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Thread: For 10 million gold level 2 Eagle Artillery, it's utterly ♥♥♥♥!

  1. #51
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    Quote Originally Posted by Quad4 View Post
    Largely depends on base design IMO. If you have a base the funnels the tanks around the EA it will take the tanks out pretty quickly. The attacker just has to get his royals going quickly towards the core though via EQ or jump while the EA is distracted, then it can be GG if the royals are high enough level.
    exactly, I have not had much of an issue with destroying them, the key is to get in the "non-target" range of the EA as quick as possible...it has a rather large area. Think outside the box on spell placements and usage. Strategic "distraction" troop drops help too for really tucked EA's on bases.

  2. #52
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    Quote Originally Posted by TheRealchrism View Post
    exactly, I have not had much of an issue with destroying them, the key is to get in the "non-target" range of the EA as quick as possible...it has a rather large area. Think outside the box on spell placements and usage. Strategic "distraction" troop drops help too for really tucked EA's on bases.
    ♥♥♥♥. thanks for the tip sir

  3. #53
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    Quote Originally Posted by CaNuCk23 View Post
    Is it?

    The defense unit itself is such a pain in the ♥♥♥ for picking off buildings at the end of raids.
    that's all its worth for, protecting the 50% if someone missed it...

    though I see you as a new ID suddenly cropped up defending SC ways all around the forum, makes me think... ... ...
    Th11, lv153, GG 1.1bill, EE 1.35bill, HH 8.34mil, WH 555, BK 40 / AQ MAX GW: 15, Stars: 560, trop high: 3763
    Th11, lv130, GG 750mil, EE 800mil, HH 2.4mil, WH 654, BK 25 / AQ 25 / GW 15, stars: 654
    Th9, lv111, GG 385mil, EE 396mil, HH 1.1mil, WH 506, BK 18/ AQ 20
    History of COC

  4. #54
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    Quote Originally Posted by Beeplance View Post
    The Eagle is powerful, but not powerful enough to make a difference.

    We're talking about a 18 million gold exclusive defense of the most powerful Town Hall currently available - and it's only that powerful?

    I still see people being more concerned about inferno towers than the eagle right now, what does that say about it?
    exactly.

    Quote Originally Posted by Vanguard15 View Post

    Its basicly a larger version of mortar..thats it.

    Compared to IT its nothing..does supercell even listened to us?MAKE INFERNO TOWER ONLY DECREASE HEALING EFFECT NOT FULLY NEGATE IT...say it negates healing effect by 50% at lv1 and increase up to 70% at lv3.

    Right now max th8-9 troop could fail against a pretty rushed th10 only bcs of multi twin IT.
    Bingo, my war a th9 2 starred a th11 with EA and lvl 1 IT
    Th11, lv153, GG 1.1bill, EE 1.35bill, HH 8.34mil, WH 555, BK 40 / AQ MAX GW: 15, Stars: 560, trop high: 3763
    Th11, lv130, GG 750mil, EE 800mil, HH 2.4mil, WH 654, BK 25 / AQ 25 / GW 15, stars: 654
    Th9, lv111, GG 385mil, EE 396mil, HH 1.1mil, WH 506, BK 18/ AQ 20
    History of COC

  5. #55
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    The EA isn't something you need to base your entire attack around. You can essentially ignore it in most cases, though it can become bothersome if it pummels you the entire raid or you are going for last % picks at the end while it is still up.

    If you are concerned about last %, just start deploying your outside cleanup mid attack while it is still targeting your primary core group.

    But as for the eagle itself, quite underpowered in the grand scheme of things. It fires incredibly slow, primary splash wave isn't hard for troops to move out of, and it has a rather large radius to which you can get troops into making it useless. Primary target volley damage is decent, but that's about it.

    I tend to ignore it entirely unless it is on my way to the th. I have never botched a raid or war attack because of it alone.

    Which is kind of funny with how clashcon was hyping up the EA to be some "game changing" defense where you needed two stage attacks/small kill squads. Lol.

    Regardless, I see the EA getting a buff at some point because as it stands now it isn't making a vast difference in attack strats. You essentially hit an 11 like any other th10.
    Last edited by IDBGOD28; January 4th, 2016 at 05:28 PM.

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