Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 27

Thread: [War]: The Effect of Double Poison on Complexity of the Game

  1. #11
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    I somewhat agree that double poison makes killing the CC troops exceptionally easy, but even a SINGLE poison did that.

    I find that taking two poisons to a war attack is a waste, the 2nd one is overkill and would be better used as an EQ on the core (for mad damage) or a haste to speedy speedy some troops. Killing the remnants of a dragon after a single poison takes like 2 wiz and a barb, and the wiz aren't even sacrificed.

    The only time I'd take 2 poisons to a war is if I'm using a lot of hogs, and I think I'll want a 2nd poison to strip skeletons from the hogs...

  2. #12
    Forum Superstar SLEEKYx16's Avatar
    Join Date
    Oct 2015
    Location
    Final Destination on Installation 04
    Posts
    3,334
    Quote Originally Posted by logos View Post
    You realize people were double poisoning CC long before they allowed you to donate right????
    But now you are pretty much priced into it. You have to bring 2 dark spells because of the storage distribution. haste is almost useless on the ground and 90% of the time if you're thinking about using eq you should be using jump instead. Because of this you should be seeing upwards of 75% of attacks having double poison now instead of it being a corner case scenario.

    Quote Originally Posted by nerfedname View Post
    The only time I'd take 2 poisons to a war is if I'm using a lot of hogs, and I think I'll want a 2nd poison to strip skeletons from the hogs...
    1 for cc and 1 for queen
    Last edited by SLEEKYx16; December 29th, 2015 at 04:37 PM.

    Leader of CLANx16 (9QUCCY8U) and CLANx16 JV (Q0RQ00Y)

    Find my stream at: https://www.twitch.tv/sleekyx16
    Lvl 232, TH12, 14,000+ war stars

  3. #13
    Pro Member
    Join Date
    Nov 2015
    Posts
    542
    Yeah I see the problem here as well. Nobody ever uses wizzy or witch in their war cc anymore, too easy to take them down. I often go with a lava hound in my cc as they definitely can be annoying to the enemy attacker. But like the OP said, cc troops are far more predictable.

  4. #14
    Senior Member
    Join Date
    Jun 2015
    Posts
    202
    I don't agree with your point of view, it's a player choice strategy to take 2 poison spells , 4 earthquake spells or any other combination.

    In the case of 4 hearthquake spells, according to your logic there is no reason to have walls....

  5. #15
    Forum Superstar SLEEKYx16's Avatar
    Join Date
    Oct 2015
    Location
    Final Destination on Installation 04
    Posts
    3,334
    Quote Originally Posted by dumdum2 View Post
    In the case of 4 earthquake spells, according to your logic there is no reason to have walls....
    1) Fixed

    2) Who are you talking to?

    Leader of CLANx16 (9QUCCY8U) and CLANx16 JV (Q0RQ00Y)

    Find my stream at: https://www.twitch.tv/sleekyx16
    Lvl 232, TH12, 14,000+ war stars

  6. #16
    Senior Member
    Join Date
    Jul 2015
    Posts
    293
    I'm actually convinced that the decision to include cc dark spell is primarily a compromise for never including heroes in war. It mostly impacts th9 where you have the most hero levels to upgrade. Now you don't need both (or even one)awake ever.

  7. #17
    New Bloke/Chick
    Join Date
    Oct 2014
    Posts
    48
    [QUOTE=Aristocratius;6227569]Hello Clashers,

    I found that the complexity of the war and strategic side of the game, overall, suffered tremendously after the last change, with introduction of CC DE spell slot, allowing people to bring double poison to the war.

    Now, even pre-update, the strategy around clan castle troops suffered a lot as there was no longer any point in putting anything but Dragon or Lava Hound inside CC. However, with introduction of the 2nd Poison, even the Dragon can not stand the might of dual poison.

    Now, I actually miss the element of surprise one could do to sway the tide of the attack, like putting occasional witch, wizards, etc.

    I hope SuperCell would revisit this matter, as I would love to have that aspect of war return.

    As of right now, I really do not see any use of the CC troops, its auto-Dragon or Lava Hound fill for my clan.

    SC likes Drags n Hounds in cc's. Wonder why?..lol

  8. #18
    Banned
    Join Date
    Dec 2015
    Posts
    1,168
    Quote Originally Posted by SLEEKYx16 View Post
    But now you are pretty much priced into it. You have to bring 2 dark spells because of the storage distribution. haste is almost useless on the ground and 90% of the time if you're thinking about using eq you should be using jump instead. Because of this you should be seeing upwards of 75% of attacks having double poison now instead of it being a corner case scenario.



    1 for cc and 1 for queen
    I rarely ground attack anymore. It is always a loon attack from me. Occasionally if the base calls for it on my th11 will I ground attack. I only use 2 spells. poison and your useless haste which frankly is the best spell in the game.

  9. #19
    Forum Veteran
    Join Date
    Feb 2015
    Location
    TruNorth
    Posts
    1,530
    Supercell's vision of how the game is to be played, was the CC was always meant to be a very minor defensive structure. The units in it would not be able to make or break an attack. That is why they even created the poison spell in the first place. Top it off now they give the donation.

    I am not saying it is right, as I loved having witches mess up a GoWiPe attack, but this is their intention.

  10. #20
    Senior Member Aristocratius's Avatar
    Join Date
    Dec 2015
    Location
    Merry Christmas!
    Posts
    303
    Quote Originally Posted by logos View Post
    You realize people were double poisoning CC long before they allowed you to donate right????
    Thank you for sharing your opinion. Yes, but as it was mentioned by my fellow Clasher, having a dedicated spot, with 9 supply worth of spells at TH9, you bring 4 spells and 1 poison and 1 poison in CC, so now the use of double poison has exploded. I used to rarely see it, but now its like a given every single war.
    Last edited by Aristocratius; December 29th, 2015 at 05:41 PM.
    "The only true wisdom is in knowing you know nothing" by Socrates

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •