Hi guys the following is what I think that would balance the game this is MY opignon so if you don't agree please don't trash the thread.
-new collector lvls unlocked at th9,10 & 11
It makes sense since every other town hall lvl get collector lvls and the high ths opgrade are very expensive.
-balloons lvl 7 unlocked at town hall 10.
Air raids is a bit underpowered ,balloons are the backbone to almost all air attacks so a buff would be awesome .
-Grand warden unlocked at town hall 10 up to lvl 4.
I know the warden is supposed to be a th11 toy but lvl 4 would balance th10 allot for farming and warring ALLOT.
-single target infero tower is and always have been usless to the eyes of most attackers. It's easily overwhelmed by small troops ,I suggest making it have a favorite target ; highest housing space troops to be more exact ,that would make it be more used ;also I would suggest making the single target infero range longer.
-Make eagle artillery damage output based on the % of troop deployed on the battle field to the maximum capacity of an attacker (like the sheild 30% thingy) while keeping it activate at 100 troop capacity .this would really encourage usage of kill squad ,you don't want its full potential damage hitting your troops you would rather do your attacks in phases to minimise its damage.
What do u guys think ?would my suggestions balance the game? or make it worst?I've put allot of time thinking of this.