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Thread: 2 hours 3 minutes, 4 defend, 4 wins, 690k lost, 6.7k de lost

  1. #1
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    2 hours 3 minutes, 4 defend, 4 wins, 690k lost, 6.7k de lost

    Overnight, 4 defends, 4 wins, 690k lost, 6.7k de lost. I was in crystal 1. Max th10.





    Here's the spread sheet:



    Observations and notes:
    • All sub 30% raiders (except for the last guy at 31%, but I think he messed up, and it was my 4th defend anyways).
    • 0 league bonus was generated, thus no new loot was injected into economy.
    • 601k lix was LOST to the economy to facilitate the exchange of 394k lix between players, and only loot was traded between players.
    • The attacker's next cost is unknown to me, so I cannot estimate their net income, nor the amount of gold that was lost to the population while nexting to trade these measly gains.
    • 3/4 attackers had barrack cook time of 30+ minutes.
    • 3/4 attackers lost at least one royal, and regen time ranged from 46 minutes to 1:38:00.
    • 3/4 attackers used 50 minutes, 1 hr 40 and 1 hr 50 minutes of spell cook time.


    Pre-update, first attack would have snipe th, and maybe do a raid. 200k/500 de would have been generated via league bonus and injected into the economy, and a lot less gold/lix would have been consumed to facilitate the exchange of loot between players. I'm not mad, but this just seems broken to me. (bold and in red as many missed this paragraph, it's kind of the whole point of my post).

    Edited: To those of you that thinks I have bad walls, this is my base.


    The base is to minimize elixir lost. I don't care about gold or DE. I only want to level up my gw. However, this thread isn't about losing my loot: I wanted to illustrate how in the new coc ecosystem, there is less new loot generation than before (due to less league bonus generation).
    Last edited by Johnnysks; December 26th, 2015 at 09:28 PM.
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  2. #2
    Pro Member bandtx's Avatar
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    The worst part is all that elixer goes to nobody because people are playing the way supercell wants them to

  3. #3
    Junior Member WittyNickname's Avatar
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    Wow.

    Multiply that by...what 5 million people..... Crazy amount of elixir either not coming in or being removed. No matter same result.....the Great Depression of clash. I haven't seen loot this bad in a looooong time.
    "I like to get 1000 elixir per goblin, No really"

  4. #4
    Senior Member Selina90's Avatar
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    sad story, but dos SC really cares ??


  5. #5
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    Climb into a higher league. Make it worth it for people to try for 50%. If you're up in high masters or champs, you won't be getting barched and everyone will be going for your TH or 50%.

  6. #6
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    Lol Johnny!! No idea how I would feel to wake up to that..

    And even the last guy was very close to being just another bloodsucker.
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  7. #7
    Forum Superstar GeneralMayhem's Avatar
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    For what it's worth maybe you'll get more value not rearming your traps and not reloading all or some of your xbows. It's a risk, but it could make the price of a shield a little bit cheaper.
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  8. #8
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    Quote Originally Posted by Johnnysks View Post
    Overnight, 4 defends, 4 wins, 690k lost, 6.7k de lost. I was in crystal 1. Max th10.
    And that's why they should reward defences.

    You're actually being punished by the system for defending well your village.

    Imo they should give the same bonus is given in the league you're in for winning the battle.

    This will also give more incentive to not stay in lower leagues.

  9. #9
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    Also, post your base. How is a nine with weak heroes getting to your core to get your de storage with a gibarch army?

  10. #10
    Forum Champion Polaris's Avatar
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    Sad when you think about it.....I'm seeing similar on my main 10, only been shielded 3 times since the update with no losses yet. All told with both of my tens barching I can only think of two instances in the close to 400 attacks I've done this season that wasn't able to at least give a shield.....and that's barching, half the time without heroes.
    Last edited by Polaris; December 26th, 2015 at 08:54 PM.
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