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Thread: Why I believe the Grand Warden is making witch attacks too strong (and a fix?)

  1. #41
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    Quote Originally Posted by tr0pheus View Post
    Th10 still is still not balanced after what...2 years?

    I like the fact that it Can be three starred. Before the witch nerf they were to strong with warden. But its not an easy 3 Star anymore
    I think that TH11 should be 3 starrable, I just don't think that it should to such a poor attack strategy such as mass witches. Getting a 3* is supposed to be through a well planned attack, which can really only be done in Clan Wars as in matchmaking you only get 30 seconds to plan.

    I agree that TH10 is unbalanced. Hopefully they introduce the Grand Warden at level 4 or 5 to make TH10 balanced

  2. #42
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    Quote Originally Posted by Chaylee View Post
    Hello!

    As we all know, Grand Warden's life aura is in a given range, and affects all troops in that area. The health buff is based on a % of the troop's health, and there's a maximum hp buff allowed for troops so that golems or hounds aren't given a ridiculous benefit.
    This all is fine, but there's one problem being that the more troops there are, the more hp increase there is.

    Witches (which spawn large amounts of skeletons) greatly benefit from the fact that there's a greater hp buff to quantities of troops, which surpasses the balance of a capped hp buff. For example, up to 20 troops can benefit from the aura.

    Supercell needs to also introduce to the Grand Warden a capped amount of troops which can benefit from the aura (and perhaps target higher hp troops). This would make the mass witch attack still benefit from the Grand Warden, but also make the mass witch attack an exploitable "spam attack" strategy!

    Let me know what you think

    [After looking through the comments, I thought adding a link to the Eagle Artillery balance thread would add ease to a few concerns http://forum.supercell.net/showthrea...nced-strength]

  3. #43
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    Quote Originally Posted by Chaylee View Post
    I think that TH11 should be 3 starrable, I just don't think that it should to such a poor attack strategy such as mass witches. Getting a 3* is supposed to be through a well planned attack, which can really only be done in Clan Wars as in matchmaking you only get 30 seconds to plan.

    I agree that TH10 is unbalanced. Hopefully they introduce the Grand Warden at level 4 or 5 to make TH10 balanced
    I'm waiting for this.. SC hear us out..

  4. #44
    Forum Champion Micker99's Avatar
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    Also, you are forgetting that level 3 witches are the only th11 level troop right now. Of course they are going seem more powerful. Imagine if they add level 7 loons etc..

    They should seem OP right now, because we are seeing a th11 troop, while th11s are still building in defensive power. I'm sure we are going to see level 14 at/cannons, level 9 mortars etc.. The troops that seem op now, are going to be needed once we start sering these max bases in the future.
    Last edited by Micker99; December 27th, 2015 at 01:43 AM.

  5. #45
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    Quote Originally Posted by Micker99 View Post
    Also, you are forgetting that level 3 witches are the only th11 level troop right now. Of course they are going seem more powerful. Imagine if they add level 7 loons etc..

    They should seem OP right now, because we are seeing a th11 troop, while th11s are still building in defensive power. I'm sure we are going to see level 14 at/cannons, level 9 mortars etc.. The troops that seem op now, are going to be needed once we start sering these max bases in the future.
    Single targeting defences aren't going to make a difference. Splash damage from mortars and wizard towers are already 1 shot, 1 kill. Witches are still overpowered with the Grand Warden.

    As these other level troops with relatively low housing space (loons, hogs, etc) are introduced, they will too have strong synergy with the Warden, but not as strong as witches, as skeletons are constantly spawned in vast numbers.

    The problem is that the Warden's buff doesn't limit based on troop numbers, so there's a constant wall of hp with witches that, over the course of a raid, will have spawned a total amount of hp that's incredibly high compared to loons or hogs, which aren't respawned in mass numbers.

    This is why the warden's mechanics need to be changed.
    Last edited by Chaylee; December 27th, 2015 at 01:53 AM.

  6. #46
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    SC will keep it the way it is until they see a substantial downturn in revenue.

    Then comes the nerf.

    They don't wanna nerf it too soon especially after the holidays when y'all get your gift cards. A nerf will come in Feb once everyone is through with gemming GW, witches and TH11.

    Its the way SC has done it for years.

  7. #47
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    Quote Originally Posted by Morganrocks View Post
    SC will keep it the way it is until they see a substantial downturn in revenue.

    Then comes the nerf.

    They don't wanna nerf it too soon especially after the holidays when y'all get your gift cards. A nerf will come in Feb once everyone is through with gemming GW, witches and TH11.

    Its the way SC has done it for years.
    Hopefully when they balance the Grand Warden, they do it the right way.

  8. #48
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    We're working so hard to get Warden and you scrubs want to nerf it? Unbelievable.

  9. #49
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    Quote Originally Posted by zeroxxx View Post
    We're working so hard to get Warden and you scrubs want to nerf it? Unbelievable.
    If you read the post, you'd understand why.

  10. #50
    Forum Champion Micker99's Avatar
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    Quote Originally Posted by zeroxxx View Post
    We're working so hard to get Warden and you scrubs want to nerf it? Unbelievable.

    Exactly, nerf the GW, omg seriously?? Might as well just take him and the witches away and rewind to th10 lol. So pathetic that people who have no idea, are talking about nerfing the GW.

    The skellys get one shot by everything at th10/11 so there is no wall of hps, their hps now are irrelevant.

    OP, what TH level are you??
    Last edited by Micker99; December 27th, 2015 at 02:28 AM.

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