Overnight, 4 defends, 4 wins, 690k lost, 6.7k de lost. I was in crystal 1. Max th10.
Here's the spread sheet:
Observations and notes:
- All sub 30% raiders (except for the last guy at 31%, but I think he messed up, and it was my 4th defend anyways).
- 0 league bonus was generated, thus no new loot was injected into economy.
- 601k lix was LOST to the economy to facilitate the exchange of 394k lix between players, and only loot was traded between players.
- The attacker's next cost is unknown to me, so I cannot estimate their net income, nor the amount of gold that was lost to the population while nexting to trade these measly gains.
- 3/4 attackers had barrack cook time of 30+ minutes.
- 3/4 attackers lost at least one royal, and regen time ranged from 46 minutes to 1:38:00.
- 3/4 attackers used 50 minutes, 1 hr 40 and 1 hr 50 minutes of spell cook time.
Pre-update, first attack would have snipe th, and maybe do a raid. 200k/500 de would have been generated via league bonus and injected into the economy, and a lot less gold/lix would have been consumed to facilitate the exchange of loot between players. I'm not mad, but this just seems broken to me. (bold and in red as many missed this paragraph, it's kind of the whole point of my post).
Edited: To those of you that thinks I have bad walls, this is my base.
The base is to minimize elixir lost. I don't care about gold or DE. I only want to level up my gw. However, this thread isn't about losing my loot: I wanted to illustrate how in the new coc ecosystem, there is less new loot generation than before (due to less league bonus generation).










