What do you mean, no loot being pumped into the system? How is there any less loot now then pre-update? I am making HUGE gains on these attacks. Attack twice a day and you are ahead of the curve. I can't lose more loot than I gain if I attack twice a day.
I have probably closer to 12 billion GG at this point. I have a lot of accounts![]()
Im pretty sure your logic is backwards and the business/merchant etc is supposed to adapt to the needs of the customer. I mean after all, they could always go pay someone else for better product or service. Not your place to tell people whether or not they need to adapt to the update. If they don't like it then they can say that. In my case I've pretty much quit now. Is that wrong? Are you gonna criticize me for it? Such an ignorant thread. Mind your own big boy
If you actually like attacking for less then 100%, then fine, I have no argument. I don't believe you
People, as a whole, are idiots. There's ~10 different complaints going around, all with very different solutions, yet you all circle jerk each other's arguments because you all have 1 thing in common. A hate for sc. It seems obvious if you could achieve the same success as old school barching, while using full attacks, MORE people would have fun.
I agree with both of you, but mostly the second post. Right after the update, 400/400 was common, then it became difficult to even find 300/300, but now after the 1 gem boost, I am seeing 400/400 again. I have yet to see a 500/500 since the update.
But the real point, is how does this help anyone who is not th10 or th11?
Correct. Many types of players don't, and the style that they choose to play the game with reflects that choice.
Where I have an issue w your comment here is the very ignorant assumption that longer shield times and TH sniping was actually detrimental to other players in how they chose to play. Longer shield times increase the amount of loot available to be stolen by other players. Players with TH out were still in the matchmaking as those shields expired, or were broken when they chose to do so.
You might not have seen them to choose to fully attack them, snipe the TH for easy loot, or next over to find a better target to hit, but someone else did. What you fail to understand is that the loot built up over time only got there because of the longer time under shields in the first place.
Removing this from the game has reduced the available loot in the overall game, as well as reduced the options for players to choose between different styles and options in playing it.
But, I'm just using your ill informed and essentially trollish post as a foil to make my point at your expense, and don't expect you'll reply with a coherent answer that shows any intelligence. A battle of wits against an unarmed opponent isn't really all that much fun. :b