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Thread: Trophy dropping and "milking" are an huge issue and need to be fixed.

  1. #11
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    They can make all the changes they want but those who've adapted so far will find other ways to make loot.

  2. #12
    Senior Member PedsRNCVICU's Avatar
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    Quote Originally Posted by Aokiji View Post
    People fail to see the intent of supercell, make the progression of the game have a sense.
    What's the point of upgranding pekka and golem if you use goblin a barch tk attacck?
    With more people climbing leagues loot will start to get better and better.
    I agree that penalties aren't a good way to incentive people but they are needed, so to we need league perks and higher loot bonus
    To incentive people to do better (to reach the 70%) we need to let stay a decent amout of loot bonus like 200k at champion at 50% and then to 50 to 100% we need a multipler (at 100% 400k for example)
    Also to discourage attacking low level th apply a penalty like 1/2 (300k) of loot bonus multiples for a th below and 1/4 (250k) for 2 th below.

    Also the penalization to discourage trophy dropping and milking.
    1)Lower the amount of stolable loot from collectors (25% for example)
    2) no trophies are traded if at least 1/3 of the army is deployed.

    This will help get a better clash for all.
    You sound like a SC employee. "You aren't playing how we want so we're gonna make the game worse for you." Where does the mentality come from that you have to play a certain way? That's idiotic to me to try to force paying customers to play a mobile game in a way they don't want too.

  3. #13
    Super Member bolony21's Avatar
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    Quote Originally Posted by Aokiji View Post
    People fail to see the intent of supercell, make the progression of the game have a sense.
    What's the point of upgranding pekka and golem if you use goblin a barch tk attacck?
    With more people climbing leagues loot will start to get better and better.
    I agree that penalties aren't a good way to incentive people but they are needed, so to we need league perks and higher loot bonus
    To incentive people to do better (to reach the 70%) we need to let stay a decent amout of loot bonus like 200k at champion at 50% and then to 50 to 100% we need a multipler (at 100% 400k for example)
    Also to discourage attacking low level th apply a penalty like 1/2 (300k) of loot bonus multiples for a th below and 1/4 (250k) for 2 th below.

    Also the penalization to discourage trophy dropping and milking.
    1)Lower the amount of stolable loot from collectors (25% for example)
    2) no trophies are traded if at least 1/3 of the army is deployed.

    This will help get a better clash for all.
    So i guess you dont like milk from cows

  4. #14
    Forum Veteran nerf713's Avatar
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    1. If implemented, it would really be the end to dead bases, literally.
    2. Exploits, exploits, exploits. I can see them happening anytime. Also, all three heroes + 5 army space will be the norm for dropping.

    Why so much hate towards the farming community?

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  5. #15
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    War. I upgrade my troops and bases for war. It don't play to get trophies. Don't care about them in the least. Why would I want to stare at clouds to get one or two trophies, and then do it over and over, using the same lavaloon attack. Sounds incredibly boring to me...

  6. #16
    Senior Member Aokiji's Avatar
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    More people in higher leagues=more loot is hard to understand?
    Th11|¤|Level 143|¤|King 35|¤|Queen 38|¤|GG: ~820 milions|¤|EE: ~730 milions|¤|De: ~ 2.5 milions|¤|275 lavas|¤|
    Attack for season: 50+ Gem$ are truly outrageous

  7. #17
    Senior Member Aokiji's Avatar
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    Also you don't need gowipe, 14 giant +2 goles (1 cc donating account) + some wizzies and some spells and you can stole 4 storages +th and de storage.
    (240/240/3 + 200k of bonus)*3 attacks isn't enough?
    And probably they are gonna get use defense bonus, league perks, and better loot bonus and maybe even elixir refund for successfull attacks.
    Last edited by Aokiji; January 3rd, 2016 at 06:34 PM.

  8. #18
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    This

    Quote Originally Posted by dvegas View Post
    War. I upgrade my troops and bases for war. It don't play to get trophies. Don't care about them in the least. Why would I want to stare at clouds to get one or two trophies, and then do it over and over, using the same lavaloon attack. Sounds incredibly boring to me...
    I'll gladly trophy push, if I'm rewarded for it with some kind of league perks. For starters, the old loot bonus at 50% would be
    a start. Then make a real incentive for 70%+... not 10% more. Sorry, but that is not significant.

    You shouldn't be thinking of how can I force them to play how I want. Instead it should be "how can I ENCOURAGE them to play as the game was envisioned"

  9. #19
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    Why does it bother you if people are playing a game the way they want to?

  10. #20
    Senior Member Aokiji's Avatar
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    Quote Originally Posted by chesapeake View Post
    I'll gladly trophy push, if I'm rewarded for it with some kind of league perks. For starters, the old loot bonus at 50% would be
    a start. Then make a real incentive for 70%+... not 10% more. Sorry, but that is not significant.

    You shouldn't be thinking of how can I force them to play how I want. Instead it should be "how can I ENCOURAGE them to play as the game was envisioned"
    Infact after the 2x collector boost, loot will dry up a little, maybe is better to let alone penalties.

    1)Put the standart loot bonus at 50% (200k now Champions 3), then from 50 to 100% make the loot doubled: 50% 200k, 75% 300k, 100% 400k. also apply penalty for attacki th below 300k for th below etc...
    2)league perks
    3)difensive bonus
    Th11|¤|Level 143|¤|King 35|¤|Queen 38|¤|GG: ~820 milions|¤|EE: ~730 milions|¤|De: ~ 2.5 milions|¤|275 lavas|¤|
    Attack for season: 50+ Gem$ are truly outrageous

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