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Thread: Question about lava in war cc

  1. #1
    Senior Member Psideresider's Avatar
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    Question about lava in war cc

    We're about to start our war. Lately we've seen nothing but lavas in enemies cc. So I was wondering if 10 level 5 minions can take out the lava hound if I lure it to a corner. I know the only thing to worry about is the pups, but I figured it should work, alas I've never tried it. Appreciate any help.


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  2. #2
    Senior Member Serum153's Avatar
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    Quote Originally Posted by Psideresider View Post
    We're about to start our war. Lately we've seen nothing but lavas in enemies cc. So I was wondering if 10 level 5 minions can take out the lava hound if I lure it to a corner. I know the only thing to worry about is the pups, but I figured it should work, alas I've never tried it. Appreciate any help.
    If you are going to devote 20 troop spots y not go a healer and two archers with a couple barbs to help lure it fully to corner? Hounds are in cc cause of the double poison people can bring now which kills just about everything aside from golem and hound

  3. #3
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    Quote Originally Posted by Psideresider View Post
    We're about to start our war. Lately we've seen nothing but lavas in enemies cc. So I was wondering if 10 level 5 minions can take out the lava hound if I lure it to a corner. I know the only thing to worry about is the pups, but I figured it should work, alas I've never tried it. Appreciate any help.
    You're going to need additional ground troops to pull the lava hound out of the CC and pull it to the corner, and then to keep it in the corner. It's going to waste too many troops and take way too much time.

  4. #4
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    If a hound comes out I just ignore it and attack as if there are no cc troops. Can use a poison to kill some pups if needed.

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    If there's a hound inside the cc it's an invitation for air attack.

  6. #6
    Senior Member Psideresider's Avatar
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    Ty for replies, reason I didn't mind using the troop space is because besides infernoes, it's a rushed th10. Arch towers a at level 10, and xbows level 2,1, and 1. I generally am put against th10s with max splash and point damage, so figured the going will be easier on this one. And so far 2 of their 30 space ccs have contained dragloon, so if it's that, I'll just 2 poison it. Again appreciate the advice.


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