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Thread: New route Sc because of softbank

  1. #11
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    Quote Originally Posted by dvegas View Post
    What I don't understand is why would one of the most profitable mobile games ever change its formula for making money? If you had a golden goose laying golden eggs, you probably wouldn't do surgery on it to try to make it lay a different shaped egg. Would you???
    because they wanted more

  2. #12
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    Quote Originally Posted by plaverty24 View Post
    Investors invest for a reason. Investors give money to smart people. It's dumb to invest in a good company with smart people and then tell them to change how they do business. If SC wasn't smart, they wouldn't have built up like this to be in a position to attract investors. So I don't think Softbank is influencing them for this reason.

    Corporate raiders are always buying lucrative businesses, reorganizing them, squeezing every last cent out of them and then throwing thier remains on the rubbish heap.
    Last edited by nyx2015; December 23rd, 2015 at 03:40 PM.

  3. #13
    Forum All-Star Adevati's Avatar
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    Quote Originally Posted by cnaf View Post
    Because Softbank increased its stake from 51 to 73% They want a better ROI. I wont speculate here, but I have my firm beliefs as to what Softbank's plan was when they decided to invest an additional 22% into SuperCell.
    I'll speculate... They saw another game (it rhymes with Lame of Bore) taking the top grossing spot for a few months in US iTunes over Clash. The games model: pay to win, casuals and non payers stand zero chance whatsoever. The game makes you progress very fast in the first day and offers protection. But after a couple days, the top players crush you for giggles. Imagine if a max TH11 could pick what base they wanted to attack without loot penalty. That's basically their model.

    There is a report on mobile game revenues that of the gamers that spent real money on a game, ~75% did so within the first 24 hours. The longer the player waits to spend, the likelihood of them ever spending diminishes exponentially. So thats what Lame of Bore does, after your first couple days, you are faced with the "Spend or Die" dilemma.

    I'm not saying Clash is going fully that route, but I wouldn't be suprised if SoftBank was tipping the scale a little more in that direction (honestly, I would too if I ran the company and my money was at stake). Players will spend when forced. Spenders will spend more to stay on top. It's sad, but addiction and the human desire to compete and rate themselves among others is strong... And profitable.

    I'm just glad I maxed TH10 before all the changes

  4. #14
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    Quote Originally Posted by Adevati View Post
    I'll speculate... They saw another game (it rhymes with Lame of Bore) taking the top grossing spot for a few months in US iTunes over Clash. The games model: pay to win, casuals and non payers stand zero chance whatsoever. The game makes you progress very fast in the first day and offers protection. But after a couple days, the top players crush you for giggles. Imagine if a max TH11 could pick what base they wanted to attack without loot penalty. That's basically their model.

    There is a report on mobile game revenues that of the gamers that spent real money on a game, ~75% did so within the first 24 hours. The longer the player waits to spend, the likelihood of them ever spending diminishes exponentially. So thats what Lame of Bore does, after your first couple days, you are faced with the "Spend or Die" dilemma.

    I'm not saying Clash is going fully that route, but I wouldn't be suprised if SoftBank was tipping the scale a little more in that direction (honestly, I would too if I ran the company and my money was at stake). Players will spend when forced. Spenders will spend more to stay on top. It's sad, but addiction and the human desire to compete and rate themselves among others is strong... And profitable.

    I'm just glad I maxed TH10 before all the changes

    If if this is really what they're trying to that's so sad for the future of COC.
    Oh and I guess it's good I never tried that other game if it's just a cash grab lol.

  5. #15
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    Quote Originally Posted by Adevati View Post
    I'll speculate... They saw another game (it rhymes with Lame of Bore) taking the top grossing spot for a few months in US iTunes over Clash. The games model: pay to win, casuals and non payers stand zero chance whatsoever. The game makes you progress very fast in the first day and offers protection. But after a couple days, the top players crush you for giggles. Imagine if a max TH11 could pick what base they wanted to attack without loot penalty. That's basically their model.

    There is a report on mobile game revenues that of the gamers that spent real money on a game, ~75% did so within the first 24 hours. The longer the player waits to spend, the likelihood of them ever spending diminishes exponentially. So thats what Lame of Bore does, after your first couple days, you are faced with the "Spend or Die" dilemma.

    I'm not saying Clash is going fully that route, but I wouldn't be suprised if SoftBank was tipping the scale a little more in that direction (honestly, I would too if I ran the company and my money was at stake). Players will spend when forced. Spenders will spend more to stay on top. It's sad, but addiction and the human desire to compete and rate themselves among others is strong... And profitable.

    I'm just glad I maxed TH10 before all the changes
    Couldnt agree more

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