Game has lost its appeal with the lack of opportunities to collect resources for advancement..

Supercell did change the game play to be more challenging but lack insight to what made it so popular and lucrative. We played the game and upgraded so we could prey on those lower then ourselves..its fun picking on smaller people.

I spend a lot of time now clicking next to find that enjoyment. It can take 20 mins or more going through th10's and the 11's all maxed out and active with armies that took 2 hours or more to build. Wow 2 hours to build an army on a mobile phone. A pass time app played on a phone.

The matching system is again broken; the build times no longer reflect to our ability to progress.
Yes.. A challenge to fight massive bases but that gets boring real fast.. In no way is it as enjoyable as beating on weaker players not as progressed as myself. Players gem and pay for the advantage of that enjoyment.

All supercell has done is kill that enjoyment by being to greedy. They want way to much money and are going to face opposition for doing so. It's way to much money to gain such a small advantage now.

Casual players will leave.. The easy victims the gemmers prayed on and soon after those gemmers too will leave the game.

Pbt just pisses off those putting in more time to advance, aggressive matchmaking pisses off the weaker players..

Seems this new update changed to much at once..

What it did manage though is ♥♥♥♥ off just about every player with a feature each type of players hates.

Instead of pissing off one group at a time they manage to ♥♥♥♥ off everyone at once.