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Thread: The root of the problem...

  1. #1
    New Guy
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    The root of the problem...

    When Supercell tries to tell people how to play the game, a lot of folks are not taking it well. Well, no one likes being told what to do, especially from those whom we pay good money to.

    i am sure many have mentioned this before, the reason a lot of people are not playing the game in their "intended way", is because the system punishes us if we do that.

    If Supercell wants us to play for trophy, then they merely have to design a system that rewards having a lot of trophy, then everyone would naturally plays that way. All these "improvements" to the system made over the years are just duct tapes and band aids to badly designed system.

    With the current system, every one wants gold, elixir and dark elixir. But who wants trophy? Judging from the amount of trophy dumps, not many it seems. Removing the shield and league bonus for TH snipes did absolutely nothing to making trophy a precious commodity. They need to have a system to make trophy a precious commodity.

    Currently, having a lot of trophy means "rob me", and using a more resources and time when building troops. Trophy push consumes resources and slows your progress, period. Wonder why no one is doing it?

    The only thing trophy brings us is league bonus, it offsets troop cost to an extent, but not nearly enough IMO. All they have to do to get people to play in higher trophy range is to increase the league bonus. Not just meaningless token increase, but enough increase that would make attacking poor bases at high trophy range profitable. If they do that everyone would be shooting for trophy.

    Another alternative to the current league bonus is a loot multiplier system tied to trophy. Say at 2359 trophy, your loot gets multiplied by 2.359x, then everyone would be shooting for 4000 trophies raiding poor bases. This I assume is Supercell's idea of fun and competitive gameplay. Of course this is a crude idea but the numbers can be refined for a balanced economy.

    The short version is, if they want players to treat trophy as something to strive for, they need to turn it into something that speeds up instead of slow down your progress. Then all their ♥♥♥♥ storm would go away for them.

  2. #2
    Senior Member MisterHush's Avatar
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    Cups are for the following: recruiting. ..people go googoo over a Master's shield, the last hooraaah of now th11 imo and to some minor degree loot bonus, but that needs a serious bump to make me wanna go back up and black badge myself.
    Where's the frick'n loot now? Increase loot bonuses by 150%!

  3. #3
    Centennial Club Shichibukai's Avatar
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    Quote Originally Posted by Navyblue View Post
    When Supercell tries to tell people how to play the game, a lot of folks are not taking it well. Well, no one likes being told what to do, especially from those whom we pay good money to.

    i am sure many have mentioned this before, the reason a lot of people are not playing the game in their "intended way", is because the system punishes us if we do that.

    If Supercell wants us to play for trophy, then they merely have to design a system that rewards having a lot of trophy, then everyone would naturally plays that way. All these "improvements" to the system made over the years are just duct tapes and band aids to badly designed system.

    With the current system, every one wants gold, elixir and dark elixir. But who wants trophy? Judging from the amount of trophy dumps, not many it seems. Removing the shield and league bonus for TH snipes did absolutely nothing to making trophy a precious commodity. They need to have a system to make trophy a precious commodity.

    Currently, having a lot of trophy means "rob me", and using a more resources and time when building troops. Trophy push consumes resources and slows your progress, period. Wonder why no one is doing it?

    The only thing trophy brings us is league bonus, it offsets troop cost to an extent, but not nearly enough IMO. All they have to do to get people to play in higher trophy range is to increase the league bonus. Not just meaningless token increase, but enough increase that would make attacking poor bases at high trophy range profitable. If they do that everyone would be shooting for trophy.

    Another alternative to the current league bonus is a loot multiplier system tied to trophy. Say at 2359 trophy, your loot gets multiplied by 2.359x, then everyone would be shooting for 4000 trophies raiding poor bases. This I assume is Supercell's idea of fun and competitive gameplay. Of course this is a crude idea but the numbers can be refined for a balanced economy.

    The short version is, if they want players to treat trophy as something to strive for, they need to turn it into something that speeds up instead of slow down your progress. Then all their ♥♥♥♥ storm would go away for them.
    Yeah. Well write sir..
    "One dies only if he's not anymore in the hearts and minds of those who know him"

  4. #4
    Junior Member
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    Its a great idea but it's based on the assumption that they want us to play for trophies (eng pl.).
    IMHO they don't care about trophies, they just want us to duke it out and they gave us a method to keep score...and profit from it lol
    yeah I think they had a greater impact on the game with this update than they anticipated.....I can see them rectifying this somehow, soonish? After 3 or 4 months it might not matter to me if not.

  5. #5
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    I think if they scaled loot bonus by th level, it would be more workable. Champs 3 is 200K of each which is pretty nice, but if you're not th10, you can't get it. I think masters 3 should be 200K for th9, and crystal 3 should be 200K for th8.

  6. #6
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    In Supercell mind, we all have good bases and great attacking skill and could raid 5-6 times a day.

    But, we know that the reality is not like that, want to break into the base and steal loot? Use stronger armies that cost more and waiting more, unless you boost. It's not fun to wait 30 minutes - 1 hour minimum (ex: using Gibarch) to just raid someone once for 3.30 minutes.
    Previously, you could easily hope to get a cheap/free shield and break shield once your troop finished, now expect to get hit heavily, unless you're max TH10 which won't get a shield and get kicked out due to PBT.

    Attacking through shield? It's a pretty neat concept, but in reality, in my opinion it's pretty stressful when you know if your shield expires in just 3 attacks, expect to get hit again (unless you're lucky and the attacker is a bad atatcker and give you a shield).
    R.I.P Phone
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  7. #7
    New Guy
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    I got a prompt in the game saying my personal break had been extended multiple times, and asked me to bring my TH in and increase my trophy. I couldn't believe it when I first saw it. I was maxed th10 with nearly no loot. My TH was inside and I was in master 2, could be higher but not exactly low. I don't think increasing the trophy would make much difference unless I am in the 4000 range, the simple fact is no one wants to attack a maxed th10 for next to nothing.

    So I was taking them at face value they want us to play for trophy, but I agree, from the way they have been historically doing, it's hard to be sure what is it that they want.

  8. #8
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    Quote Originally Posted by Wendle View Post
    I think if they scaled loot bonus by th level, it would be more workable. Champs 3 is 200K of each which is pretty nice, but if you're not th10, you can't get it. I think masters 3 should be 200K for th9, and crystal 3 should be 200K for th8.
    I actually like this idea.

  9. #9
    New Guy
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    That is essentially a penalty for league bonus for higher TH level. That is just more sticks instead of carrots IMO. That is not inherently a bad idea, but they still have to substantially increase the carrots for especially for the higher levels. 200k is not bad for TH8, but not so much for TH10. It's easy enough to do a profitable raid on lower TH level, but the higher you get, barch isn't gonna cut it for any decent TH10 bases.

    A modest giant wiz army for TH10 with spells would already cost about 300k. Hitting a 400k maxed TH10 base you will have a hard time getting half the loot, let alone 1-2 star it. You will probably gain gold, and may be some dark elixir, but it is hard to be profitable in elixir if the only thing you find are solid TH10s, thus no one wants to do it.

    My point is, they keep hitting us with sticks, when carrots for high leagues is what is truly needed, it would easily solve most of the "problems" they are trying to address, TH snipes, trophy dumps, low loot and etc.

  10. #10
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    I like to think I am somewhat on the pulse of the situation at the moment and I feel most peoples frustrations are the huge amounts of "dead" time waiting for a big army to cook just to make some profit.


    There is literally nothing more boring than waiting for troops (in regards to clash)

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