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Thread: New Spell! The Tsunami Spell.

  1. #1
    Fresh Spawn
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    New Spell! The Tsunami Spell.

    General info:
    The tsunami spell is a spell that creates a giant wave that crashes into the opponents base. It does damage to the whole base, but it only does a small amount of damage. The animation would be a wave falling on the village. But be warned, the tsunami spell will harm friendly troops as well. Be sure to use it at the beginning of the attack. The spell would have a blue bottle with water dripping of the edge.

    Statistics:
    It takes 27 hit points from every building in the opponents base. It cannot hit air troops from the clan castle.


    Costs:
    A tsunami spell costs 150 dark elixir to make one tsunami spell.

    Housing:
    The tsunami spell takes one housing.

  2. #2
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    got a better one:

    The UPDATE SPELL


    upsets defences in a small area making them quit the game for a period of time....

  3. #3
    Centennial Club Smorty's Avatar
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    I don't really see the need or usefulness for such a spell

  4. #4
    Senior Member DemonSage's Avatar
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    Quote Originally Posted by BaconDemon7731 View Post
    General info:
    The tsunami spell is a spell that creates a giant wave that crashes into the opponents base. It does damage to the whole base, but it only does a small amount of damage. The animation would be a wave falling on the village. But be warned, the tsunami spell will harm friendly troops as well. Be sure to use it at the beginning of the attack. The spell would have a blue bottle with water dripping of the edge.

    Statistics:
    It takes 27 hit points from every building in the opponents base. It cannot hit air troops from the clan castle.


    Costs:
    A tsunami spell costs 150 dark elixir to make one tsunami spell.

    Housing:
    The tsunami spell takes one housing.
    Pretty cool spell. But to make it more unique you should make it so it slows down the fire rate of defenses for awhile.

  5. #5
    Senior Member KeenWarrior's Avatar
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    what about in war? since war bases are firy and the bottle is water what would happen?

  6. #6
    Senior Member DemonSage's Avatar
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    Quote Originally Posted by KeenWarrior View Post
    what about in war? since war bases are firy and the bottle is water what would happen?
    Obviously during war it would do more damage. jk, i'm not OP.

  7. #7
    Senior Member KeenWarrior's Avatar
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    Quote Originally Posted by DemonSage View Post
    Obviously during war it would do more damage. jk, i'm not OP.
    xD i think it should atleast be somethin like a flood that changed during the setting

  8. #8
    Senior Member DemonSage's Avatar
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    Quote Originally Posted by KeenWarrior View Post
    xD i think it should atleast be somethin like a flood that changed during the setting
    or rain. it could be a rain spell

  9. #9
    Centennial Club JediMLG's Avatar
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    Quote Originally Posted by RichTBiskit View Post
    got a better one:

    The UPDATE SPELL


    upsets defences in a small area making them quit the game for a period of time....
    Then I bet EVERY th10 will aim for the infernos with this spell. Not a good idea, sorry.
    ~[JEDIMLG] [TH9] [LVL 91][BK:10 AQ:5]~
    ~[BB: NinjaNPyjamas][HQ:13][LVL:37]~
    ~[Clash Royale: NinjaNPyjamas][LVL 5]~


  10. #10
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    Quote Originally Posted by BaconDemon7731 View Post
    General info:
    The tsunami spell is a spell that creates a giant wave that crashes into the opponents base. It does damage to the whole base, but it only does a small amount of damage. The animation would be a wave falling on the village. But be warned, the tsunami spell will harm friendly troops as well. Be sure to use it at the beginning of the attack. The spell would have a blue bottle with water dripping of the edge.

    Statistics:
    It takes 27 hit points from every building in the opponents base. It cannot hit air troops from the clan castle.


    Costs:
    A tsunami spell costs 150 dark elixir to make one tsunami spell.

    Housing:
    The tsunami spell takes one housing.
    Good idea but I think it could be improved. First, 27 hit points isn't enough to remove from a building when it is hit. The spell would never be used. Something like 100 hit point damage Is better. Or maybe we could do something similar to the earthquake spell and take like 5 or 7% damage away from all buildings and then when upgraded to the max level it would be taking 10% from every building. Of course the effect would have to be decreased with every use. For example a max level tsunami spell takes 10% of hit points from every building but a second usage of the spell would decrease the hit points by half of the first. So a second usage would take 5% of the hit points then a third would take 2.5% and so on. This way the spell isn't too overpowered but still does a fairly good amount of damage.

    I'm not a fan of spells which affect friendly troops so I would remove that aspect. Also the spell shouldn't affect clan castle troops of the defending base and none of the defending heros. This should be a building only spell. I think the cost is fine.

    Overall I would like to see more effort and work on this. Give us levels and update costs and so on. This is a good idea but the only concern is that it could be too similar to an earthquake spell. I think that with more details we would be able to see a difference between the two. But good idea so far, keep working on it!

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