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Thread: Trophy dropping and "milking" are an huge issue and need to be fixed.

  1. #21
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    No. ..stop "fixing" things

    They already tried "fixing" things a couple weeks ago....epic fail....stop messing with the game already! !!

  2. #22
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    Quote Originally Posted by Aokiji View Post
    Infact after the 2x collector boost, loot will dry up a little, maybe is better to let alone penalties.

    1)Put the standart loot bonus at 50% (200k now Champions 3), then from 50 to 100% make the loot doubled: 50% 200k, 75% 300k, 100% 400k. also apply penalty for attacki th below 300k for th below etc...
    2)league perks
    3)difensive bonus
    Might I ask why you even care what league I'm in or how I raid. Cause well when I log in I have never been like man I wonder what league Aokiji is in and what army he is using to get loot because if I can't find out soon I may not be able to sleep tonight

  3. #23
    Senior Member Aokiji's Avatar
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    Quote Originally Posted by Dissapointedhardcore View Post
    Might I ask why you even care what league I'm in or how I raid. Cause well when I log in I have never been like man I wonder what league Aokiji is in and what army he is using to get loot because if I can't find out soon I may not be able to sleep tonight
    What army? 2 golem, 14 giant wizbarch. 2 heal 1 rage/freeze/jump.
    Leaugue master.
    Upgrading things
    Th11|¤|Level 143|¤|King 35|¤|Queen 38|¤|GG: ~820 milions|¤|EE: ~730 milions|¤|De: ~ 2.5 milions|¤|275 lavas|¤|
    Attack for season: 50+ Gem$ are truly outrageous

  4. #24
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    SC doesn't need and shouldn't do anything because it's a self-correcting problem.

    The matchmaking queue always puts active bases at the top.

    A bunch of hardcore farmers drop to silver and repeatedly dump goblins on some casual players' bases and stop at 29%.

    The casual players quit because they can't get ahead and very quickly their bases go back to the bottom of the queue.

    Hardcore farmers are left milking each other.

  5. #25
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    Sounds like the original poster needs to learn how to adapt and play the game how SC wants it played. See how that works?

  6. #26
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    Quote Originally Posted by Aokiji View Post
    What army? 2 golem, 14 giant wizbarch. 2 heal 1 rage/freeze/jump.
    Leaugue master.
    Upgrading things
    i don't care that was my point nor should you care what I'm doing. But apparently your not familiar with sarcasm

  7. #27
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    Quote Originally Posted by Aokiji View Post
    People fail to see the intent of supercell, make the progression of the game have a sense.
    What's the point of upgranding pekka and golem if you use goblin a barch tk attacck?
    With more people climbing leagues loot will start to get better and better.
    I agree that penalties aren't a good way to incentive people but they are needed, so to we need league perks and higher loot bonus
    To incentive people to do better (to reach the 70%) we need to let stay a decent amout of loot bonus like 200k at champion at 50% and then to 50 to 100% we need a multipler (at 100% 400k for example)
    Also to discourage attacking low level th apply a penalty like 1/2 (300k) of loot bonus multiples for a th below and 1/4 (250k) for 2 th below.

    Also the penalization to discourage trophy dropping and milking.
    1)Lower the amount of stolable loot from collectors (25% for example)
    2) no trophies are traded if at least 1/3 of the army is deployed.

    This will help get a better clash for all.

    Well what's the point of goblins and barch? Obviously, SC made both sets of troops, goblins and barch for farming and pekkas and golems for war and pushing. Otherwise what would be the point of having weak, cheap troop upgrades at th10? Some people want to totally eliminate farming and if this happens the game will die since people can't progress their base at a reasonable rate.

  8. #28
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    Quote Originally Posted by Aokiji View Post
    What army? 2 golem, 14 giant wizbarch. 2 heal 1 rage/freeze/jump.
    Leaugue master.
    Upgrading things
    Why would I spend all the elixir and time to make that army, when I can do much, much, MUCH better with some goblins? What you are suggesting makes zero sense. Math is your friend, I suggest you use it.

    Also, are you still playing the game before the matchmaking update? Regardless of what league I am in, I am still matched with, 'Town Hall level appropriate', matches. I am a TH9. If I am in Bronze, guess what? I see TH8, 9, 10 and 11 players.
    Last edited by Snarg; January 3rd, 2016 at 07:09 PM.

  9. #29
    Super Member NateH's Avatar
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    Quote Originally Posted by bolony21 View Post
    So i guess you dont like milk from cows
    Cows milk is good for baby cows

    IGN (stillness) : Bad Rabbits 42 Leader : Town Hall 11 : Level 151

  10. #30
    Senior Member Aokiji's Avatar
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    Quote Originally Posted by Dan777 View Post
    Well what's the point of goblins and barch? Obviously, SC made both sets of troops, goblins and barch for farming and pekkas and golems for war and pushing. Otherwise what would be the point of having weak, cheap troop upgrades at th10? Some people want to totally eliminate farming and if this happens the game will die since people can't progress their base at a reasonable rate.
    2 golem, 14 giants, wizard and BARCH
    archer cheap sniping/funneling troops
    barbarian anti-single inferno troops (cheap skeletons), can wreck a base if 50 of them are inside a bese with heal and no multi-inferno.
    My tactics rely heavily on those 50 barbarian for demaging the core with giants, but watch out for giant bombs.
    Th11|¤|Level 143|¤|King 35|¤|Queen 38|¤|GG: ~820 milions|¤|EE: ~730 milions|¤|De: ~ 2.5 milions|¤|275 lavas|¤|
    Attack for season: 50+ Gem$ are truly outrageous

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