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Thread: A shield should be given when over 50% of the defender's max camp space is deployed

  1. #11
    Fresh Spawn
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    Dec 2015
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    Atk 7 times with people trying to steal my storages

    Lost 2million resources, in 8 hours. No 30%, couple of 29% and 20%. Ppl surrendering at 29% cause all they have left are their gaints. Retrapping costing a fortune as well. It woulda been cheaper if I just layout my base for ppl to 3 star it.

  2. #12
    Super Member
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    Quote Originally Posted by Overlord33 View Post
    Lost 2million resources, in 8 hours. No 30%, couple of 29% and 20%. Ppl surrendering at 29% cause all they have left are their gaints. Retrapping costing a fortune as well. It woulda been cheaper if I just layout my base for ppl to 3 star it.
    If you are losing on average 285k of loot for less than 30%, sorry but you need a better base

  3. #13
    Junior Member
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    Jan 2013
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    Quote Originally Posted by Chris4stars85 View Post
    If you are losing on average 285k of loot for less than 30%, sorry but you need a better base
    And how exactly is he gonna get a better base if he gets looted all the time?
    Shall he spend a fortune in real money just to be able to keep loot?
    Some ppl when they attack r just after storages and thus quit before getting to 30%
    So please stop the oneliner nonsense!

  4. #14
    Super Member
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    Quote Originally Posted by Zerono2 View Post
    And how exactly is he gonna get a better base if he gets looted all the time?
    Shall he spend a fortune in real money just to be able to keep loot?
    Some ppl when they attack r just after storages and thus quit before getting to 30%
    So please stop the oneliner nonsense!
    You do realise you can have a better base without progressing or spending a thing? click on that layout editor button on the far right 👍🏻

    It's not difficult

    *edit*
    Amount of loot lost vs base damage ratio has almost nothing to do with the strength of defences - a well designed base means storages can't be picked off easily. Your argument is essentially redundant
    Last edited by Chris4stars85; December 27th, 2015 at 12:26 PM.

  5. #15
    Pro Member Lo1's Avatar
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    Nov 2014
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    Quote Originally Posted by Kevfromle View Post
    Or maybe one building....say a town hall for example?
    Nah, that would give people more ways to play! We wouldn't want that now, would we? - Supercell (probably)
    Add me as a friend if you are, well, friendly! I wonder if anybody will notice this text here(;

    Hating the new update

  6. #16
    Junior Member
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    Jan 2013
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    90
    Quote Originally Posted by Chris4stars85 View Post
    You do realise you can have a better base without progressing or spending a thing? click on that layout editor button on the far right 👍🏻

    It's not difficult

    *edit*
    Amount of loot lost vs base damage ratio has almost nothing to do with the strength of defences - a well designed base means storages can't be picked off easily. Your argument is essentially redundant
    Yeah, like you never attack a base that has low protection of storages. Stupid me that thought the stronger defence the higher dmg thing. Guess I was wrong!
    And as you calculated, ofcourse all attacks take the same amount of loot. Has nothing to do with CC troops beeing depleted more and more or traps beeing used. The last attacker that gave him shield had basically a walk in..
    thought of that?

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