Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: [War]: The Effect of Double Poison on Complexity of the Game

  1. #21
    Centennial Club
    Join Date
    Mar 2015
    Posts
    139

    Reprogramming cc ai

    (not my idea) the cc should go back into the cc if nothing to attack, rather than standing and dying. Meaning that the cc would have to be continued to be lured for posion to be effective.
    Also think that the extra 30 seconds should be restricted to attacks on Th10 and 11.

  2. #22
    Forum Veteran Bighundy's Avatar
    Join Date
    Oct 2014
    Location
    Canada, Eh!
    Posts
    1,859
    The meta is now making the lure difficult. (basically never left).
    Make them eat up troops and time before they can drop the poison.

    5 archers, 5 minions, 5 goblins, 1 giant, 1 valk, 2 barbs
    Mini Wars: 100th Meridian #PPJRJ9YJ
    Th9 Wars: Cleric-Reborn #9PQPVJQP
    th10 Wars: Prism Legends #QRP8QGL
    Clash Royale: Royale w cheese #VCPL

  3. #23
    Banned
    Join Date
    Dec 2015
    Posts
    1,168
    Quote Originally Posted by dansta31 View Post
    Supercell's vision of how the game is to be played, was the CC was always meant to be a very minor defensive structure. The units in it would not be able to make or break an attack. That is why they even created the poison spell in the first place. Top it off now they give the donation.

    I am not saying it is right, as I loved having witches mess up a GoWiPe attack, but this is their intention.

    where do you make this stuff up from?
    you have no evidence of any of that. What were you in the meeting where they discussed this???

  4. #24
    Forum Veteran jeebs16's Avatar
    Join Date
    Sep 2015
    Location
    SuperQueen USA
    Posts
    1,787
    Quote Originally Posted by LordBrunothefirst View Post
    so mix it up... in some cc's put in a drag or lava and in others put in some witches... this will cause the enemy to prepare for one thing and mess up because it was not like they expected!
    I think you're missing the point here. Everyone is bringing two poisons now. It makes no difference what you put in a CC beyond hounds or Golems. Every attack we've seen post update has two poisons.

    Quote Originally Posted by logos View Post
    You realize people were double poisoning CC long before they allowed you to donate right????
    I honestly can't recall a single attack I saw pre update where someone brought two poisons. We attack back to back closing in on 250 wars. I'm sure it's happened and I missed that replay but I would guess it is less than 5% of attacks while now it is 100% of attacks.

  5. #25
    Forum Champion Micker99's Avatar
    Join Date
    Nov 2014
    Posts
    5,919
    Good, CCs were just annoying anyways. I say just get rid of the war cc all together. I was good at pulling the cc and doing suicide loons etc., but at one point, pulling and killing the cc, seemed to take over a lot of the attack time and just got annoying.

    I say Good Riddance.

  6. #26
    Forum Champion
    Join Date
    Apr 2013
    Location
    IN MEH HOUSE
    Posts
    5,589
    Quote Originally Posted by logos View Post
    I rarely ground attack anymore. It is always a loon attack from me. Occasionally if the base calls for it on my th11 will I ground attack. I only use 2 spells. poison and your useless haste which frankly is the best spell in the game.
    He says, haste is useless for GROUND armies, which it is pretty much. Honestly the only troop it's good for are loons, but that's what makes it so great (since loons are basically used in every air attack)!
    Last edited by Pranav; December 29th, 2015 at 05:51 PM.
    IGN: Pranav | Clan: Legendary Kings [#8VYVC88R] | I am the man with no avatar.
    Quote Originally Posted by oyy
    Who took the Ayy username? i want it now
    Quote Originally Posted by BlindHaze
    I think Ayy took it.

    My Journey + More

  7. #27
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    Quote Originally Posted by Pranav View Post
    He says, haste is useless for GROUND armies, which it is pretty much. Honestly the only troop it's good for are loons, but that's what makes it so great (since loons are basically used in every air attack)!
    yes, haste is great with loons. But try haste with valks... you can thank me later

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •