Aren't all witches too expensive DE?
Aren't all witches too expensive DE?
"That's simply.....
.....the way Clash of Clans is meant to be played"
-♥♥♥♥♥♥cell
Leader of Happy Clan [Lv 9]TH11 BK 45/AQ 44/GW 20
Again, there are TH11s in the clan who make anti 3* bases with closed compartments, multi target infernos etc and have been 3 starred post update due to the existence of jump and quake spells deeming the base layout "open" again.
Don't know why you think AQ needs a nerf...
Talking about pushing and Clan Wars. Inevitably, Clan Wars at a higher level requires in depth knowledge about the game as you're spending up to 4 hours planning an attack on a base, whereas in pushing you only have 30 seconds (in pushing, there's a lot of open base layouts, and there are lots of complaints about terribly generic and skill lacking attacks such as mass witches ripping a base apart.
If you want Grand Warden to be exploitable with mass witches, you are part of the problem.
I'm not on here much anymore, contact me on Steam or Discord (KMC Blink#6338)funny quote
Why do u want to weaken every army or troop?! Cuz u r not able to use them??!
pekka nd tesla
hogs nd GB
baloons nd sweepers
now we upgraded witches for not to use them???!
op ??!
every strategy is op ??! Sc already weaken skeleton nd will do more
EA is not OP?!
Increase wiz tower one more lvl is not op
more five defences not op
four xbows not op
I ask to increase spells space for TH11 nd camps as well not to weaken troops
No way do we need another nerf here. Every video I have seen of the mass witch/warden rolling a TH11 has been TH11 with defences not yet upgraded. So it is the equivalent of TH11 v TH10. Also the videos have all max heroes including the warden so the attacker is as strong as he can be. Add to that the fact that the attacker is usually a very skilled player and I would expect a 3*. I have also seen videos, I think Galadon put them up, where the attackers failed to even get 1 star. Once you add the cost of the raid in too we shouldn't have to nerf the attack further.
It would be a mistake to bring the attack power down when we have not seen it against fully maxed defences yet or still being overpowered in the hands of less skilled attackers.
It is not like you can just spam everything on one side of a base and make a cup of tea and come back to a 3*.
Last edited by FearThePatty; December 27th, 2015 at 02:17 PM.
I've made a post about how the Eagle Artillery isn't op.
Spells and camp space is inevitable, which is why if the offence:defence ratio is at 3:2 and is increased to 4:3, there's still an inbalance.
The idea is to make getting a 3* a challenge; the pinnacle of a well executed attack. Getting the 3* at TH10 was almost impossible, and now getting it at TH11 is too possible.
Both of these TH levels need balancing, and by making spam attacks no longer a 3* strategy (and introducing the warden to TH10), the idea of a perfect 1:1 balance would be a more realistic thing for the game.