Saleh's transition into the local doom prophet is quite staggering. He's now the guy wearing the sandwich board, predicting untold horrors and rallying other malcontents to his cause.
It's time some people got a grip
Saleh's transition into the local doom prophet is quite staggering. He's now the guy wearing the sandwich board, predicting untold horrors and rallying other malcontents to his cause.
It's time some people got a grip
Slower progress? Really???? Most players now already need over 3 (rather 4) years to reach the end (without walls).
The fact that everybody could have everything and that nothing was for gemmers only was (one of the) key(s) to the big success of CoC. Another key was that progress was reasonable for everybody. Why does it bother hardcore gamers and gemmers so much if casual (or if you want: non-paying) players can also get everything if they invest enough time?
Why do players need to ADAPT? It's a GAME, not a job. Don't you see most players will not adapt? And don't you see that lots of players leaving is a problem for everybody?
And yes, paying users are important: but I suggest you go to YT and watch some videos about F2P games and the relationship between whales and little fish and more precisely the need for lots of little fish for the whales to stay...
Where did I say they shouldn't? SC says that teams are independent. Taking someone experienced & having the big image in a team & replacing him with someone new or less experienced will certainly decrease effectiveness of team output & the quality as well(quality is already clear to be at minimum). I've been working on projects for over 3 years & I got pretty much everything in that project. Taking into consideration I love what I'm working at & it is my passion who would do better than me on that project? It is good to get into other projects yes but not necessarily full detach from original project. I do work on other projects to have a general idea if I need at anytime to work there but at this stage of clash & after making a catastrophic change no they shouldn't do that move and trying put more focus into solving what they broke & I don't mean developers but the one who gave them the plan unless that was their own decision then they take full blame for it
Talking about slower progression. Was progress before easy for average clasher? I was playing "too much" to get to what I got to. Now even if I want to do the same I can't. This takes choices. You can't have the choice between playing this way or the other one. Let say you were a pusher then they say we found trophies have no meaning & people should only play in wars & build bases from war loot but we increased war loot by 10%. How would that be? It is also slowing your progress but the issue it took an option/feature that you were using
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i dont have a problem if anyone stands against the hate mob, just please show us with proof such as screenshots as how farming is going and how your doing rather than just stating the loot is fine because if many people are complaining about it has to have some element of the truth in it. Then again with a lvl 15 aq and bk you dont have to save much de therefore you have a higher chance of doing your upgrades. Especially with no war costs clash must be fun and easy with 2 heroes up
Last edited by lolnage1; January 5th, 2016 at 12:03 PM.