maxth9 is always 70K
but heroes weight more 1k or 2k
wiztower weight more 1Kor 2k (they have more hp)
probably wall weight less but not sure
maxth9 is always 70K
but heroes weight more 1k or 2k
wiztower weight more 1Kor 2k (they have more hp)
probably wall weight less but not sure
-Bowlers - Max level 6 hogs - both are still showing as zero weight when unlocked..
MAX LOONS - which used to be zero weight-- are now showing up as 1k weight (on 2 recent tests)
Also- noticed WALLS on a Defenseless enemy base...
It had one level 8 cannon - and add a full set of th7 walls (on a defenseless mind you)-- guessing at the canons weight and doing the math to guess the wall weight separate --
I would guess that 4k weight is added for walls... (really high punishment weight)- this is up to level 7 purple levels... on a defenseless base
This could be a fluke; hard to replicate these results on any normal base...
Max lightening -- and level 6 archers -- adding 'zero' weight.
Happy base engineering;!
Guy, THE BASE WEIGHT YOU SEE IS DEFENSE ONLY!!!! Of course upgrading troops doesn't change it because offense is not represented in that weight. The position on the map is just to show you the easiest bases to attack defensively. Your offense is another half of your total weight, but you can't see that number. So yes adding troops will not add to your defensive war weight, but adds it when calculating the matchup.
Last edited by Micker99; April 9th, 2016 at 08:00 PM.
Did you notice the warden weight after the last update? I went up 3k but I did upgrade some of the new defenses so it might be less.
I have two -(almost) properly upgraded th 10.5 accounts with wardens - their weights have not changed in over 8 months...
I have not met any defenseless/minimax or hybrids with Wardens to ask what happened to them... My own personal defenseless account is about half a year away from unlocking the warden...
-With the exception of 1k extra for the new Max Valks on one account.
-I've also learned - that one of the new' punishments' supercell has put into effect for DEFENSELESS PLAYERS--
Queen level 1 for a normal account is 1k weight
Queen level 1 for a Defenseless (one level 1 cannon and no more) has a SIX THOUSAND PENALTY- 7k total weight for a queen on it...
They really dont want players having full th9 camps/castle/spells AND a queen - with town hall 3 mirrors... (darn it anyway) -- now it will have a town hall FOUR mirror instead... I can live with that.. I suppose a town hall 4 may have a chance to kill me with a low level king and queen... of course once my heroes are up to 10/10 those town hall 4's wont have a chance to kill me... lol
I'll update the first post when I learn more...
Last edited by blombardo; April 14th, 2016 at 04:34 PM.
Do you know the post-bowler update weight of just the Eagle Artillery?
We can try to deduce it based on the difference between max TH10 and max TH11.
I have seen reports that the initial eagle weight was 4k.
My thought is, I wonder if it would make engineering sense to skip infernos but add an eagle. Could a rushed base be made to weigh like a TH9 but still have an eagle artillery? We have seen reports of near-defenseless with two lev 1 infernos shooting to the high-TH9 range, which is evidence in favor of "this would backfire big time".
Wow very nice