Not sure what I admitted too, but I am not going to push cups, spend money, stay in a higher league, raid with full out attack armies once every 3 hours, place the entire stake of the game on what league level I am, settle for league win bonus as my loot, accept lower war bonus because they failed to predict that when redoing the war weight. I will still attempt to play it the way that is fun for me and several others. I don't care about sniping, cheap shields or hiding in a lower league, raiding for 8 hours, placing th outside and getting my cheap shield. All of that can still be manipulated, the game is not solely comprised of cup pushers and gemmers, but that is how SC has geared the "intended" game play with this update. It was suppose to balance the game out, which it has far from done, it really has backfired on SC. People are "not playing as intended" just to buck the system. Trophy dropping, still have TH's outside, making 30% bases. This is not what SC "intended", they wanted more competitive leagues/attack strategies. What did they get? Gob/Arch milking, trophy dropping, people leaving the game and the gap between casual and pusher is so wide. I can go from silver to champ 1 in a day, without trying. So, we are still not playing as SC "intended" the game to be played. They can either give in and tweak their update to suit the majority of players or stay the course and cater to their paying players which are slowly dwindling down in numbers. SC already said it is their game and they do not care what we want. - rough very rough quote.
When you are playing in a sandbox, the worst pat of it all is not the sand getting all over you. It is grabbing a pile of cat poop covered in sand and not realizing it until it is too late. You can change the toys in the sandbox for new ones, it does not change the fact that every once in a while, you have to clean out the cat poop and put toys in the sandbox people will play with, the person putting the toys in is not always right.
What point do you think the OP IS trying to make? He is giving me very confused replies that are close to contradictory, so it would be great if you can help me understand.
I'll at least say the OP is wrong, as it basically says the changes were made so people play 'as intended' merely for the sake of it. Anyone with the slightest bit of sense would know that isn't the case. Unless you got a different interpretation of the OP and it's irrational focus on the word 'intended'?
The game as intended ... how i see it:
1)Don't care about trophies
2)Cheer on someone attacking your base that they will get to 30%
3)Spam cheap troops to grab what you can, then quit, who cares if you win or lose.
Working great for me! Can't spend loot fast enough!
TH10 (2/18/15); TH11 (12/20/15)
Hahah, so funny. According to you:
I don't have to take several breaks after 4 h of non-consecutive play and no shield.
I don't have to lose my war CC troops if I get kicked out just before war attacking.
I don't have to refill my clan mate's war CC troops when he lost them to an attack because of lack of shield.
I don't have to hurry a war attack so I won't lose my war CC troops.
I don't have to wait for another 45 min to war attack after donating a golem to my clan mate who just lost his war CC troops to an attack.
...
I could go on forever all the new unpleasantness that this update has brought (and I'm only talking about the war aspect of the game) just because we have to play now the way the game was 'intended'.