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Thread: Elixir economy

  1. #1
    Forum Master daz258's Avatar
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    Elixir economy

    With this update, more players are switching to more expensive armies.

    Some Barch to Gi-Barch, other Loonion etc. But overall many are using a more elixir heavy army than before.

    Combine that with lack of shielding making dead bases harder to find, lower war loot for TH9-TH10, no fast hall snipe income, lower league bonus at 50%. And lastly TH11 heavily demanding elixir for the Grand Warden many agree there is an elixir shortage.

    So realistically what is the solution?

    Reduction on troop/spell costs?
    Move elixir walls to lv 10+ only?
    Increase Elixir Collector production?
    Spells to cost Gold again?
    League bonus to offer more elixir than gold?
    Other?

    Share any thoughts you have to boost our elixir economy.
    Last edited by daz258; December 26th, 2015 at 10:03 PM.

  2. #2
    Centennial Club Joking313's Avatar
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    well a simple one would be higher league bonuses, and another collector level
    Last edited by Joking313; December 26th, 2015 at 10:04 PM.

  3. #3
    Forum Veteran LordBrunothefirst's Avatar
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    Spread it out more... My town hall 6 has full storages 24/7.... we need to somehow move that elixer up to the big boys. Also the elixer dumping on walls is a major cause of this lack.


  4. #4
    Forum Superstar MysteriousR's Avatar
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    A toggle to have regular spells and troops to use either Gold or Elixir as training cost
    Last edited by MysteriousR; December 26th, 2015 at 10:08 PM.

  5. #5
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    Possibly a reduction in the penalty for attacking a lower TH? At the TH8/9/10 band this would help move up elixir from the lower levels who need it less, e.g TH8's that need (relatively) little elixir, to the TH9's who have much greater elixir costs.

  6. #6
    Forum Superstar GeneralMayhem's Avatar
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    Reduced loot % based on leagues.

    Clan Perk based reduction in troop/spell cost and training times.

    Higher return from enemy tombstones. If my base kills a pekka or a golem I want more elixer. Also tombstones should generate even if an enemy is killed on an existing tombstone or defense.

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  7. #7
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    survive!

    all i can is to survive as much as you can being TH 11 im striving for elixir, im not a gemmer but a realtime hardcore farmer but after this update im in a big troube just because of these resources issue because GOLD seems fine to me but these two ELIXIRS damn hard to gather!


    only the possible counter act they can do is to give a little more percentage of leagues bonuses on 50% and increasing league bonuses as an incentive plus 1 gem boost promotion extension only for elixir to give the whole economy a slump!

  8. #8
    Forum Superstar MysteriousR's Avatar
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    Quote Originally Posted by cosmoyh View Post
    Possibly a reduction in the penalty for attacking a lower TH? At the TH8/9/10 band this would help move up elixir from the lower levels who need it less, e.g TH8's that need (relatively) little elixir, to the TH9's who have much greater elixir costs.
    IMO, No...This would prompt bullying more and it would be harder for TH8s to save if this would happen, as TH9s and TH10s keep steam rolling their bases...

  9. #9
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    Quote Originally Posted by daz258 View Post
    With this update, more players are switching to more expensive armies.

    Some Barch to Gi-Barch, other Loonion etc. But overall many are using a more elixir heavy army than before.

    Combine that with lack of shielding making dead bases harder to find, lower war loot for TH9-TH10, no fast hall snipe income, lower league bonus at 50%. And lastly TH11 heavily demanding elixir for the Grand Warden many agree there is an elixir shortage.

    So realistically what is the solution?

    Reduction on troop/spell costs? Agreed
    Move elixir walls to lv 10+ only? Hmm, think this would cause too much havoc
    Increase Elixir Collector production? Agreed, higher level mines/collectors can only mean good
    Spells to cost Gold again? If there was an option for both, that would be awesome. But wouldn't want gold only
    League bonus to offer more elixir than gold? This actually makes sense, to cover ones army
    Other? I like other

    Share any thoughts you have to boost our elixir economy.
    Well I pretty much agree on all points, at least to a degree ( except walls for elixir only lvl 10+ ). A successful defense bonus depending on league, how well defended and TH level would be a great addition in my eyes too. Give an actual incentive to defend.
    Last edited by Harrisman24; December 26th, 2015 at 10:16 PM.
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  10. #10
    Centennial Club reallow's Avatar
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    The most reasonable solutions will be:

    - Higher league bonus
    - 100% bonus for 1 star destruction, so people can keep using cheap army

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