rage in center.

    Great, Thnx!!
    Dogmatix | TH12 - The Final Frontier |



  10. #10
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    GoWiWi with either 4 quakes and a freeze or a jump and a freeze.

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