I rushed one of my TH7 bases to TH11 to create a high level feeder for our CCs. I've been getting tons of trophy dumpers, so the game worked its way up the leagues; it's been in Crystal the last few days. Last night I hit some searches; really not much in Crystal III or II worth going after. I found a few with decent DE, but the elixir drought continues and there wasn't much in gold either. I figure I will wait until the trophy dumpers get me up into Masters. My TH9 game has been doing very well up there.
Mynstanding army comp these days includes filling each barracks with a combination of Healers, Giants, Wizards, and usually four earthquake spells to take out the walls. I sometimes mix it up and toss a PEKKA in there, but they've been acting erratically of late so I am leaning away from them. In each case, I fill in the extra space with archers. The exact numbers vary on how things are at any particular time; I usually take a fourth more Wizards than Giants, and 4-8 healers. If I am farming DE and it is running low, I may sub wallbreakers for the earthquake spells. With everyone boosting collectors right now, I may even go out with just a couple hundred archers.
The earthquakes over jump to utilize dark sf. The healers start out with a Queen walk. Healers keep your heroes alive too, so less gemming. Healers first in barracks, attack mid th10s in Crystal/Masters.