Results 1 to 5 of 5

Thread: Proposed solutions for TH11 Update

  1. #1
    Trainee
    Join Date
    Dec 2015
    Posts
    18

    Proposed solutions for TH11 Update

    This update lead to a ton of controversy and negativity so here is a few proposed solutions to the common complaints.
    FARMING:
    1) defense:-defensive bonus(depends on the TH level of the attacker) for defensive win, but the attacker must use 30% of their army.
    -minor loot compensations(50,000 gold/elixir and 400 dark elixir tops) for loosing a certain amount from storages during defense(required loot lost depends on TH level of attack relative to defender)
    2) offense:-inactive bases will be constantly cycled through matchmaking and will receive 1 week shields every 3-5 days to control the amount of available loot
    -increase in loot bonus for MasterII and up even more to encourage players to trophy push for the loot and use stronger attacks strategies
    TROPHY PUSHING:
    1) offense:-pretty balanced but keep an eye on the witches to make sure that they aren't too weak now or still overpowered
    -allow legend league players to hit players in lower leagues so they don't have to spend hours to get 1 offer
    2) defense:-buff the eagle artillery slightly, so TH11 3 stars require more skill and aren't as frequent
    CLAN WARS:
    1) defense:- add 1 more giant bomb(or 2 spring traps) and 1 more air bomb with an extra level to TH9s to satisfy the people complaining that 3 stars are too easy
    - add at least 2 levels to the bombs for TH11 to help defend mass witches
    2) offense:- add lv7 hogs to TH10 with only a slight boost in stats to bring GoHo to TH10
    - add lv5 valkyries to TH10 and TH11 with moderate boosts to allow for more kill squad variations at TH10 and TH11(queen walks are getting boring)
    - add lv7 heal spells to TH10 to help with the GoHo 3 star attacks
    - add lv6 rage spells to TH10 to help with the GoLavaLoon 3 star Attacks
    - allow upgrading heros to be used as upgrading defending heros are up
    OTHERS:
    -add a level to existing mines and pumps
    -decrease the upgrade time for hero upgrades

  2. #2
    Forum Champion Micker99's Avatar
    Join Date
    Nov 2014
    Posts
    5,919
    Kinda hard to goho with multi infernos stopping the heals. Getting rid of the no heal from inferno beams, would go much further.

  3. #3
    Forum Superstar GeneralMayhem's Avatar
    Join Date
    Jun 2014
    Location
    Montreal, Quebec
    Posts
    3,516
    I think that gold 1 league and all of crystal that needs the biggest bump in loot bonus. Master and up needs a little more, but not nearly as much as those leagues. Those middle leagues are not where anyone wants to be because the bonus is quite weak to be honest.
    CR, Lv10, Royal Arena, Highest trophies 3284 - Retired
    Youtube channel here
    "To do is to be" - Plato, "To be is to do" - Socrates, "Do be do be do" - Sinatra

  4. #4
    Centennial Club
    Join Date
    Jun 2014
    Posts
    113
    Quote Originally Posted by Micker99 View Post
    Kinda hard to goho with multi infernos stopping the heals. Getting rid of the no heal from inferno beams, would go much further.
    Much agreed

    EW THIS IS THE SAME GUY THAT THOUGHT TH7 WAS BALANCED EW HOW CAN YOU THINK TWO THINGS EWEWEW
    Last edited by Chaylee; December 27th, 2015 at 04:32 AM.

  5. #5
    Trainee
    Join Date
    Dec 2015
    Posts
    18
    We need something to stop the hogs at TH10 *cough cough*infernos, but hogs are a little too weak to be effective at TH10. 5 bombs and level 8 wizard towers will quickly make you bacon, even if you can distract or take out infernos.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •