This update lead to a ton of controversy and negativity so here is a few proposed solutions to the common complaints.
FARMING:
1) defense:-defensive bonus(depends on the TH level of the attacker) for defensive win, but the attacker must use 30% of their army.
-minor loot compensations(50,000 gold/elixir and 400 dark elixir tops) for loosing a certain amount from storages during defense(required loot lost depends on TH level of attack relative to defender)
2) offense:-inactive bases will be constantly cycled through matchmaking and will receive 1 week shields every 3-5 days to control the amount of available loot
-increase in loot bonus for MasterII and up even more to encourage players to trophy push for the loot and use stronger attacks strategies
TROPHY PUSHING:
1) offense:-pretty balanced but keep an eye on the witches to make sure that they aren't too weak now or still overpowered
-allow legend league players to hit players in lower leagues so they don't have to spend hours to get 1 offer
2) defense:-buff the eagle artillery slightly, so TH11 3 stars require more skill and aren't as frequent
CLAN WARS:
1) defense:- add 1 more giant bomb(or 2 spring traps) and 1 more air bomb with an extra level to TH9s to satisfy the people complaining that 3 stars are too easy
- add at least 2 levels to the bombs for TH11 to help defend mass witches
2) offense:- add lv7 hogs to TH10 with only a slight boost in stats to bring GoHo to TH10
- add lv5 valkyries to TH10 and TH11 with moderate boosts to allow for more kill squad variations at TH10 and TH11(queen walks are getting boring)
- add lv7 heal spells to TH10 to help with the GoHo 3 star attacks
- add lv6 rage spells to TH10 to help with the GoLavaLoon 3 star Attacks
- allow upgrading heros to be used as upgrading defending heros are up
OTHERS:
-add a level to existing mines and pumps
-decrease the upgrade time for hero upgrades




