coca-cola offered "new coke" and "coca-cola classic". the consumer decided with their dollars. supercell offers one vision of the game depending on if you chose the optional update. you whiners get to vote with your dollars. now if supercell begins to suffer financially they will have decisions to make. all the bluster and hysteria on this forum is meaningless to supercell until they feel it in the pocket book. so step up whiners, the world of social media is at your fingertips, do your best to shake supercell's tree. bring it or get lost and find another game. I think in a month you whiners will have run out of tears and the forum will return to normal.
Its not the same think. Cola & game company. Stop with those posts..
Level 12| High score - 5706| Cards -74/74
Playing since global release!
*Thanks to OfficalThatGuy for the awsome sigpic!
Clearly a student and not an experienced practitioner. No business with any managerial capacity would take major risks with their main cash cow product. It is the unecessary, ill-planned and poorly implemented change to coc that demonstrates a small company out of its depth with such a massive revenue earning product. Risk assessment was either poor or ignored and subordinated to the visioning of how the product should be from the developers viewpoint.......not the customer's.
I was a diehard Coke consumer. I was very excited when New Coke appeared. Tried it, didn't like it and have been drinking Pepsi ever since. I understand that this is anecdotal, but that's what happens when you mess with the customer.
Member of liny
alt linyanti
I'm part of the executive MBA program. I received my undergrad years ago, and am now in my 30s. Not that any of that should matter. Don't try and attack my argument by attacking my experience level, of which you know nothing about. That's ad hominem.
What you call ill-planned and unnecessary is your "personal opinion" not fact. It's too early to make a conclusion about the effect of this update. We don't have access to their financial or user records. We aren't able to sit in their developer meetings or look at their various projections.
My main point, that you chose to ignore, was while it's fashionable to make these coke comparisons to demonstrate failure there are equal examples of a lack of risk taking/innovation that have led to failure as well.
See the story I linked on blackberry. Their phones were the "main cash cow" if you will, they refused to adapt and change with the market, and now have a minute share of a market they once dominated.
There's two sides to the coin and if we are going to make comparisons then I say it's important we look at both sides of the coin.
Of course this is all pointless because as I said, we aren't privy to all of the information and data that SC is.
My OP had nothing to do with New Coke, it was about how a company (coca cola) made a product for one thing (headaches) and then discovered by accident that it had larger appeal in an unintended market (soft drinks)
The old CoC may not have been the intended game but it was better because it was multi dimensional. The current version is one dimensional and no longer has mass appeal
Don't you know, the players are the "Chiefs" and SC is the maker of the game.
They make it, Chiefs play it.
They will work on tweaking the things that should, but they wont make their game, what YOU want it to be.
They will not bring back things that make it more for lazy players, instead of those that go all out in attacking and defending.
Personally, I feel they should severely penalize those defenseless bases you see people doing, just to try to ch3at the system, to get better wars they can win, all because their clan is full of people that can't win a war otherwise.
Yep. If they have bases with less than 80% of that TH's defenses, then instead of clan winning, make it a forfeit, where the other clan wins instantly, and can move on to a REAL war.
Last edited by BurkeKnight; December 31st, 2015 at 07:26 PM.