Ladies and gentlemen, I believe you are misunderstood of how a freemium game actually works. Let's go to South park for some knowledge:
Minister of Mobile Gaming: And so in conclusion, the successful premium game is based on five principles: Entice the player with a simple game loop, use lots of flashing cashings and compliments to make the player feel good about themselves, train the players to spend your fake currency, offer the player a way to spend real currency for your fake currency...
Prince of Canada: So they'll forget they're spending money.
Minister of Mobile Gaming: ...and make the game about waiting. But let the player pay not to wait. It's a surefire way to make lots of money.
Phillip: We understand micropaying, but can't the game hidden inside the charade it - just at least be fun?
Minister of Mobile Gaming: No no! It has to be just barely fun. If the game were too fun, then there would be no reason to micropay in order to make it more fun.
THIS HAS BEEN A TRUE TALE OF CLASH ACHIEVERY




