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Thread: townhall snipes solution

  1. #1
    Senior Member spitz100hh's Avatar
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    townhall snipes solution

    people want free shields,sc doesnt.ok. shield destroyed =12 hour shield but but but instead of 20% loot storage it holds 35? 40? %so you can still keep it out and get a "free" shield
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  2. #2
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    Quote Originally Posted by spitz100hh View Post
    people want free shields,sc doesnt.ok. shield destroyed =12 hour shield but but but instead of 20% loot storage it holds 35? 40? %so you can still keep it out and get a "free" shield
    They don't need to bring th sniping back. It was a good move removing it, they just handled it in the most godawful way possible. Drop the % of loot that can be stolen from storages, up the league bonus, then leave dead bases alone so that source of loot is available again and the majority of the loot problem is fixed.

  3. #3
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    I say make dark elixir storage the new town hall.

    My guess is if you eliminate the "free" part that nobody will want a shield so badly.

  4. #4
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    I counter not with resource cost...

    ...but with time value.

    Keep the TH snipe in, but drop the shield awarded for destroyed TH+destruction <15-25% to 3 hours.

    That would serve the purpose of what war clans use the shield for (protecting CC troops before attacking in war), and give most farmers a short -term shield they need while stepping away for a short bit.

    It prevents the long-term "hiding" by the rumored shield-riders, by putting their base back into the attack queue. Leaving the TH out would require 4x as many attacks for the same shield shielding period as getting 1 starred would.

    Many farmers could live with that risk...
    Last edited by Alpha4570; December 27th, 2015 at 08:22 AM.

  5. #5
    Senior Member spitz100hh's Avatar
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    Quote Originally Posted by Alpha4570 View Post
    ...but with time value.

    Keep the TH snipe in, but drop the shield awarded for destroyed TH+destruction <15-25% to 3 hours.

    That would serve the purpose of what war clans use the shield for (protecting CC troops before attacking in war), and give most farmers a short -term shield they need while stepping away for a short bit.

    It prevents the long-term "hiding" by the rumored shield-riders, by putting their base back into the attack queue. Leaving the TH out would require 4x as many attacks for the same shield shielding period as getting 1 starred would.

    Many farmers could live with that risk...
    but then again if you have the th outside mostly likey youll be sniped,sniped,sniped,sniped so that 3 hour shield is now a 12 hour shield,farmers dont care about cups so this is pretty much the same,dont get me wrong im a farmer myself.
    GG:675 Million EE:695 Million HH:2.6Million
    186 legos 64 lavas AQ:25 BK:23
    IGN:spitz level:122 Clan: tH9 SINCE 6/13/15

  6. #6
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    Quote Originally Posted by WiseGuyClasher View Post
    They don't need to bring th sniping back. It was a good move removing it, they just handled it in the most godawful way possible. Drop the % of loot that can be stolen from storages, up the league bonus, then leave dead bases alone so that source of loot is available again and the majority of the loot problem is fixed.
    This. End of update. Everyone wins.

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