Page 8 of 12 FirstFirst ... 678910 ... LastLast
Results 71 to 80 of 112

Thread: Why I believe the Grand Warden is making witch attacks too strong (and a fix?)

  1. #71
    Forum Elder noobishnoob's Avatar
    Join Date
    Nov 2015
    Location
    Earth
    Posts
    2,530
    Aren't all witches too expensive DE?

    "That's simply.....


    .....the way Clash of Clans is meant to be played"
    -♥♥♥♥♥♥cell

  2. #72
    Millennial Club
    Join Date
    Dec 2015
    Posts
    1,154
    Quote Originally Posted by noobishnoob View Post
    Aren't all witches too expensive DE?
    Yes. Used up 6000DE when I want to practice royal witchcraft as a TH9s. (Bad idea)

    Total failure (0 stars). (The witches are all killed by the mortar, as mortar are all surrounded by walls)

    The youtube's video looks easy.... but in real life. Might be I am just bad.
    Leader of Happy Clan [Lv 9]
    TH11 BK 45/AQ 44/GW 20

  3. #73
    Centennial Club
    Join Date
    Jun 2014
    Posts
    113
    Quote Originally Posted by hpychan View Post
    Start to say to nerf GW when you are TH11.

    TH7 spend 250000 + spells to get a mass dragons attack. If using this much elixir and still not possible 3* for them. What kind of game is that. mind you they need to upgrade at least 2 of their barracks before they can attack in reasonable time.

    I sure know that mass dragons lvl5 with queen walks are a reliable 2 stars TH10s farming attacks. But cmon, you will use it for trophy pushing. don't tell me you use mass dragons on your daily farming. You will be broken.

    For GW, it is powerful with lot of witches (which is already nerfed) to 3 stars a open base layout. Why you want to nerf it if you are so knowledge. Just because you got attack from TH11 from TH10. It is common sense that high level TH can 3 star lower level.

    Oh, SC should nerf AQ because it can 3 stars TH8 easily. non sense, right?

    TH11 is new. I rather to ask SC to add more new defense (like AS) in TH10 to offset the power of GW. Making more new things will make us happier rather than nerfing stuff.
    Again, there are TH11s in the clan who make anti 3* bases with closed compartments, multi target infernos etc and have been 3 starred post update due to the existence of jump and quake spells deeming the base layout "open" again.

    Don't know why you think AQ needs a nerf...

    Talking about pushing and Clan Wars. Inevitably, Clan Wars at a higher level requires in depth knowledge about the game as you're spending up to 4 hours planning an attack on a base, whereas in pushing you only have 30 seconds (in pushing, there's a lot of open base layouts, and there are lots of complaints about terribly generic and skill lacking attacks such as mass witches ripping a base apart.

    If you want Grand Warden to be exploitable with mass witches, you are part of the problem.

  4. #74
    Centennial Club
    Join Date
    Jun 2014
    Posts
    113
    Quote Originally Posted by hpychan View Post
    Yes. Used up 6000DE when I want to practice royal witchcraft as a TH9s. (Bad idea)

    Total failure (0 stars). (The witches are all killed by the mortar, as mortar are all surrounded by walls)

    The youtube's video looks easy.... but in real life. Might be I am just bad.
    That's exactly what happens with generic armies that require no planning, yet at TH11 it's possible to get 3 stars through it. This is why I'm saying the Warden needs to be given a tweak in his mechanics to deem mass witches the 2* strategy that it always should be.

  5. #75
    Banned
    Join Date
    Nov 2014
    Location
    al-Mamlaka al-Arabiyya as-Suudiyya
    Posts
    3,811
    Quote Originally Posted by Denton View Post
    OP, please share how many TH11 GW attacks that you 3*d other TH10 /11 with and in which league?
    OP - still waiting for an answer...

  6. #76
    Centennial Club
    Join Date
    Jun 2014
    Posts
    113
    Quote Originally Posted by Denton View Post
    OP - still waiting for an answer...
    Again, read the post.

    If I said that there are jungles in Brazil without going there, does that mean I'm incorrect?

  7. #77
    Millennial Club JJ2478's Avatar
    Join Date
    May 2015
    Location
    New York
    Posts
    1,158
    Quote Originally Posted by Chaylee View Post
    Can you provide reasonable justifications as to why? I'm a little sick of seeing "Mass witches aren't overpowered" as the only arguments against balancing.
    I did already. Look about 2 posts above that one.
    funny quote
    I'm not on here much anymore, contact me on Steam or Discord (KMC Blink#6338)

  8. #78
    Pro Member
    Join Date
    May 2014
    Posts
    679
    Why do u want to weaken every army or troop?! Cuz u r not able to use them??!

    pekka nd tesla
    hogs nd GB
    baloons nd sweepers
    now we upgraded witches for not to use them???!

    op ??!

    every strategy is op ??! Sc already weaken skeleton nd will do more

    EA is not OP?!

    Increase wiz tower one more lvl is not op

    more five defences not op

    four xbows not op

    I ask to increase spells space for TH11 nd camps as well not to weaken troops

  9. #79
    Super Member
    Join Date
    Aug 2015
    Posts
    871
    No way do we need another nerf here. Every video I have seen of the mass witch/warden rolling a TH11 has been TH11 with defences not yet upgraded. So it is the equivalent of TH11 v TH10. Also the videos have all max heroes including the warden so the attacker is as strong as he can be. Add to that the fact that the attacker is usually a very skilled player and I would expect a 3*. I have also seen videos, I think Galadon put them up, where the attackers failed to even get 1 star. Once you add the cost of the raid in too we shouldn't have to nerf the attack further.

    It would be a mistake to bring the attack power down when we have not seen it against fully maxed defences yet or still being overpowered in the hands of less skilled attackers.

    It is not like you can just spam everything on one side of a base and make a cup of tea and come back to a 3*.
    Last edited by FearThePatty; December 27th, 2015 at 02:17 PM.

  10. #80
    Centennial Club
    Join Date
    Jun 2014
    Posts
    113
    Quote Originally Posted by Hamoodi99 View Post
    Why do u want to weaken every army or troop?! Cuz u r not able to use them??!

    pekka nd tesla
    hogs nd GB
    baloons nd sweepers
    now we upgraded witches for not to use them???!

    op ??!

    every strategy is op ??! Sc already weaken skeleton nd will do more

    EA is not OP?!

    Increase wiz tower one more lvl is not op

    more five defences not op

    four xbows not op

    I ask to increase spells space for TH11 nd camps as well not to weaken troops
    I've made a post about how the Eagle Artillery isn't op.
    Spells and camp space is inevitable, which is why if the offence:defence ratio is at 3:2 and is increased to 4:3, there's still an inbalance.

    The idea is to make getting a 3* a challenge; the pinnacle of a well executed attack. Getting the 3* at TH10 was almost impossible, and now getting it at TH11 is too possible.

    Both of these TH levels need balancing, and by making spam attacks no longer a 3* strategy (and introducing the warden to TH10), the idea of a perfect 1:1 balance would be a more realistic thing for the game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •