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Thread: 4 earthquake spells lvl 1 to make down walls

  1. #11
    Forum Master Saleh47's Avatar
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    Quote Originally Posted by Shining0 View Post
    Maybe but why 4 spells lvl 1 break down even a max wall?Its just OP
    Because 4 spells take as much as 2 jumps which would give you 2 minutes of jump over that wall. It is an option that when used the right way gets you amazing results
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  2. #12
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    Quote Originally Posted by Shining0 View Post
    Maybe but why 4 spells lvl 1 break down even a max wall?Its just OP
    4 spell slots is a lot to be little more than a permanent jump spell of slightly greater size. It is far from overpowered.

  3. #13
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    Quote Originally Posted by Overdrive View Post
    because this is how Supercell wants it to be played
    Adapt?Somehow this answer,satify me

  4. #14
    Forum Champion cnaf's Avatar
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    Quote Originally Posted by Shining0 View Post
    Maybe but why 4 spells lvl 1 break down even a max wall?Its just OP
    There is no maybe. EQ percentage of damage increase at higher levels is a big help on certain strats.

    Level: 187 | TH10 | IGN: cnaf11

    retired

  5. #15
    Millennial Club CHIMICHANGATIME's Avatar
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    at the time i upgraded quake to level 2, i had nothing better to dump DE into




  6. #16
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    Use it in the core where the TH, xbow, IT, and tesla are. One spell can create a whole lot of damage to multiple buildings - speeding up the destroying of them by troops

  7. #17
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    For taking other buildings.
    But dont carry more than 1 of them if it wasnt for wall destroying purpose.

    I usually bring 1 max earthquake,In addition of max poison from cc..it might comes in handy when theres some critical buildings left..or when you attack a th11 with maxed inferno/xbow/eagle close together..thats when you put the earthquake.

    On eagle artillery(4400) a 25% reduction from EQ means -1100 HP..thats alot more significant than a maxed lightning spell.

    But yeah i agree they might need to decrease the damage reduction from each earthquake used on same building.

    Say each EQ used on building only does 3/4 damage of the previous EQ..that means for maxed EQ its 25/18/13/9/6 .. or maybe 1/2 damage of previous EQ just my thoughts.
    Last edited by Vanguard15; December 31st, 2015 at 03:10 PM.

  8. #18

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    Quote Originally Posted by Shining0 View Post
    Explain me then why the hell would you pay more to reach the lvl 4?seriously...
    Because quake is not only useful for taking down walls.

    Zapquake for instance (2 lightning plus 1 quake) will take down an ad, with appropriate levels.

    2 level 6 zaps and a level 1 quake will take down a level 6 AD, but won't take down a level 7 AD, but with a level 3 quake, they will (Haven't checked with level 2 yet).

  9. #19
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    Four EQ's, if properly placed, will shake all the DE out of its storage.

  10. #20
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    Quote Originally Posted by Snarg View Post
    Four EQ's, if properly placed, will shake all the DE out of its storage.
    Stop trolling,Would you?

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