Results 1 to 3 of 3

Thread: Offense to Defense unbalance

  1. #1
    Junior Member
    Join Date
    Dec 2015
    Posts
    50

    Offense to Defense unbalance

    When you're in wars and every single base on both sides gets 3 stared from the max TH10s to the TH8s in kind of shows how insanely unbalanced the game is toward offense. Every upgrade makes walls more and more pointless. Why can the Grand Warden jump walls? With jumps, earthquake spells and now the Warden what's the point of even upgrading walls?

  2. #2
    Forum Veteran Rahle's Avatar
    Join Date
    Jun 2014
    Location
    Still trying to find Waldo!
    Posts
    1,568
    I would have to agree about the warden being able to jump walls. If he is set to ground he should have the same limitations as a ground unit. It would make since the ground is meant to be forced to break walls and whatnot. If he can jump it negates a large part of the idea of walls. He needs to get stuck behind a wall like normal heroes

    Th 9, BK 14 AQ 15, Skulls done with 210 Legos. Still working on the climb, struggling to make ends meet.

    Quote Originally Posted by sj74 View Post
    Some people like CoC so much they turn in to one.

  3. #3
    Forum Veteran LordBrunothefirst's Avatar
    Join Date
    Nov 2015
    Location
    United States
    Posts
    1,956
    Quote Originally Posted by Rahle View Post
    I would have to agree about the warden being able to jump walls. If he is set to ground he should have the same limitations as a ground unit. It would make since the ground is meant to be forced to break walls and whatnot. If he can jump it negates a large part of the idea of walls. He needs to get stuck behind a wall like normal heroes
    The only point in making him air is when doing an air attack... when he is set to ground he is pretty much air but can get targeted by ground defenses...


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •